Vorak: Thanks! Frosted Ambassador: 3) Let me know which ones. If any are acting up, now's a good time to tell me. 4) The exits for Brandybuck - and the flaws you mentioned - was the best I could do. The round doors are not stock art and the PC tended to stop at the doorway without being teleported outside unless I added the dirt for that one extra step. 5) You're right, he won't. The map-marking is still in the initial dialog. I've been waiting to hear if this was adaquate or not. 7) I could use some specific examples, please. 8 ) After you kill Oren, go talk to Shackleford one more time. 9) Like Drog, I removed the level limits from the random encounters. So yes, there is a lot more of them. 11) I'll have to double-check this again. I had to move the interface listings to accomodate the racial icons, and with the headaches of jumped listing numbers, it's entirely possible that the schematic has become glitched. To anyone: Here's the new schematics I've made, please locate, try them, and let me know if they are working right. Be sure to save before you do though - just in case. Electrolyte Solution - "Pump House" at the northwest corner of Tarant. Create Sheet Metal - Black Root smith. Create Dwarven Steel - BMC. Create Dwarven Ore - The rest is in the twin cities in Vendigroth Provence. Create Vendigroth Sheet Metal Create Vendigrothian Large-Bore Rifle Create Vendigrothian Padded Gloves Edit: Corrected listing.