Fallout

Discussion in 'General Discussion' started by bryant1380, Dec 10, 2002.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. bryant1380

    bryant1380 New Member

    Messages:
    2,247
    Likes Received:
    0
    Joined:
    Nov 7, 2001
    Well, I have been targeting, but I still miss all the time, even when I don't target.
     
  2. Milo

    Milo New Member

    Messages:
    2,517
    Likes Received:
    0
    Joined:
    Sep 12, 2001
    If you're at the point of the game where you're still using a 10mm pistol, then you're wasting your action points trying to target specific points of the body. Just save the extra AP and shoot in their general direction.
     
  3. xento

    xento New Member

    Messages:
    3,116
    Likes Received:
    0
    Joined:
    Jun 18, 2002
    I agree, in a way. Maybe I will try not doing Skilled next time....

    Anyway, yes Retard, Milo speaks the truth (as usual). I agree with him that there is no reason to try to aim unless you can get at least %50 chance of hitting them WITHOUT using a targeted attack. When you can get at least %50 in a sensative area during a targeted attack (groin for boys, eyes for both girls and boys), then go for it! I love my character (yes, 4 levels per perk, but I think I can handle it) because he has 7 strength, and over 10 perseption points (I know the maximum is 10, but Skilled added one, at least in thought...). With the plasma gun I have (the green one with that wierd thing at the end...), I can kill nearly anything with one shot. I also have a minigun and, hopefully, will soon have a flamethrower. Big guns and energy weapons RAWK!!!
     
  4. bryant1380

    bryant1380 New Member

    Messages:
    2,247
    Likes Received:
    0
    Joined:
    Nov 7, 2001
    Is there an actual difference in ammo? For instance, for the 10mm pistol, there are I think 3 kinds of bullets. AP (Armor piercing) FMJ (Full Metal Jacketed) and one other. Will one bullet work better than another? And from what you guys are saying it seems I need to start over and increase my perception. One last question. Did you guys find the need to have high charisma and bartering skills vital?
     
  5. xento

    xento New Member

    Messages:
    3,116
    Likes Received:
    0
    Joined:
    Jun 18, 2002
    Yes, there is a difference. When you exit Vault 13, you will find a dead body with a gun. That guns takes AP (I think), while another gun like it, except with two handles, takes JHP, I think.

    Yes, you can't advance your stats once you have set them.

    I can't find a need for high batering skills/chrisma. It is useless unless you can fight, otherwise why barter? It is just a fun thing to make it harder and to have a change, but I wouldn't recomend it for the first try.
     
  6. Milo

    Milo New Member

    Messages:
    2,517
    Likes Received:
    0
    Joined:
    Sep 12, 2001
    The difference in 10mm ammo is that AP bullets are pretty much worthless. When given the choice between 10mm AP (red one) or regular (the blue one), choose the regular. Later on, you'll get ammo like .223 FMJ, which I think says "armor piercing" in the description, but it's not like you get a choice. There's only one kind of .223.

    Also, you can use any 10mm ammo in any 10mm gun. There's not one gun for ammo piercing and one gun for regular, just like real life.
     
  7. xento

    xento New Member

    Messages:
    3,116
    Likes Received:
    0
    Joined:
    Jun 18, 2002
  8. M@de in China

    M@de in China New Member

    Messages:
    161
    Likes Received:
    0
    Joined:
    Oct 29, 2002
    IIRC all of the armor piercing ammo is bugged so that it doesn't take away the armor effect, but actually adds to it.

    I think the level cap in FO is 21

    I know the level cap in FO2 is 99 (there's a bit of an easter egg)
     
  9. Jarinor

    Jarinor New Member

    Messages:
    6,350
    Likes Received:
    1
    Joined:
    Aug 5, 2001
    retard, I have a bit to say...and I'll start off with this.

    nbrosz is giving you bad tips and info. In Fallout, Big Guns suck. Miniguns are too unreliable, and flamethrowers need good criticals to have any chance of killing anything, because it does pathetic damage at close range. Rocket launchers are good, but ammo is expensive and heavy. Go energy weapons, a 200% skill (no penalty in Fallout for going over 100%) and a supercharged plasma rifle is capable of killing most enemies in at most 2 shots. About the only one it can't is the Master. Also, bartering is fairly useless in Fallout 2 (in my opinion) but not so much in Fallout. Speech is one of the most useful skills in the game.

    As for Fallout 2, Big Guns is definitely a worthy skill. Taking Small Arms, Big Guns/Unarmed and Speech is a decent combo for FO2. However, in Fallout 2, once you go past certain skill levels (i.e. 100%, 150%, 200%) it starts costing a lot to increase your skills more...something like 2 skill points per increase after 100, 3 points after 150 and 6 after 200. Take your tag skills (which always increase 2 points) to about 130/150 (depending on the skill) before taking perks which increase specific skills, that way you get more out of the perk.

    Milo, on the other hand, is giving you good advice.
     
  10. xento

    xento New Member

    Messages:
    3,116
    Likes Received:
    0
    Joined:
    Jun 18, 2002
    Oh! Thanks alot! I was just giving him my two cents worth! I have never finished either, but I had some guesses that seemed correct/good. Sorry, Retard. MOST of that stuff is correct, though.
     
  11. CharlesBHoff

    CharlesBHoff New Member

    Messages:
    1,328
    Likes Received:
    0
    Joined:
    Sep 10, 2001
    If you have than HEX EDITOR I can post infro on how to edit the file which have your charactor data before you play the game in Fallout I.
     
  12. Jarinor

    Jarinor New Member

    Messages:
    6,350
    Likes Received:
    1
    Joined:
    Aug 5, 2001
    Hey, it was only my opinion, and not the gospel truth. Jeez, get all touchy why don't you? Oh wait, you already did...

    retard, on a note about the ammo thing, AP ammo sucks. It's too bad that for the 14mm pistol you can only get AP ammo, but it works very well, so it's forgivable. As for any gun in which you have a choice between ammo types, use FMJ, JHP and AP in that order. FMJ just rocks, in Fallout 2 a Desert Eagle with a 20 round clip and a full load of FMJ is a kickass weapon. Big guns is much more useful in Fallout 2 with the introduction of the Bozar. Find it, get it, kill everyone in the wastes with it.
     
  13. bryant1380

    bryant1380 New Member

    Messages:
    2,247
    Likes Received:
    0
    Joined:
    Nov 7, 2001
    2 questions.

    1. I went straight to Nec. to find the you know what. Well, should I have went to Junktown and the Hub and done some of the quests there before worrying about getting the you know what? I just don't want to miss out on anything if I fix the you know what too early.

    2. Where is this web site you guys talk/talked about all the time, the Vault. Over at the Vault, registered at the Vault... Where is it?

    Fanks a butch.
     
  14. xento

    xento New Member

    Messages:
    3,116
    Likes Received:
    0
    Joined:
    Jun 18, 2002
    1. No, you can go to Necropolis and get the water chip anytime you want. Just make sure you repair their water pump BEFORE you get the chip, or else everyone will attack you.

    2. I think it is www.vault52.net they are talking about. It is popular website for fallout with a very active message board.
     
  15. DarkUnderlord

    DarkUnderlord Administrator Staff Member

    Messages:
    4,315
    Likes Received:
    5
    Joined:
    Nov 10, 2001
    You'll always miss out on something. You just need to play it again, Sam. First time through just do what you think is right, after that, you go for the stuff you missed out on.

    There used to be a site called Vault13. It was launched about the time Fallout: Tactics was coming out (When everybody thought it might not be a bad game). It was at www.vault13.net

    DARKWALKER WARNING: Vault13 is now a pornographic site¹.

    Vault52 is a good replacement now (except without the harsh admins and Vault13 style punishment)

    The most ancient of all sites is No Mutants Allowed (NMA): www.nma-fallout.com
    Other than that, there's Duck and Cover (DAC) at: www.duckandcover.net
    Careful though, apparently DAC sucks and everybody over there is gay, according to some of the threads... Also, you might be inundated with "What is your favourite light-saber colour" type threads. It just goes with the territory.

    Other than that, try Vault52.


    ¹I haven't used that for a while.
     
  16. Ferret

    Ferret New Member

    Messages:
    1,913
    Likes Received:
    0
    Joined:
    Sep 28, 2001
    I believe it just goes after the hundreds. For some reason, you seem to be able to increase by 1 up until 103%, and then it's 2 points per increase. After 201%, it's 3 points per increase.

    A decent small gun is the .223 pistol, but the best has got to be the RR LE BB gun. Apart from the centaurs and other nasty high-level monsters, you can kill pretty well anything in 1 shot with those - including super mutants in Power armour. Just shoot for the eyes. You just need a skill of around 150%-180% in order to get critical hits every time, with a luck of 6.

    Also, the level cap in FO1 is 30.
     
  17. M@de in China

    M@de in China New Member

    Messages:
    161
    Likes Received:
    0
    Joined:
    Oct 29, 2002
    I agree that Big Guns are good, but I don't agree with tagging it because once you get to a certain point (maybe 126?) increasing the skill level does nothing because from that point on in most cases does nothing (in Small guns and Energy Weapons however increase your specific target damage)
     
  18. Jarinor

    Jarinor New Member

    Messages:
    6,350
    Likes Received:
    1
    Joined:
    Aug 5, 2001
    MiC, have you ever had 300% in a gun skill? You can take a shot at the maximum range of the gun at the eyes in pitch blackness with a 95% chance at 300% skill. It's just really expensive skill point wise to do that. Increasing your skill increases your chance of hitting targetted shots, and also shooting at night.

    No, it's not by the hundreds. Check the manual, or better yet, check in game. I can definitely tell you that after 200% it starts costing 6 skill points.

    What about the gauss rifle and pistol? Those guns kick ass. A H&K G11E is also the best submachine gun, but ammo is somewhat scarce. The best minigun is the Vindicator minigun, which has the best damage potential in the game, but it's very expensive, and uses expensive rare ammo.

    Energy weapons wise (this info is for retard) the pulse rifle can't be beaten in FO2, although the turbo plasma rifle puts up a good challenge. Solar scorcher is brilliant IF you can find it. The turbo plasma rifle is the best weapon in Fallout, with the possible exception of the gatling laser. I prefer the plasma rifle though for melting people's skin off :).
     
  19. Etalis Craftlord

    Etalis Craftlord New Member

    Messages:
    1,784
    Likes Received:
    0
    Joined:
    Sep 4, 2001
    Whoa... slow down. Only just noticed this.
    When do you kill the Master? I've played that game through maybe a dozen times, and I've met his lieutenant twice but never him himself.
     
  20. DarkUnderlord

    DarkUnderlord Administrator Staff Member

    Messages:
    4,315
    Likes Received:
    5
    Joined:
    Nov 10, 2001
    !!??
     
Our Host!