Background gallore !!! Feedback please !!!

Discussion in 'General Discussion' started by VerZreV, Apr 18, 2003.

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  1. VerZreV

    VerZreV New Member

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    Ok, the following are backgrounds for Arcanum that i wrote or re-wrote. i KNOW there are errors, and some things need changing... But i would really like some feedback so i could make them even better...

    opintions, good as bad, are welcome.

    if you have a good background to add, please do... i'll try to make something out of it :grin: {1077}{Cult leader

    All your life you wanted money, servants, and power. You were extremely good in telling lies and cheating people. You promised Wonders, and all you gave people was slavery and poverty. However, after a period of time your believers understood that you were selling a piece of blue sky, and hunted you down. At the last minute you managed to escape their wrath by leaving with the IFS Zephyr. Because you know that if you ever show your face you will be instantly recognized and killed, you have cut your face beyond recognition (-5 beauty). The fact that all those years you had lots of servant believers to do your bidding has atrophied your muscles (-4 strength), and also given you a huge belly (-3 dexterity). The only thing that has remained from your former glory is your incredible willpower (+8). You start with 400 gold}

    {1078}{Amazing features

    Description : You are an incredible good looking man, with a gambling problem. Because of your frequent money problems, you have "leased yourshelf " to rich ladies. After a period of time, a very jealous husband caught you in the act, and beat you to within an inch of your life. You managed to escape though. So, barely alive and half naked, you snug aboard the IFS Zephur. Because of the beating that you took from the jealous husband you now suffer a penalty of -4 in dexterity and -4 in constitution and -4 in perception. Amazingly, your incredible beauty did not suffer at all. You have a bonus of +6 to beauty and + 3 to charisma and 3/4 to persuasion. You start with 600 gold.}

    {1079}{Bastard Child

    You are the offspring of an one-legged whore and pack of drunken sailors. Because of the starvation in your childhood you suffer a penalty to your strength (-2) and constitution (-4) but you gain a bonus to your dexterity (+2) and pick pocket abilities (+1). On the score of your frequent simulation of facial nerve paralysis (When begging) you suffer penalty to your beauty (-2). As an experienced con-artist and man without moral in general, you start with a magickal sword that you stole from a local smith. .You start with 400 gold}

    {1080}{Historian

    You have always had a knack for remembering history, and things in general, you simply can't seem to "Forget" things wonce you've learned them. Thats why you dicided to devout your life to history, uncovering long gone knowlege, and discovering new things. Becouse of your non-threatning deamenor, the inhabitants like you in general, and you gain +1 Charisma. Unfortunately, reading all those ancient tekst has caused you to suffer from eyestrain, resulting in -1 Perception. You also get a small 1/4 disadvantage in your persuasion, as you are not very social, preferring to muck about in libraries rather than attend partys and gatherings. You start out without any money whatsoever. Everything was spend on different trinkets of lore.}

    {1081}{Street Kid

    You went to to the hard school of life, being abandoned in a ally as a kid, and growing up in a poorhouse. You where an intelligent child (+1 Intelligence), but slightly younger than the rest of the kids you lived with, and were often beaten by them. You soon learned to dodge flying fists (+1 to dexterity), which only made the other kids more annoyed with you. Therefore, in the event that they got hold of you, the punishment where generally more violent (-3 charisma). When you left, you got some money and a ticket for the IFS Zephyr. You start with 300 gold.}

    {1082}{Family trouble

    You were very annoyed by you little brother in your youth, so you bullied him around as often as you could (+1 strength). But your little brother grew up, and became a powerful mage. Which gave him the opportunity to finally get you back. He cursed you with a simple spell, making you absolutly horrid to look at (-4 beauty). You start with 600 gold.}

    {1083}{Respectless

    You have no respect for no one whatsoever, all your life you never thought about anybody than yourself, your lack of respect for authority makes you suffer a -20 reaction when talking to people. Because you get into lots of fights on account of your temper, you get +2/4 to melee and a +3/4 to dodge. You start with 400 gold.}

    {1084}{Female champion

    You are tired of being ignored and sometimes downright mocked by men. You know that you're just as good as them - in fact, you're better! (+1 strength, +2 intelligence) You have devoted yourself to bettering the cause of female equality, and will defend it strongly (+1 willpower). However, both men and women become annoyed with your unpopular viewpoints after they discover them (-4 charisma). You start with 600 gold.}

    {1085}{Insane Impersonator

    You are a loon... A complete and utter nutcase, throughout your life you have believed yourself to be other people more other than you have been yourself, you have been a doctor, a world famous ballarina, and lately, a branding iron. You where lately releashed from the insane asylum, after playing the role of a high wizard for a month. The many years of constant laughing from everybody around you have made you very bitter(-6 charisma). From all those years of being other people, you get +1 to strength and from your stubbornness +1 to willpower. You also get a huge bonus 4/4 in every fighting skill including firearms, as you where once a pirate. Right now, you are now a traveling merchant, and have bought a ticket to the IFS Zephyr, in order to sell your fine spices in Tarant. You start with no gold, on the account of giving it all away when you where a monk}

    {1086}{Bodybuilder

    When you where younger, your father took you to the cirkus, where you cought your first glimpse of "Vargnja, the strongest man in Arcanum". His great strength facinated you, and dicided to become a beacon of strength, for other people to admire. You started training your body in the most craving disiplines you could find, and where soon stronger than many other your age. Today, you have reached your goal, but at some cost. People look at you with both awe and disgust (-5 beauty), and you have a hard time fitting in, as people are rather unsure of you. Your body may have it's good sides (+4 strengt). but it's also a bit slower that others (-1 Dexterity), becourse of the density of muscle.}

    {1087}{Fire Spell

    When you were a small child you were trapped inside a burning house. Your uncle, a powerful wizard, Was trapped as well. He used his last Magick to save you, right before the flames engulfed him. From now on you are almost immune to fire. You got a permanent 95 % fire resistance, but even with the help from the spell, you were still badly scarred from the fire (Minus 4 beauty). Today, not even the best doctors and herbalists are able to help you. You lost 4 points in beauty and it can never go higher than 4.You start with 600 gold.}

    {1088}{Vampire Curse

    When your mother was young, she fell in love with a handsome young priest, and they became secret lovers. But one day, she found out she was pregnant, and hurried of to the church to tell her lover. On her way to the church, she took a shortcut over the graveyard to his house. Suddenly, as the tower clock stroke midnight, she was thrown to the ground by a great force, and lost consiuness. She awoke an hour later, and staggered to the church, where she told the young priest about the baby. He dicided to marry her, that being the proper thing and all. The married in secrecy, well knowing that they had comitted a great sin, they lived on, acting as if they had never seen each other before. However, six month later, she gave birth to you. Your father where there as she went into labour, and when you were born, she suddenly began to change. She stod up, and grasped you father by the neck, him horrified by the sight that unfoiled as he dangled by her hand. she had become a nosferatu, a vampire. As her lips decended on the priests neck, he amassed enough chourage to take action. From his pocket, his hand emerged with a bottle of holy water, which he splashed on her with a prayer. She let go of him, took a few steps back, and leapt to attack. When the dust setteled, only one thing could be heard in the night. The cry of a newborn child. The priest had managed to grab a silver dagger from a table nearby, and his wife now lay in a pool of blood on the floor, no signs of the beast that had tried to kill him the moment before. He bouried her in the garden, with no ceremony or guilt. Knowing that the seed of evil might be planted in you, he took precautions with you as you grew up, not allowing you to go outside in the day, and hiding you from the other people in the town. Many years passed, as you grew up under the care of the priest, without him ever telling you of his mother. As you grew, you also grew restless, and soon you dicided to run off, taking some money from your savings, and leaving only a note of goodbye for your father...}

    {1089}{Herbalist

    You have studied to become a herbalist. You were reading difficult books about the subject, even when you were a small child (+30 Herbalist skill). Almost never leaving the house caused you to become rather overweight(-8 fatigue). You start with 600 gold.}

    {1090}{Chemistry Scientist

    You have studied to become a Chemist. You were reading difficult books about the subject, even when you were a small child (+30 Chemistry skill). Almost never leaving the house caused you to become rather overweight(-8 fatigue). You start with 600 gold.}

    {1091}{Electrical Scientist

    You have studied to become a electrician. You were reading difficult books about the subject, even when you were a small child (+30 Electrician skill). Almost never leaving the house caused you to become rather overweight(-8 fatigue). You start with 600 gold.}

    {1092}{Explosives Scientist

    You have studied to become a explosives scientist. You were reading difficult books about the subject, even when you were a small child (+30 Explosive skill). Almost never leaving the house caused you to become rather overweight(-8 fatigue). You start with 600 gold.}

    {1093}{Gun Smith

    You have studied to become a gun smith. You were reading difficult books about the subject, even when you were a small child (+30 Gun Smith skill). Almost never leaving the house caused you to become rather overweight(-8 fatigue). You start with 600 gold.}

    {1094}{Mechanic

    You have studied to become a mechanic. You were reading difficult books about the subject, even when you were a small child (+30 Mechanic skill). Almost never leaving the house caused you to become rather overweight(-8 fatigue). You start with 600 gold.}

    {1095}{Smith

    You have studied to become a smith. You were reading difficult books about the subject, even when you were a small child (+30 smith skill). Almost never leaving the house caused you to become rather overweight(-8 fatigue). You start with 600 gold.}

    {1096}{Therapeutics Scientist

    You have studied to become a therapeutics scientist. You were reading difficult books about the subject, even when you were a small child (+30 Therapeutics skill). Almost never leaving the house caused you to become rather overweight(-8 fatigue). You start with 600 gold.}

    {1097}{Fragile bones

    Description : You are suffering from Edward Honneckers disease, or "lack of calsium" speaking in layman therms, which means that your bones are very fragile. As a consequence, you are very scrawny, and in rather bad shape (-50% health). But all is not bad !. This problem cropped up fairly late in your life, and you can still rebember your youth, where you were a champion of speed when competing in the local festival tournaments (+6 speed). And a crack shot when it came to throwing spears and the like (+6 throw skill).You start with 600 gold}

    {1098}{Dimensional traveller.

    Arcanum is most certainly not your original home, as you come from a world far away, where time-travel and the exsistence of other dimensions are well-known facts. You where brought here by accident, when a trip to another dimension went horribly wrong. When you tried to return home, you found that it was impossible to reverse the process that got you here. And so you resolve to find a new life in this place, until this dimension is someday discovered by you people. Your scientific past gives you +4 to intelligence and +4 perception. On the other hand, Arcanum's strange culture and difficult customs give you -6 to charisma and -35 to reaction (Even if you look as the rest of the inhabitants in this world, people never seem to like you very much).You dont have any local money, but you managed of trade some trinkets from your other travels, for a gun and some bullets.}

    {1099}{Malpractice Doctor

    In your home town you where a well-established doctor. You learned from the best, and therefore get a huge bonus 12/4 in healing and 4 points in intelligence. You also get a bonus of 30 expertise in therapeutics and a bonus of 30 expertise in herbal sciences. all in all, you where a pretty well-of person. Unfortunately, you made a deadly mistake while treating a woman in labour, and both the mother and the newly born died. Your personality suffered tremendusly, And you lost your will to live (-2 Wilpower). You donated all of your money to the familiy of the deceased, and dicided to commit suicide, and where about to throw yourself from a bridge, when a ticket for the IFS Zephyr flew right in your face. You took it as a sign from above, an used the ticket to board the Zeppelin.}

    {1100}{Mule

    You could always carry more than other people of the same strength (+2000). But as you always tend to haul more things around, your speed is reduced by one.You start with 600 gold}

    {1101}{Dark Knight

    You joined a cult called the Dark Knights. You gain +1 strength and +1 dexterity, but you loose all starting wealth, and suffer a negative reputation of -35 }

    {1102}{Author

    You are a very skilled writer, and have sold a lot of books. When you mention your name, people will generally have heard of you, Therefore, you gain a huge bonus to persuasion (+6), and also a little bonus to Haggle (+4). Since you have sold an awfully lot of books, you start with double wealth (1200 coin). The downside is, that because you spend so much time writing all the time, you do not have time for longer conversation. Therefore people are reluctant about joining you (one less maximum follower).}

    {1103}{Amneisa

    You haven't got the slightest idea who you are, as you were found running about, half-naked and mumbling to yourself in an ally. It was concluded by the doctors that you suffered from amnesia, proberly after a violent hit on the head (-2 intelligence). Having no worldly possesions, they figured you had meen mugged and left to die. as you were unable to pay for the examination, and far to violent and confused to go by yourself (+2 strength), the doctors sendt you with the IFS zephyr to an asylum in Tarant...}

    {1104}{Brotherhood of the red robes

    You were, as of late, accepted into a enclave of mages called "The Brotherhood Of The Red Robes", a secret group, devouted to exploring the nature of this new and strange wonder called "Technology", and it's possible use in creating magickal new items... as a part of the group, you strive to keep you affication to magick and technology in the middle. Not favouring any of the two, you start with your official robe, a sword, and 800 gold}.

    {1105}{Born of Magick

    You are a being unlike all others, born from a powerful spell, and brought to life by some bizarre twist of fate. No blood runs in you veins, only Pure Magick !. You are uncertain of how you were created, since you were the only survivor from the blast that caused your life. Alone, in a world of technology, you try to find your past, or at least your future... Being pure magic, you have a tremendus bonus on all magic skills (+ 40 each), but you are COMPLETLY unable to even look at anything technological without getting sick (No technologial skills). You start a robe and a little gold, savaged from the ruins of your birthplace. 200 gold.}

    {1106}{Revolutionary

    You have devouted your life to making a better tomorrow. You are a liberator of the opressed, and you have a long history of freeing orc labourers and shutting down factories. you are a sworn enemy of the capitalist bourgeoisie, and therefore, not very liked by the general public (Initial reaction -10), but you have been told you have a way with words ( +10 the Haggle and Persuasion). You start with a rustic suit, a fine gun, and 300 gold.}

    {1107}{Globetrotter

    A Globetrotter is a combination of daredevil and akaeologist, more often than not, a quickwitted gentleman of fine standing, striving to forfill his one goal, his one disire. To live life to it's fullest !. Never backing away from a wager, and almost never thinking about consequenses, he is a fine example of a race of people in sad decline (As they almost never die of natural causes... Unless you consider being flogged to death by angry avenging cow-beasts natural...). Some of the most famous (Or Infamous) of these people include well known men of standing, such as Sir Franklin Payne, renovned explorer. Or Jheremy Quaker, author of "How to survive orcish hospitality"... You have a bonus to persuasion (+10) and a slight bonus to intelligence (+3) and to willpower (+2). But you suffer from you lack of patience (-2 charisma), making you quite a pain for the people not sharing your enthusiasm. Being a Globetrotter, you are also a bit eccentric, always forgetting things like shaving, bathing, blinking, ect (-3 Beauty). You start with a fine revolver with bullets to boot, a handy dandy sword, and 700 gold.}

    {1108}{Mage Hunter

    You belive that the future lies in progress, technology, and a strong society above all. You would like nothing better than a world free of the dangers of those mind-bending mages. A true paradise, ridden of the arts of lore, takes up a large chunk of your dream about a perfect world. You have studied magick in secrecy the latter years, "know one's enemy" and all that. But you've never got the hang of it, another moment of irritation, why can they when you can't ?. Though you normally shoot them at sight, you CAN stand the company of a mage, as long as he knows his place (And dosen't try any mumbo jumbo). You start with a rifle, some magick trinkets, and 800 gold.}

    {1109}{Pure Ancestry

    If the year had been 1942, you would have been Hitlers most trusted soldier. You are a tall blond powerhouse of muscle, a perfect "aryan" example of the human race. And a firm beliver in the "strong versus weak" theory... You aren't really evil or vindictive, you just think of yourself as the only "Right" race in Arcanum. Everything you do is centered around yourself, and you don't care much for other people. You have both good looks (+4 Beauty) and great strength (+6), although your known to be a great deal dumber than your basic ogre (-5 intelligence). But all is not lost !, though your unpopular viewpoints makes yours charisma go down (-2), you are a crack shot with rifles (+20 skill) You start with a sword and a rifle, though you have no gold)

    {1111}{Hermit

    Your entire adult life have been spent, in a cave long from civilisation, wallowing in your own misery. You can't remember WHY you went there in the first place. But when you look at yourself now, you get the feeling that it may have been for the best. You have survived only by adapting, and so you have become more beast than man. Your strength is far greater than normal mens (+2), and your senses are finely tuned to your surroundings (+4 perception). You have become quite good at fighting bare-handed (+ 20 Melee skill), and learned one or two thing about nature science (+10 Herbalist skill). The downside is, you are very fierce to look at (-3 Beauty), and equally nasty to smell (-2 Charisma), and the many years of living alone has taking their toll, as you have almost forgot how to speak (you use dumb dialog options). You start with a fine axe and some rags, but you have no understanding of the importance of "moo-neey".}

    {1112}{Shrouded Past

    Your past holds a terrible secret, which is why you have taken such great precautions about erasing everything linking you to it. You've got a clean slate now, and a ticket to the IFS Zephyr tucked away in your pocket, So whatever you did, it's all behind you now... Looks like fate is finally on your side.}

    {1113}{Private Detective

    You were investigating the murder of a rich gnome enthrepaneur, when the trail lead you abord the IFS Zephyr. The murderer seemed to have figured out you where on board too, and dicided to eliminate you before you became a real threat. He jumped you as you entered the cockpit where the captain already lay in a pool of blood. You wresled around for a couple of minutes until he suddenly thrusted a knife into your shoulder... He was standing in front of you, grinning madly. While he unholstered his revolver, you lay nearly unconcius with pain, ready to face you doom. He fell, as something made an impact on the side of the zeppelin. No sooner than you where on you feet, another blow on the hull of the airship made both you and your nemesis plunge towards the downturned wall. He fell through a hole in the wall, left by the mysterius powers raging outside. As he were about to plummet to the earth below, you grasped his hand in the last possible second. Summoning all your remaining strength in an attempt to pull him up. He looked at you with tearfilled eyes, and held his revolver to your forehead. A great metal bird, screaming with the sounds of a thousand knives on a blackboard, hit him, as it flew by in a great inferno of fire and sot. tearing him up, And sending the remains to the ground. As it passed, you seemed to notice an orge sitting on the monsters back. Few seconds later, there where another blast, and the airship started to close in on the earth, as you passed out... You awoke on the ground, every limb in your body hurting as though you were dead. As you tried to stand up, you noticed his knife, still plunged in your shoulder. You pulled it out, looked it over, and grasped it tight, as you heard someone approching...

    {1114}{Former Bodyguard

    Your mistress, a young lady of good standing, where aboard the IFS Zephyr, on the way to Tarant, where her groom was waiting. You had been assigned the be her guard on the relative long voyage. And had galdly taken the responsibillity. A few hours after takeoff, she was sound asleep in her cabin, and you dicided to take a stroll on the deck. As you passed over the mountains below, you caught a glimpse of something in the horison, three identical shapes, moving at high speed, towards the Zephyr. Something forceful hit right beside you, and you where thrown down by the pressure of the blow. As you came round, you found that you weren't injured, and proceeded below deck. The chaos was total, huge bits of the airship had been blown away, and the ship was hanging in a impossible angle. You made your way past the screaming passengers, and got to the door of her ladyship. The door was of course locked, and your key had dropped in the tumoil, leaving you only with you finely made revolver and the clothes on your back, so you kicked the door in. ...And nearly flew out into empty air. Behind the door was only a great hole where there had once been a cabin. you clamped your feet around a large metal beam, hanging from the ceiling, and hoped for the best.

    {1115}{Blinded

    You recently lost most of your sight, and are now nearly blind (-5 perception), but your overcame this obstacle (+3 Willpower), and got on with your life. Loosing your sight drove you to make your body stronger, to compensate (+1 Strength). Recently, a young man from an elven village tought you how to fight without being able to see your opponent, and gave you his bow, as a sign of his friendship.

    That's that..... tell me what you think, or just leave without trace... never calling... never writing.... we hardy ever see each other anymore... *Snif* buuuuuuhuuuuuuhuhhuuu.... where did i fail, WHERE ?!?!?!
     
  2. Canis

    Canis New Member

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    Aren't many of those from that "new background" patch? Or is that what you meant when you said you rewrote them... god knows they needed rewriting, I mean what is it with the modmakers' unbreakable tradition of rampant grammar and spelling errors.... Oh well, never mind then. :)

    I like the Insane Impersonator. :bunny:

    My personal favorite custom background is an escapee from the Institute for the Criminally Insane on Cattan.... Well not so much a background as a whole character.... Well, never mind again.
     
  3. VerZreV

    VerZreV New Member

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    Yep, the first ones all the way down to Author, was re-written, in many chases completly (By me). The original was... rather bad, so i tried to come up with something clever :D ... While everything else was made up in my mind... (Sad isen't it ?)


    Thanks for the post though, i look forward to more... :p



    remember: if you have any backgrounds you think would fit, i would be glad to hear them...



    "A man is not judged on his past... Only what you do in the future counts" - The mad professor from "back to the future" ?
     
  4. VerZreV

    VerZreV New Member

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    I don't like to toot my own horn and whatnot... But i'd really like more people to look at these and write something (Preferably opinions)

    I won't make a mod out of this before i'm sure i have exploided every possible idea for new backgrounds.....


    And hey !!!, check out Bobblehead's post :lol:


    :-o ......................
     
  5. verminator_666

    verminator_666 New Member

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    how bout this


    you hate technology seeing it as a lazy shortcut, but you have no magick abilitys at all, therefore youre aptitude in either can never rise above 5. because of this you have trained yourself in all the neccesary skills of cambat(+2/4 in all), and have increased DX (+1) and ST (+2). unfortunately using only your fists has taken a toll, you have simply taken too much beating to the head resulting in a lack of intellegence (-3)
     
  6. Octillicus

    Octillicus New Member

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    here's my personal favourite:

    {1080}{Sociopathic Genius

    You KNEW, you always KNEW, it was so obvious! while the other children wasted their time on "fun" and "friends" you worked hard to improve yourself, studying, learning, GROWING! while they stagnated, you became better, much better, soon people asked questions, too many questions, how dare they question your genius? did they not KNOW? no, no, no of course not, they're but intellectual gnats buzzing around you, they had to go... soon your "Crimes" came to light and you had to run, stow away on the Zephyr, they wouldn't know you in a New land, so much more to learn, you will make them regret their hounding of you! (+4 Intelligence, +2 Willpower, +5% experience, -8 Charisma, -1 maximum followers) }

    And let's not forget:

    {1099}{Cult Leader

    Back home you were the head of the Morphon Church of Modern Saints (Start with priest's robes), unfortunately it was all utter hokum. You've spent most of your life either selling bulk salvation or on the run from those who've discovered the warranty is invalid. You're highly charismatic (+4) and people follow you more readily (+1 maximum followers), a life of deception has left you unsure of who "you" really are (willpower -4) and you weren't terribly smart to begin with (Intelligence -3). You managed to persuade a Nobleman to donate generously to your cause before the Zephyr came down (Triple starting gold) }

    Oh, this one's fun:

    {1078}{Daemonic Possession

    At some point in your misspent youth you dabbled with an ouija board and opened the way for your body to be possessed by the nefarious Rog-Mothoth, Slayer of Infants. The daemon has completely broken your will (Willpower -8) but has augmented your Strength, Dexterity and Constitution (+2). You also start with the Daemon's personal Dagger, Souldrinker, but no money. }

    And just for Laffs:

    {1081}{Demigod

    You're a Demi-God incarnate, have fun. (Willpower 20, Strength 20, Intelligence 20, Dexterity 20, Charisma 20, +9,999 Experience, 20 Melee, 20 Dodge, 20 persuasion, 20 bow) }
     
  7. Shadygrove

    Shadygrove New Member

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    Fallen Woman. You have taken advantage of your youth & beauty, and a large number of men as well. You are a skilled courtasan on your way to Tarant to give Madan Lil some competition. BE +1, CH + 1, persuasion + 2/4. Your life of ease has left you weakend phisicaly, but strong elsewhere. -2 ST, -1 CN, +2 WP.
     
  8. Darkwalker

    Darkwalker Member

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    Gunslinger

    You are a gunslinger, a knight of sorts who is sworn to find the legendary Darktower. Your search, impeded by time and space, takes you to parallel world's often times very alien to your own. You don't know your age, and feel as if you've been in search of the tower for many lifetimes. You awaken from a period of darkness to find yourself aboard a flying vessel, the likes of which you've never seen, just as it is attacked by equally strange craft who seem bent on it's destruction.

    You were trained as a gunslinger from your earliest memory, as was every male in your lineage for hundreds of years. +2 DX +3 PE + 1 full rank in Gunfighting. However, your obsessive quest has taken it's toll on your mind and body -1 CN -2 WIS. You start with the weapon of your forefathers(highest quality revolver) but the money you carry is from a different time and place and has no value in Arcanum(0 gold).
     
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