Fantasy Simulation: of life and survival in a fantasy setting Archei Title of setting: Archei 26/10/2021 Version 0.1 2021, Gahbreeil All information confidential Date of delivery: 6 years Genre of video game: Simulation in the style of Role-Playing and Adventure Games as well as Real Time Strategies Genre of plot: Medieval fantasy with the possibility of an industrial revolution Setting: The world of Archei, pangaean continent of Archei View: 3D bird's eye view Game Framework: 3D open world, painted 3D models with fluid and vivid animations, 2D interface, an advancing time system, light and darkness system, extensive scripting System requirements: Next generation of Personal Computers. Advanced motherboard, graphics card and CPU as well as copious amounts of RAM and space on the hard disk drive Concept: Archei is meant to be an open world simulation that allows for the type of immersion and freedom never before experienced when playing a video game. It is set in a fantasy world with a strong foundation in reality. In life it is work that creates societies and allows them to thrive. The simulation is meant to allow to see whole societies in actual gameplay rather than through some form of storytelling or empty animations which is bound to create a vivid experience for the player as all characters appear real as they go about their artificial lives. Heroics and brigandry will have a great impact on the world as each character's actions have consequences and can, in the end, affect all characters within the video game. The Player Character is essentially the same as each Non-Playable Character as all characters in the simulation use the same conversation system to talk to each other, have the same vast set of skills which represents all the characters might do, use the same type of a journal, equipment sheet and can perform the same array of actions. In the ongoing quest for supplies, food and drink as well as equipment are a driving force in the lives of the characters as they trade, live, sleep, fight, work and travel the world in order to achieve their goals and fulfill their everyday needs and desires. Realms can rise and fall into ruins based on the lack of supplies and goods as increasing demand enforces growth while decreasing demand is synonymous with a smaller population and the simulation is meant to let the player see this happening through travelling amidst all the societies present. If a hamlet is attacked by brigands while no guards are present the town won't be supplied with grain and mercenaries may be dispatched to deal with the brigands. If they fail, the scenario might repeat and the town might become abandoned as people seek better lives. If they succeed, both the hamlet and the town that depends on the supplies provided by the people from the hamlet will be saved. Hunters might bring back wolf skins to allow their people to craft boots and the event will lead the savage humanoids known as monsters who dwell in the wilderness to roam into different lands in search of leather for armour, fangs and claws for jewellery and meat to sate their hunger as the forests might become bare of fruit and roots through lack of experience in gathering. Eventually the tribe might settle for good as they are knowledged enough in all manners of life to build their own stronghold. Sorcerers rule this world either from towns where they reside or through wandering the world in search of interesting events, ruins to discover or artifacts and scrolls to study in their abodes, towers, on the road or at one inn or another. Sorcery is the ultimate power granted to mortals by the demideities and can be mastered and used only by a chosen few. There is no limit to this power as one needs merely to think. Performing movements of hands or fingers is a tradition and serves only a ceremonial purpose. A storyline exists in the simulation and it is meant to take the player on an adventure which will allow to travel five realms covered by wilderness and dotted with hamlets, towns, farms, mines, caverns and strongholds while countless other characters go about their lives living out the same possibilities that are available to the player. Concept of the plot: Beneath the giant moon that shines upon the pangaean continent and oversea that form the world of Archei, called so by it's people, much is about to change as someone with no particular ties, work nor past to his or her name is about to learn, by the grace of the demideities that rule the world under the supervision of the deity that has created all there is, the gift of sorcery. The pantheon of demideities counts twenty one who have all been created at the beginning of the world by the deity and they all represent parts of human life. A thief, a knight, and so on. The player character is a human who shall be cast into events beyond the understanding of mere mortals as he or she becomes the ninth sorcerer of the five realms presented within the video game. The plot starts as the PC arrives in a village called Creel, northwest of the town of the town of Virell, where he or she discovers being able to cast sorcery. The journey will take this hero or heroine to face evil itself and hopefully prevail against the force that opposes the deity and in the end, the life of all those who roam Archei. For the eighth sorcerer has disappeared a long time ago and his evil mind has yearned for power for far too long to be considered human. As he hides within an underground fortress surrounded by minions of his will he plots to kill all demideities in order to replace them and reshape the world. The story will be a long one as the tale of defeating the wicked sorcerer shall last for eight years in total through events and quests available to the player. As the simulation is infinite the deed is a mere possibility within the timeline of the plot as it can be achieved yet the PC can shy away from the quest at hand as the hero or heroine might prove to be a simple landowner and a farmer or the keeper of an orchard, guard of one of the towns or a brigand, blackguard or a thief. The life of a human lasts a hundred years. The sorcerers are the almost omnipotent beings that can control the world at thought and whim, casting sorcery based on the powers that define the world. From conjuring weapons, food and drink to casting thunderbolts and icicles hard as steel at their foes. Above them stand only the demideities anointed by the deity of Archei and it's creator. It is the demideities who decide when a new sorcerer or sorceress might appear, the deity does not yet the demideities appear in the form of avatars walking Archei in times dire for the humans. The eighth sorcerer will be replaced. Destiny awaits.