Its a bit embarrassing for me to ask gameplay questions, being a fairly experienced Arcanum veteran and all, but... I decided to play Arcanum once again a few days ago. Made a character (gunslinger dwarf, educator), and went on my way. Among other skills, I had 1 CP invested into pick pocketing. It all went fine, until I came to Black Root- and saw that I only have half CP left in pick pocketing (the same ammount you get as a bonus on tech skills when being a dwarf). In the next city (Ashbury) I already had none at all (while my apprentice status was still there, so there's no way I could just get confused). Did anyone else encountered this problem? Is it a bug, or does it have somethnig to do with my growing good alignment, or is it possible that some items I'm wearing may affect my pick pocketing skill in a negative way?
You're right, actually. Apparently, putting on War gauntlets reduces your pick pocket skill by one whole point, and dwarven gauntlets by a bit more than half point.
Damn, I was wondering the same thing too, but I thought it was just my eyes. So that's why I've never been able to have the master pickpocket guy train me, I was wearing gloves!
Leather gloves have no penalty for Pickpocket. There are also magic gloves that give you a bonus to pickpocket.
Gosh, The people at Troika really thought about everything huh? I was amazed by a similar occurance while playing the game about a week ago, though I'm unable to recall exactly what that was at the moment... Oh well... :/
(I mean no offense to any Trioka's by this) I think it's kinda amazing, that they put so much detail into something small as that... while they left Ren'ar Skulls quest a horrible dead-end... I think there should've been more than what there was... someone should go in and redo that quest... or at least fix the ending!! but yea, it is impressive that they installed such a small detail... oh, and speaking of pick-pockets, and what-not... can anyone get the unlocking-cantrip to work? I've got a level 60 mage who can not unlock the simplest of doors!!!
The skulls quests is resolved very nicely, I think. The point is you can't possibly solve every little problem people have, and that some things will continue to elude you. BTW, Chris's mod/patch/whatever expands on this quest for all you control freaks. I like it the way it is though. It's good to feel frustrated sometimes. Each lock has a difficulty level, and to open it with UC your MA needs to match or exceed the difficulty. If you're trying to open a level 70 lock with only 20 MA it's not going to work. Anyway, the level cap remover changes a whole mess of things in the game, as I found to my great embarrassment. All bets are off if you're modded.
As a mage, Fireflash is my preferred method of opening locked doors and chests. As a techie, you've gotta go with the Pyro Ax.