<b>ChrisBeddeos</b> just keeps on at it. He's just released a further update to his <a href="http://www.terra-arcanum.com/~chris/">Unofficial Arcanum Upgrade</a>: <br><blockquote>My latest version of my unofficial Arcanum mod/patch is now available. Instead of adding lots of things in this version I have instead polished CarArcanum. <br><ul>Major additions/fixes: <br><li>The random encounters merchants have been made more useful. <br><li>Random encounters have been redone from the start. Now random encounters truly scale. Still challenging but no longer death traps. <br><li>Minor errors and behaviors have been corrected. <br><li><a href="http://www.terra-arcanum.com/~chris/sc.html">30 new schematics created</a>. <br><li>Oh and all the phat leewt and all the major additions from the earlier versions (places, npc, quests, npc behavior, items, perks, car) are still there.</ul> <br>The primary idea of the new schematics is to enable you to replicate items on the spot and reduce the need for a big inventory. You can also craft items like arcane leather armor (black diamond needed, all sizes available.) The new schematics also make all gems useful since now you can transmute one to the other.</blockquote> <br>You can download Chris' mod <a href="http://www.terra-arcanum.com/~chris/">from his site here</a>. <br> <br>Good stuff <b>Chris</b>!