Tim Cain was interviewed by Australian gaming magazine <a href="http://www.pcpowerplay.com.au/">PC Powerplay</a> this month and according to EEVIAC, <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=15448">a random poster on the RPGCodex</a>: <br><blockquote>[PC Powerplay] did a similar feature on Arcanum a few months back where Leon revealed that Bloodlines had started out in pre-production as a sequel using the Source engine. <br> <br>Its issue #126 of PC Powerplay. If you just want the quote, this is what he said when asked about a sequel: <br> <br><b>Leon Boyarsky:</b> We had actually started preproduction on a sequel using the Source engine, which eventually led us to making Vampire : Bloodlines. But there was quite a bit of turmoil going on at Sierra at the time, and it got shelved before it got too far. It had a great premise and was certain to be bug free! It was going to be called "Journey to the Centre of Arcanum."</blockquote> <br>Sha-Zing!?
A shame that they had to gave up this "bug-free" paradise for a bug-ridden would-be nonlinear RPG. I really don't see what the issue was. Sierra and Valve had cooperated beforehand, since it was Sierra who published Half-Life and Half-Life 2.