Defeating Kerghan in 1 Turn

Discussion in 'Arcanum Hints & Tips' started by amurath, May 18, 2006.

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  1. amurath

    amurath New Member

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    NOTE TO GOOGLE: THIS THREAD IS ABOUT A COMPUTER ROLE-PLAYING GAME (RPG) "Arcanum: Of Steamworks and Magick Obscura". IT IS NOT IN VIOLATION OF ANYTHING, IT IS DISCUSSING IN-GAME ACTIONS BETWEEN FICTIONAL CHARACTERS. PLEASE REMOVE YOUR FALSE POSITIVE FLAG. THANK YOU!

    ---
    We all know that Haste and Tempus Fugit are way overpowered in the game, but for curiosity's sake I decided to test just how insanely powerful they could make you.

    In fact, I was able to tackle Kerghan in 1 turn.

    Here's my char: Half-elf, any background
    Stats: Str 20, DX 21, WP 18, IN 8, the rest don't matter
    Melee, Dodge, Backstab Master, Temporal Master. MA 100
    Equipment: Torian Kel's Sword, Smoking Jacket, Top Hat, Enchanted War Boots, two Fated Rings.
    Speed - 77

    Cast Haste and Tempus Fugit before the final fight, then initiate combat, get behind Kergan, execute your 70+ attacks and voila, Kerghan is dead in 1 round.

    You are a god.
     
    Last edited by a moderator: Apr 3, 2020
  2. Maximus

    Maximus New Member

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    Cool. Kergan's a wimp for a final badguy though, I expected something better I suppose....
     
  3. Vorak

    Vorak Administrator Staff Member

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    They should have ade Stringy Pete and Sharkman the final bosses.
     
  4. Wolfsbane

    Wolfsbane Well-Known Member

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    I didn't need the Tempus Fugit to slay him in one round, I just bashed him blue with my HO and the Bangellian Scourge. Each and every hit caused either a lightning bolt or a quenche life. It was superb.
    But Stringy is too weak to be the final boss, too. I've managed to kill him and his crew single-handedly with my HO.
     
  5. Anonymous

    Anonymous Guest

    Now that you guys mention it, after a certain point there is no one who poses a credible threat....
     
  6. Vyenna

    Vyenna New Member

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    That's why you should have to fight Kerghan AND Pete at the same time...
     
  7. Vorak

    Vorak Administrator Staff Member

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    I think the hardest fights in pure, unmodded Arcanum would have to be Stringy Pete, the Cursed Paladin guarding the scourge and to a lesser extent, the Lord of the Damned. With the right strategy, they all become easy, but if you go for pure melee with a middling level weapon rather than a pyro technic axe, they can be challenging.

    The fact that the AI can be so consersative when it comes to spell casting and item use really doesn't help to make any of them to big of a threat.
     
  8. amurath

    amurath New Member

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    Well, disarm makes any fight against an armed opponent pretty easy. You can just sit there and whack the enemies at your leisure (as long as you have decent DR)
     
  9. Vorak

    Vorak Administrator Staff Member

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    But why would you want to do that?

    It just makes it boring.
     
  10. Wolfsbane

    Wolfsbane Well-Known Member

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    Besides, the more challanging enemies, like Pete or the cursed Paladin, are goos enough to kick the ass of a common Joe even without their weapons.
     
  11. Vorak

    Vorak Administrator Staff Member

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    Paladin yes, Pete no. I don't think he does any damage once you take away his Arcane sword.

    [EDIT]

    This lack of decent foes is showing just how much this game needs a Sharkman.
     
  12. The_Bob

    The_Bob Administrator Staff Member

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    Well, they couldn't have been too powerful, provided there are no diplomatic ways of geting through without fighting. There's no way you can *talk* the cursed paladin to let you just take what you came for and go home. Kearghan and pete allow a diplomatic way around so they could've been harder. But still, not as hard as creatures get in Car-arcanum.

    The point is, the game must be playable and finishable with not-so-perfect characters or simply not combat oriented ones. While kerghan is no match for a stun/backstab char high on haste potion and tempus fugit, an average pure dodge/meele half-orc might have a problem there. If the fight was as hard as it would seem, and the former would have had a problem there, the latter might just as well reload to the point he wasted all the characher points on something else than backstab/str/dex. Also, requiring a strong char to beat stringy pete is quite enough, requiring a munchkinized char for that woud simply not do.

    However, i love games that aren't so totally tolerant of crappy characters, forcing the player to make his char good at something, be it magick, persuasion or combat of some sort. But not like oblivion or your average D&D game, that actually focuses on combat and employs other elements as eye candy. While sword cuts hurt, being hit by a plasma-cored fireball should be dealdy, to let the mage, who can only cast it so many times per day, equally matched against a warrior swinging a battle axe.
     
  13. Peter Quincy

    Peter Quincy Member

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    Still it would be nice for there to be a boss who was an awe-inspiring juggernaught. Some hermit who lives in the wilderness, an Old Blind MASTER... instead of an old blind wimp.
     
  14. The_Bob

    The_Bob Administrator Staff Member

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    Well, there's only so much you can do to make it more interesting...
    Make an enemy have 10k HPs, so you have to keep whacking and gulping fatigue potinos not to feint, make him do a lot o damage, so you have to drink a healing potion every other turn, or both. Maybe damage armor and weapons and posion the PC.

    But all that is just plain annoying and makes the game seem unblanced.
    A char with 20 str/dex and maxed meele should be quick to dispatch whatever stands in its way. Kind of like a mage summoning 5 deamons or casting disintegrate or a techiie blowing stuff up with grenades and plaastique.
     
  15. Vorak

    Vorak Administrator Staff Member

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    I hate Disintergrate. Sure you win, but you don't get any loot.
     
  16. Wolfsbane

    Wolfsbane Well-Known Member

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    But about that thing with über-characters wacking who should be able to wack people... What if their enemies are just as strong as they are or even better? There should be some few enemies that are practicly invincible, like Dagoth-Uhr in Morrowind.
    My character, Tenang, was one of the most munchkinized characters I've ever created or seen, ever. And I wasn't even able to give the bastard a scratch, 'cause you needed Sunder and Keening for that (magical artifacts), and you couldn't kill him, but you could kill a special artifact that his life and immortality was bound to. A wonderful concept.
    That's how the final baddie should be. Invincible, or at least part invincible.
     
  17. Vorak

    Vorak Administrator Staff Member

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    Yeah, if Kerghan always had that regenerative shell on and you had to find another way to kill him, that could be interesting.
     
  18. Xiao_Caity

    Xiao_Caity New Member

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    If a character with NO combat skills and a crappy little non-magical dagger, no aggressive scematics, no time-altering spells or items and no aggressive spells can rip your final boss to shreds in one minute flat, there is something WRONG with your final boss.

    Admittedly I cut my RPG teeth on Final Fantasy and Phantasy Star which had stuff like Kefka, Sephiroth and goddamned fucking bitch nigger Olga fucking Flow (gee, guess who had her ass kicked tonight?), but STILL, fuck man, make your boss at least a TINY bit of a challenge!

    There, I'm done. I'll take my bad mood somewhere else. I have a HUnewearl with a Dim Berdys and access to Normal Mode. Grrrrr.
     
  19. The_Bob

    The_Bob Administrator Staff Member

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    Well, I guess the idea they used in fallout was quite good, to be able to force the place to self destruct without any fighting involved. The boss fights could have been harder this way, for the people who are into this stuff.

    The difference here is that in arcanum you'd have to be ultra persuasive or decide to join kerghan to finish the game, in fallout you go the quiet way around without any special skills. Watch the speedrun if you don't know what I mean. Don't watch if you haven't played through fallout at least twice tough.

    Unfortunately, it only worked as an idea, becouse the boss fights were nothing special in both games. It'd be fun if Kerghan was sooo overpowered, the player would have to run away and lay traps or make a couple of ambushes to take him out. But he couldn't have been, becouse it had to take place on a boss area from wich he can't follow you. I dunno if it's possible to get out of there after you piss him off.

    Yeah, making fights so hard they have to be complicated is the key, but that implies other problems, like dealing with different char types. What's easy for a backstabber on haste, is a hell of a chellange for a techie laying traps and nearly impossible for an average fighter/gunslinger with no other fighting skills. Making boss fights too hard for an average player is a good way to piss off people and get flamed in reviews.

    Now I'm getting nostalgic, when I think of how the fights in the eye of the beholder series looked like, or even the good old dungeon master. Sure, that was just a long dungeon crawl focused on fighting, finding keys and pressing buttons, but at least the boss fights were worth preparing for. Nowdays they make games too easy, with boss enemies often being way easier to beat than things you had to fight to get to them.
     
  20. Anonymous

    Anonymous Guest

    The Turok games have some decent bosses. (SNES)
     
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