That a very fascinating post, but when you start a thread you should write something more a bit more creative, unless you wan't to have a reputation of a spammer.
They are fun indeed. It's too bad that buildings don't suffer explosive damage when you line them with dynamite while the occupant is sleeping.
I find they're the most fun when you combine them with other disciplines. Like say, chemistry. Knock-out Gas is a blast.
Knock the stupid dwarf in Shrouded Hills unconscious. Blow him up together with his steam engine with dynamite. Always fun.
With Prowling, you can successfully plant the dynamite on the engine without Hervor noticing even with zero Prowling skill. It works most of the time. He'll just stand there and blow up. Talk about true love. Also, Explosive Grenades are arguably as profitable as Eye Gears if you plan to sell them for profit. Buy powder from gunsmiths, scavenge the metal cans, voila. Here's a metal can if you don't know what I'm talking about:
The schock rods are more profitable for the same level of discipline. Haggle benefits aside, I think the eye gear goes for ~800 whereas the shock rods go for ~1100 - 1200. Now as for the Explosive Grenades, that's a whole different can of worms in terms of profitablility...as in comabt.
You make 3 Explosive Grenades every time you combine the metal can and gunpowder. And every grenade can be sold for at least 800 gold.
Most tech disciplines have great ways of making money very easily by making items from scavenged materials. I find it's usually easier to get haggle to expert so I don't have to run around to all the morons in town who will buy specific things.
That's right, but it gives some nice RPG values to the game when you don't have any special haggle skills, but create lots of stuff. I liked going to theherbalist selling all Jayna's drugs, selling my own mech equipment at the inventors place and selling the rest of them in the Tarant junk dude. It was sooo climatic and all.
That junk dude ended up with all the good tech stuff my mages ever found and pretty much all the magic stuff the techies found since I considered the wise woman to be to much of a hassle to visit.
Yes the wise woman needs to learn a little Business 101. "Location" is just as important as "Supply and Demand."