<a href="http://www.gamespy.com/articles/592/592496p1.html?fromint=1">Here it is folks</a>, Gamespy are the first to do a eulogy and give their thoughts on <a href="http://www.troikagames.com">Troika's</a> demise. <br><blockquote>I'm bummed because I liked its games, flawed though they were, and because I think that Troika had the opportunity to be something more than what it was. The talent was there, the creativity was there ... so what happened? <br> <br>For once I'm not going to heap the blame mostly on publishers. Mark this down on your calendars, kids, because as you well know I am typically much more forgiving of developers than publishers. In this instance, though, the publishers are only part of the problem, and perhaps not even a major part. <br> <br>Quite simply, Troika was never able to capitalize on its talent because of a lack of quality control.</blockquote> <br>You only need to read pages 1 and 2, the rest continues on about KOTOR (Which is feedback from the last column they did, so be sure to send in your own opinions to the e-mail address at the end of page 2). It's sad but I agree with a fair bit of what's said. Particularly Troika's reputation as <i>"creative developers with consistent bug problems"</i>. RPG's are hard enough to sell in the first place, the reputation didn't help. Especially (if Leon Boyarsky is correct) when ToEE is their highest selling title. That's a lot of pissed off people suffering game crashes and bugs. <br> <br>Spotted at <a href="http://www.duckandcover.cx">Duck and Cover</a>