Sorry for the long title, but i couldnt think of any other... I have a small problem, my prefered way of playing is getting on the 'shops', go outside, break the window of the owner room, and steal everything. That works like a charm when the window is on the "down-side" of the store or on the "right side". When the window is on the "top-side" or "left-side", the roof covers the vision, and when i get closer to the wall, the wall and the roof gets transparent. Even if i'm able to "find" the window with the mouse, alt+clicking on it does no good. So, there is any way to solve this? other than using explosives . Thanks, and i hope i was clear.
I've had that same problem. I got around it by getting my hands on the hexed gauntlets, and planting them on the shopkeeper. They die within a few game hours, normally, but if you put them on a dwarf or technologist it takes a LOT longer. Then, you can go in the back rooms and take whatever you want from them. If you've got something capable of reviving the shopkeeper, go ahead and do it; they actually won't attack you when they come back, because YOU didn't kill them, they killed themselves by putting on the hexed gauntlets you planted on their person. Another reason to bring them back is because dead shopkeepers never update their inventory.
Too bad shopkeepers don't recognize their own or others' wares when you want to sell them, it could harden the gameplay a little.
Only more bothersome, like more bothersome by having to take a train to another town to sell the loot. Besides, there's always the 2k+ gold that they wouldn't be able to reckognize. They could however put better locks on their chests after being robbed, so the player could only do that so many times without becoming a lockpick master. Or maybe traps, loud enough to wake the merchant. It would make that part of the game a bit more balanced. Getting unlimited amounts of cash and stuff shouldn't be that easy. Altough, I'm qute happy with the way it is, with the shopkeepers somehow not going out of bussiness even tough they are being robbed every night.
It's not like there would be a lot of people eager to fill in for the guy that had to be scrubbed of the shop floor after the last armed robbery. Especially if that was the eighth clerk this month...
Gotta do something with all that orc filth, of course only the higher calibre half bloods would be trusted enough to be left alone with money and goods.
Maybe a shopkeeper's ghost that doesn't really mind being dead, as long as it can make money. Still, that might have an odd effect on the customers, maybe even better than the shop having a reputation of being the place of many exceptionally sadistic murders. How new merchandise would be getting there would become one of the greatest mysteries of arcanum tough.
The best thing about shop keepers are their keen eye for magical stuff. You sell to them an unknow item and seconds later they already identified it. And thanks for the tips guys, loved the glove idea. About the "easiness" of stealing, without any doubt the game would be funnier if things progressed "harder". If you break a window, they fix it. If you pick a lock, they get a better one. if you steal too much, they buy a dog or a wolf, maybe even put some traps. Well, but it is okay the way it is, maybe someday, someone, will mod this Thanks guys!
Well Chris Beddoes did make the Tarant magic shop harder, he put in more than just one Baleful Hound out back and had them walk around rather than just stay on one spot.
Because prior to it you can rig the shop with a decent mage character. Steal the key off of the guard in the magical smith, disintergrate the one Baleful Hound and cast unlocking cantrip on the two chests. As this spell is permanent and you have a key to get into the back room, you could then access all of the mages shop inventories and not have to pay for a thing.
I prefer the Boots of the Dark Troll for shop keepers. Plant them on your target, wait for them to fall down due lack of fatigue, then pick lock container, empty, take boots back, sell freshly stolen stock back to the owner. But there are a lot easier ways to make money so why bother.
Better just hide somewhere and plant some dynamite on the shopkeepers or on the door to the back room. It's more colorful that way. You can ressurect them in the same way and they won't be pissed as long as they don't see you shoving that stick of dynamite up their ass. Getting past the chest is another problem, becouse it doesn't respawn. Since it takes lockpicking skills anyway, the whole explosive act is generally just for show, however, it's useful for getting the back room door out of the way to be able to rob the shops during the day. Yeah, so that's lame, but IMO not as lame as dropping cursed items in fornt of shopkeepers.