Barbarian Fun

Discussion in 'Arcanum Hints & Tips' started by PoiuytMan, Oct 5, 2002.

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  1. PoiuytMan

    PoiuytMan New Member

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    Anyone tried creating a barbarian? I've got a half-orc with barbarian background, so my reaction modifier is already pretty low. Then I slaughtered everyone in Shrouded Hills (with the help of a few speed potions) getting the Dread Armor from the smith (even lower reaction).

    Put some points into White Necro, killed Virgil and got Torian Kel.

    I got the Bangellian Scourge as soon as the mountain pass opened. Now my reaction is so low, people start randomly attacking me when I'm walking through Tarant! Everybody else has a reaction of 2.

    It's great fun, though. I'm ridiculously fast -- 20 dex, Enchanted War Boots, Hasten and Speed Potion gives me a speed of 75! Can't wait to fight Stringy Pete.

    -Poiuyt Man
     
  2. Dragoon

    Dragoon New Member

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    I wonder if you'll manage him and his crew.
     
  3. PoiuytMan

    PoiuytMan New Member

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    I haven't beaten Pete with any of my characters so far. Do you get his ship if you kill him?

    -Poiuyt Man
     
  4. Ferret

    Ferret New Member

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    ONLY if you get the quest first. Otherwise, you more often than not, screw things up.
     
  5. Dragoon

    Dragoon New Member

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    Yes though I would advise you to run for it when you kill him for the moment you end the fight his crew will appear. I couldn't beat them even with my max ST&DX potion of speed, b scourge and full plate half-ogre.
     
  6. Ferret

    Ferret New Member

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    Unless you're in turn mode, and disarm them first.

    Desintegrate is also nice.

    Note: they're resistant to piercing and slashing - a nice hammer or mace will do more damage.
     
  7. The Chosen One

    The Chosen One New Member

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    Is it really that hard to kill stringy P and his Crew? I think it'll be easy for my Mage but alot harder for me theif techy. What ya think ? 3:)
     
  8. PoiuytMan

    PoiuytMan New Member

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    Hmm... good advice. I was able to kill Stringy Pete in the first turn, but had to use 5 fate points to pickpocket the weapons off his crew.

    -Poiuyt Man
     
  9. Dragoon

    Dragoon New Member

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    The worst thing about Pete's crew are those 2 or 3 skeletons with high speed weapons who "take care" of your fatigue damn quickly.
     
  10. Settler

    Settler Member

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    Trying to beat Senor Pete with a thief... that makes for some pretty death animations :) ...

    Mmmm, hammers, a lot of fun. Pity there's no good ones in the game, apart from the Iron Clan Hammer.

    Or are there?
     
  11. Ferret

    Ferret New Member

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    :eek: Why not just use a disarm scroll or 5? Or better yet, just learn the disarm spell in the conveyance college. 2nd spell I believe.
     
  12. Shadygrove

    Shadygrove New Member

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  13. Dragoon

    Dragoon New Member

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    Wouldn't they simply pick up their weapons afterwards?
     
  14. Shadygrove

    Shadygrove New Member

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  15. PoiuytMan

    PoiuytMan New Member

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    LOL, I really should have thought of that. Oh well, I didn't really have any other plans for using the fate points.

    Dragoon, enemies never pick up their weapons in combat mode. Makes disarm an extremely useful spell, especially when slaughtering Maug/Pollock's gangs.

    -Poiuyt Man
     
  16. Shadygrove

    Shadygrove New Member

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    Barbarians I have tried.

    1/2 Orc female. Both good & evil. Rocking battle mages.

    Gnome, to offset the reaction & haggle minuses & up the Gnomish CN. He is just a baby, 10 or 12 level & will probably study Smithy & Temporial.
     
  17. Dragoon

    Dragoon New Member

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    And to think I never bothered to even try disarm. Thanks for info.
     
  18. Gavla

    Gavla New Member

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    For one character point, you're crazy NOT to get this spell
     
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