Deep 15

Discussion in 'Module Discussion' started by DarkUnderlord, Sep 23, 2002.

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What did you think of Deep 15?

  1. It was a great idea, the module had a lot of potential.

    0 vote(s)
  2. Pretty good, it just needs a lot more work.

    0 vote(s)
  3. Okay I guess.

    0 vote(s)
  4. Stinky. It'd need a huge overhaul.

    0 vote(s)
  5. Oh boy I'm glad this one was abandoned.

    0 vote(s)
  1. DarkUnderlord

    DarkUnderlord Administrator Staff Member

    Likes Received:
    Nov 10, 2001
    Deep15.dat (1.56 mb)

    This is an abandoned module by Hexrei. WorldEd crashed one too many times so he gave up and released it as is. To read the full story, check Hexrei's web-site:

    DEEP 15 DOES NOT WORK: Unless you do a bit of trickery before trying, WorldEd and Arcanum will just crash on you. You can get it to work, however, it means a bit of trickery. Basically, whatever the problem with Deep15 is, it's in the "rules" directory. So, undat Deep15. Go to the rules directory and move everything out of there and into a temporary directory somewhere. Then, open up one of your other mods, grab the files out of that rules directory and copy it into the Deep15 rules directory. Then you'll need to re-make the maplist.mes file based on the old Deep15 info.

    This is for PROFESSIONALS ONLY. IE: If that doesn't make any sense, DO NOT, I repeat DO NOT ask me for help.
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