Arcanum:WIP 2.2 (Beta) Now Available

Discussion in 'Module Discussion' started by rroyo, Oct 28, 2007.

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  1. Spiffy

    Spiffy New Member

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    Nevermind about the atlas :lol:

    And no, I thought that there was a big boat in Dernholm :/
     
  2. rroyo

    rroyo Active Member

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    Not yet.....
     
  3. Spiffy

    Spiffy New Member

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    That's odd, I remember there being one in retail Arcanum :???:

    Also, do you have any plans on nerfing Worthless Mutt?
     
  4. rroyo

    rroyo Active Member

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  5. Spiffy

    Spiffy New Member

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    Well maybe you should think about that, heh.

    I have a question: Is it possible to make an Ironman mode? (If you die once the game is over)
     
  6. rroyo

    rroyo Active Member

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    Probably, but I have knowledge how or interest in doing so.
     
  7. who_is_daniel

    who_is_daniel New Member

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    Ahhh, ok I had been wondering about all that. I like storing stuff in a safe place, and packratting is more difficult as a halfling


    About the IronMan mode:
    If you die, why not just delete all your saved games for that character? That would be the same thing; it would just require some self discipline.
     
  8. Spiffy

    Spiffy New Member

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    That's it, I don't have self discipline :lol:

    I would really want to try Ironman mode :(

    Whatever.
     
  9. Spiffy

    Spiffy New Member

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    A storyline idea just popped into my head: How about Brandybuck is the town that Gorgoth rampaged through and eat all the halflings in? Maybe after word passed that Gorgoth was banished to The Void, people started moving back there? And maybe if you bring back Gorgoth's head from The Void (considering you killed him), you can give it to the man in charge in Brandybuck and get a reward or something :D
     
  10. rroyo

    rroyo Active Member

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  11. Hans Maulwurf

    Hans Maulwurf New Member

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    Thank you so much for this!
    Just discovered it yesterday and now I'm back to playing Arcanum again :thumbup:
     
  12. rroyo

    rroyo Active Member

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    Welcome to the forum, Hans!

    Glad I could be of service. :)
     
  13. Spiffy

    Spiffy New Member

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    By the way, I suggest you change the music of the Shrouded Hills Library. It seems a bit too eerie for a happy temple/library place :/
     
  14. rroyo

    rroyo Active Member

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    What's playing now is the most upbeat tune available.

    I thought about using one of the milder songs like "villages" or "wilderness", but since the library is near the beginning of the game and you have a million possibilities ahead of you, I left the original "mines" music in place.
     
  15. Hans Maulwurf

    Hans Maulwurf New Member

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    Btw is there a list of all the changes this mod makes to the original game somewhere?
     
  16. rroyo

    rroyo Active Member

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    Just what's scattered across the three announcement threads - at the moment.

    I made some books for in the game that will list the changes from one release to another. The current release book will remain in the chest at the crash site, while the older books will be in the Shrouded Hills library.
    These are listed as Forgotten Places (something).
     
  17. Hans Maulwurf

    Hans Maulwurf New Member

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  18. Hans Maulwurf

    Hans Maulwurf New Member

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    just got to tarant with my character now and discovered a Louis Devon Residence which I've never seen before. It's just 1 room with 5 or 6 chests and a safe in it (with quite good items and a lot of money in them)
    Is this added by your mod or has it always been there and I've never noticed?
     
  19. rroyo

    rroyo Active Member

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    I added it.
    It was just an empty building but now it's a free place to sleep and store stuff.
     
  20. Hans Maulwurf

    Hans Maulwurf New Member

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