Alesande's Awakening

Discussion in 'Roleplaying Forum' started by RPjunkie, Dec 7, 2003.

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  1. RPjunkie

    RPjunkie New Member

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    [ooc] Please disable signatures in this thread-they get in the way and bothersome. No smilies. And try to pick avatars that would give us an idea of what/who your character is.[/ooc]
    She would be considered beautiful, even on the grandest of scales. Never could there be found an individual that thought poorly of her. Perhaps that was due to the fact that she came from a line of the once ruling family of an all but forgotten kingdom. The kingdom was lost during the War of Magick, in which many factions of mages-each loyal to only thier leader-torn apart the world as her father knew it then. Her father, you see, had aged only 8 cycles when the War began. Her grandfather's kingdom was one of the first to be disentegrated as it bordered the magical wastes, but is was only one of many. Many heroes were born, became legend, and were forever immortalized in history's pages. And many more than that died in the numerous battles. At the War's end only three kingdoms stood, although thier borders had changed drastically. These three 'free' kingdoms began an alliance that became known as Homeworld.
    Homeworld was named as such due to all of the magick that was simply floating around in the world. The world outside of Homeworld was controlled by powerful mages, magickal creatures, and run-of-the-mill magick dabblers. Anyone that could conjure a spell or control magickal things or creatures could control some piece of land provided that they could hold it against attacks which almost never ceased in some regions. Many nobles, at least those that survived, now dwelt in the capital cities or the alliance city of Koss. Homeworld was situated on a peninsula with the actual peninsula being the country of Dominia-capital city Gato. The other two countries: Orihalcyon and Lysine where on the mainland, with capital cities of Tfark and Wrai, respectively.
    Now Aryth would not have said that she weak or haughty, but rather much like a travel hardened wanderer. Aryth chose to spend as much of her time as possible in the city (Koss) amongst servants running errands and merchants hawking wares, tavern fights and trade disputes that patrol units arbitrated, and the neverending flow of refugees that filtered into the city. She was taught to fight both by money and the streets. She had her official instructor at the palace, and her true teacher in the Lion's Den (think of a kettle with a lid on it and the fire roaring in the stove-sooner than later it boils over with pressure). This area of the city was one that housed the cutpurses, thieves of all kinds, 'speciality' merchants, and all other kinds of unsavory types. One needed to know how to defend thyself if you chose to walk alone, espacially after dark.

    Aryth herself is unsure of how involvement in this whole affair came about, but she ingrained with an unwavering loyalty to duty. This, she believed, fell upon her because she was noblity. Never did she think that it was something much larger than herself, her family, or even her country. "The alliance that became Homeworld had protected something of some rather great significance during the war," Aryth reminiced to herself, "and now it had somehow been stolen. What was this artifact? And why was it so valuable that ninety percent of the world was sacrificed to protect it?" Her daydreaming was interrupted by a knock at her chamber door. Upon acknowledgement, her First Maid stepped through the doors and told her that her presence was required in the Training Yard. Aryth knew exactly was happening. "IT had begun," she told herself. "No more comforts or leisure time for a while." When she arrived at the Training Yard there was only her father, a man that she could recognize, and a half dozen horses. Although she could not guess directly her role in the whole of this, she guessed that it was diplomatic if nothing else.
    Her father began to fill her in as to her presence: Due to the importance of the artifact, a quest was called for to retrieve it. But since prophecy fortold of the doom of having heroes partake of this quest; it had brought about the current course of actions. A simple recruitment flier went out to all of Homeworld asking for individuals of no special renown to heed the call of their world. The flier mentioned nothing of the stolen artifact nor of prophecy. It simply said that peril and strife would be amongst your companions, and that surviving would ensure your future was worry free (which implied much), and that the world would be made whole again. It did not say that history would also scream your name forevermore. Aryth's father instructed her to tell noone of her knowledge of the prophecy for it could mean utter failure for the quest and the eventually the ultimate end of their world. The flier mentioned one other thing, however. It specifically requested these followers: a mage, or two, a knowledgeable thief of sorts, a ranger, and a peacekeeper for group unity. As Aryth's father finished telling her these things he added that prophecy had demanded that someone of noble blood lead the group. Yet prophecy made all this diffucult by adding that any fame of any member of the group would spell failure. "Prophecy must want us to fail." she thought, "Why else would it want nobodies that noone would miss if this was not doomed to fail?" As her thoughts trailed off Aryth noticed several figures appear from different directions, as if given a precise adn simulteneous command.
     
  2. Wolf

    Wolf New Member

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    [ooc]Ok, first I want to know whether this is ToEE or Arcanum[/ooc]
    One of the figures walking towards Aryth is a human male of average height. His hair is black, and he wears three knives, all visible on his belt. He is cleanshaven, and he wears leather armor. He is not handsome but he is not ugly either. Well, he wouldn't be ugly if the signs of a recent beating had healed quicker. His face is purple in places, and his eyes are very dark, almost black. As, he walks towards Aryth he says, "Greetings! My name is Jace. It is a pleasure to meet you!". It is obvious that he attempts too much charm.When Aryth subtly and quickly glances at the arsenal on Jace's belt Jace says "I have more" and grins mischievously.
    (ooc] RP, I hope you don't mind me dictating a trivial action of your character. If you do say the word and it will disappear.[/ooc]
     
  3. Flink

    Flink New Member

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    [OOC]
    Interesting... This is a very different Arcanum world. I still hope its possible and ok for me to make references to other areas, most noteably the dwarven clans and such.
    [/OOC]

    The morning sun had just reached its zenith as a small but hardy party stepped through the great city gates. Dressed in thick animal hides and oddly shaped helmets their stout builds and slightly diminutive statures made it obvious what they where.

    The great dwarven clans of the Wheel and Iron where a mystery to most citizens of Homeworld. Even more so where the smaller clans such as the StoneCutters and the warlike FrostCleavers.

    Most dwarves left the world of the taller folk be and kept their minds on thier own problems, yet on occation small dwarven caravans made their way down from the great peaks and in to the kingdom of humans. As such, dwarves where mostly seen as a slightly odd but not unwelcome part of the populous.

    It was soon clear that the members of this particular caravan had no real relation to one another. They wore different clan insignias and seemed to have banded together more out of necessity then of having a common goal.

    As soon as the great gates closed behind them the party split up. After quick farewells in an odd tongue everyone had soon gone their seperate ways. Left standing was a gruff looking indvidual. It had been made clear that none of the other dwarves had enjoyed his company which was easily seen in the way they ignored to offer him a heartfelt good bye.

    The gruff looking dwarf stood watching as his former companions walked their seperate ways. From his expression it was also clear that he did not enjoy their company too much either.

    After getting his bearings the dwarf opened a small leather pouch hanging from his belt and whipped out a flier. At the same time he opened another pouch, this one hanging from a thick string around his neck. From this pouch the gruff individual pulled out a small bottle and took a hefty quaff, he then directed his attention to the flier ones more. It was torn and dirty, How it had made its way to the great dwarven peaks is anyone's guess.

    After a few seconds the dwarf put the flier away and walked towards the palace. He had been in this place before and knew his way around well enough to be aware of its location.

    As he arrived he joined the rest of the people that had gathered. He clearly wasn't alone in his will to join in this quest. Though his motives for doing so where probably darker then most...

    [OOC]
    Maybe a more detailed character disctription is in order...

    Name: Morvin (Dwaves after all, do not reveal their family name to just anyone.)
    Age: Unknown, at least 300 years.
    Class/Skills: Melee/Dodge a Fighter most comfortable with a heavy war axe in his hand. He is a decent smith and knows how to care for his weapons. (Repair skill)
    Appearance: Morvin is a dwarf of some standing in his home clan, at least that is what he claims. He certainly looks the part though. Despite his obvious age and many scars, Morvin still looks fit to wade in to any battle. True, his belly might be a tad rounder then in his younger days, but his arms remain as strong as ever.
    His beard is a dark redish brown with more of its fair share of grey strands. The same goes with his hair, though it still remains amazingly thick. His right eye is missing, lost in a particularly tough battle. The socket is covered by a black eye-patch. Morvin is clad in heavy dwarven plate which looks to have seen almost as many battles as its owner. Yet, it remains properly cared for and any holes and scratches have been reparied. In his left hand rests an iron round shield and from his belt hangs a heavy dwarven war axe.
    [/OOC]
     
  4. RPjunkie

    RPjunkie New Member

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    [ooc]Very nicely done Flink. The flier was mentioned, and reasons for joining vague. good. gooood.[/ooc]

    As Aryth watched the others approach, she could not help but wonder which of the greater sentient beings of Homeworld would be represented in this quest. Since the War all races of this world had been forced to live in much closer proximity to eachother than most would like, save for some like Trolls, Dwarves, Elves, Orcs, and Ogres. Although she knew that there were exceptions to everything, as her First Maid was an elf, and she had seen at least one or two of the others wandering the city now and again. Ayrth had always wondered what the world outside Homeworld was really like now. If the stories of merchants and travelers could be believed then there was wonders beyond your wildest imagination out in the world.
    Aryth watched as a slender man-she would guess by the movements, but moreso the walk. As he drew nearer she noticed that he had a very dark air about him, and seemed to move as if a snake himself. "Hello," she said, "and well met Jace." With the three blade visible at his belt, she surmised that he knew how to use them quite well. When he spoke she became aware that he had noticed her glance to his belt. His "me have more" startled her, more by his grin than his words. The only thing that she could mutter was a gasping, "Oh!?"

    Aryth saw also a short figure. It was too big to be gnome, but perhaps a halfling, dwarf, or some other small being. At this great distance she would guess that clothing would be dwarvish, and then his beard kind have gave it away as he drew closer.
     
  5. Wolf

    Wolf New Member

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    [ooc] Why the hell is hardly anyone posting?[/ooc]

    Jace glances around, and sets his eyes on the stout dwarf. He takes the short man in, assessing his strength. This is obvious. The part that isn't obvious is that Jace is wondering how swiftly his dagger would pierce the heavy armor. All this happens in one moment, and he withdraws his gaze before he draws any attention to himself.
     
  6. RPjunkie

    RPjunkie New Member

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    [ooc] I have a few additions: the area/world outside of Homeworld is known as the Outworld Desert. Thus because like a desert it is constantly shifting and changing. And together Homeworld and the Outworld Desert shall be known as Mysteria on the planet Kar.

    Picture Arcanum (minus Vendigroth) with a Florida type peninsula jutting out from the Qintaran coast. That is Mysteria. There are more land masses than Mysteria on Kar, but sea travel is extremely limited after the War. The seas/oceans are now bombarded by constant storms not worth risking. Ships never travel more than 5 or 6 milles* from shore. Some dare to go 15 or 20 for the more valuable fish and such, but many.

    If you must know four other land masses exist. They are: Diacomer, Serra, Ayurveda, and Yaak. Diacomer and Ayruveda are isolated like Mysteria, but you could essentially walk from Serra to Yaak. Mysteria is just below the horizontal equator in the eastern hemisphere. Serra and Yaak are along the the vertical equator in the western hemisphere, with Serra being the southernmost. The two equators meet in northern Yaak. And Diacomer is over the northern axis point, as Ayurveda is over the southern.

    And last measures and weights. For currency there are, from lowest to highest, coins of these types: wood(a whitey), copper(a dablune), silver(a kopec), and gold(a leider). 50 whities=1 dablune, 10 dablunes=1 kopec, and 25 kopecs=1 leider.

    Weights are in stones, for comparisson think 5 stone=about 1 pound. 100 stone=1 weight. Then there is a hundredweight(100 weights or 10,000 stone). Followed by a tonn which is 100 hundredweight.

    And for distance the smallest used measure is a bren. A bren is the distance from one's elbow to one's finger tips. A span is equal to about 10 brens. 1 gaff=3 and 1/3 spans. And 10 spans=a mille, or 1 mille=3 gaff. So 3 milles=1 length, or 1 length=about 100 spans. (ie.- the average human is between 3 and 5 bren, taller dwarves may rach 3.5 or 4 bren)

    As these systems are used in Homeworld (and perhaps the Outworld Desert) one can only guess at the systems used in the other parts of the world.

    You now have the knowledge to create a well rounded character and talk in the current terms of the time. These terms should be used in all cases. Enjoy!
    btw-bad wolfie, remember the no signature bit[/ooc]
     
  7. Icairus

    Icairus New Member

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    I glance around quickly. This city is much too large. I want to find that damn thing and get out of here fast.

    I am the daughter of the Cheiftaness of a clan of Temporal mages. In order to become leader, the seer of the clan gave me a quest that I had to go to this god-forsaken city and hunt down some artifact. He didn't tell me shit about how or exactly what it is.

    I notice a flier that states something about a quest to find an artifact, and so I search for the location it states, but cannot seem to navigate this horribly murky, horrific city.

    [ooc]She has problems with cities and anything with a lawful alignment. She would be chaotic good, though.
    She has an unusual mastery of the temporal college, enabling her to cast Tempus Fugit for a brief period of time, with extreme strain. She can also cast Stasis easily, for nearly no fatigue.
    Due to the fact that this all seems goofy, I will let one of you run into me and bring me to this group.
    Oh, and could we PLEASE use real units?
    1 stone is 14 pounds.
    meters or feet would be terrific ways to work with distance so that we have the slightest idea of what is being said.
    [/ooc]
     
  8. Quethim

    Quethim New Member

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    [OOC]

    Name: Jenya Silverstream

    Age: Unknown, she was born the hour the War of Magick first started. (If someone could give me a timeline, I could give you her age :p )

    Race: Elf

    Skills/Spells: She was born with the ability to cast magic, but never really understood her powers until she became older. She grew up in the forest and she learned everything about nature, thus providing her with nature spells. She has also learned how to use some Necromantic (Good) spells.

    Appearance: Jenya has all ways spent time in the forest and she has never once seen the outside of a forest. Since her whole life and been spent in the forest, her skin has become a very pale color and her hair and eyes also blend with the forest. (Her hair being a silver color and her eyes being an amber color) She has the height and weight of an average elven woman. She travels lightly, wearing the skin of wild beasts and wielding a large spear.

    Personality: She has grew up to understand magic and she has been very loyal to magic itself. She is very kind around other magic users and she will even respect fighters and archers and such, but anyone that shows sign of hatred or threats magic, she will grow hostile to and will not give them any respect. She hates the idea of advancing in technology, for she feels that living with magic is all the world needs. She is also against advanced civilization, like massive cities and such like that, she prefers nature and living under the protection of the land.

    History: Born during the first hour of the War of Magick, she was quickly adept to the ability of magic. While growing up, during the war, she has learned how to use her magic to protect herself and the ones she loved. For the first 20 years of the war, she lived under the protection of the forest, but soon, the war entered her village. She observed her father's death and she also observed one of her brothers get badly injured and taken as a prisoner. After watching all of that, her mother grabbed her and ran off, deep into the forest. (Her mother had been sick with a disease, which she had recently gotten 5 years before) She had never before, left her village. (For the age of 20, for an elf was still pretty young and she was still learning)

    She had been running from the war for 5 years, it was then that her mother died. She mourned and tears flew down her eyes that day, she hated her life and she hated what had been going on. She decided that she would go back to her village and try to end the war that had caused so much pain on her life. The thing is, she could not remember the way back, and she never did remember any location that she had been to and so, she was lost.

    She had set up a small camp and such, and with her skills for nature, she had managed to survive being lost. For many years, she had been searching for some form if civilization and searching for her old village, it isn't till now, that she manages to do that.

    Her Quest: To locate her village and find out what has happened throughout the years that she had been lost.

    There you all have it, my character...now, I will get you all a post very soon...very soon!

    BTW, I may double post, if I'm ready and no one has posted anything after this. :p

    [/OOC]
     
  9. Silvara

    Silvara New Member

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    [OOC] I chose an avatar which is rather close to the actual character's look. Just picture her with a darker skin.
    Name: Alayna Kethalin
    Race: Human
    Age: 25

    Personality: She is a rather quiet person, who tends to keep to herself and can come across as shy at first sight. When she makes friends, though, she is very open and supporting. Although she tends to take things calmly, she can be very passionate sometimes. She is not bad at persuading people to do something or see things her way when she has to.

    Appearance: She has long raven-black hair, tied in a plait; also has hazel eyes, is rather lean, and somewhat tall. Her skin has a dark tan, with a golden sheen to it. She has a wooden longbow slung over her back, a quiver full of arrows, and a short sword in a sheath hangs from her belt. She is wearing an emerald green robe, a long red cloak, sandals, and a necklace with a sapphire in it - a family heirloom.

    Skills: She is really good at using a bow. She has studied the Summoning, Conveyance and Fire colleges, and knows much about herbs and their uses. She can use a dagger or sword rather well, but prefers her bow. She is also excellent at concealing herself. She has travelled a lot throughout the Homeworld, and knows much about the lay of the land.

    History: Alayna is the daughter of a healer of minor fame. She was born in the city of Gato, and lived there for 12 years until her father, a mage, died of a terrible disease. Soon afterwards, her mother was beset by the same disease, but being more resistant she did not die. However, she had to take a medicine periodically. So her mother and herself moved to a small town to the south, where she could gather the ingredients for her mother's medicine. There, she learnt how to use a bow, and became quite proficient with it. She also acquired knowledge of medicinal herbs, and how to use them. She missed the city, though, and the friends she had there.

    On the evening of her seventeenth birthday, her mother called her. "My daughter," she said, "I need to tell you something important. There will come a day, soon, when I will not be here to guide you. I feel that you have learnt enough from me. I only have this to say: you, my daughter, are marked by destiny. One day you will be called to a mission, which will take you far from here. On that day, my dear, do not let anything detain you. Not even me." "But, mother," Alayna replied, puzzled, "what are you talking about?" "You will know" was her mother's answer. "Now go to sleep." Alayna left, dubious but not wanting to question her. The disease had been getting worse already, and her mother was weak. Next morning, when she returned from harvesting the necessary herbs, she found her mother dead in her bed. Crying, she buried her and left the town, wandering through different lands for years.

    After traveling far and wide she settled in a city for two years, trying to start a new life as a healer, having forgotten her mother's words, which she thought of as ravings caused by the disease. One day, she saw the flier and remembered those words. Could her mother have been right? Reluctantly, she abandoned her friends, packed her belongings, mounted her horse and set out for the city of Koss.[/OOC]
     
  10. Rosselli

    Rosselli New Member

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    OOC
    Name: Dran
    Age: 26
    Race: Human


    Personality: He is quiet, laconic, and serene. Because of his monastic training, he appears calm in any situation, and almost never raises his voice. He tends to see his good looks as a hindrance to his training and betterment...women are simply encumbrances, trouble not to be sought after. Therefore, whenever a woman attempts to win his favor, which happens often, he is either politely aloof, or brusque. Nonetheless, he is strongly attracted to women, but due to his iron will and self-discipline, he is able to control himself. Although as a monk he has been trained in many forms of deadly unarmed combat, his order only condones violence as a last resort. Dran, however, secretly enjoys it.

    Appearance: Dran is 5'11, and wieghs somewhere around one hundred and ninety pounds. His body is in perfect condition, and looks like it was sculpted by a master stoneworker. Dran's face is exceptionally handsome, with a straight, aqualine nose, liquid brown eyes, high cheekbones, and full lips. His hair is dark brown, and is cut short. Dran usually wears a loose-fitting, rough woven robe with a deep hood. He carries no weapons. A simple haversack hangs on his back, filled with scant provisions and a bedroll.

    Skills: He is skilled in six different martial arts, and combines them all to make himself an ultimate fighting machine. Dran can dodge with almost supernatural speed and grace, and is far more resistant to damage than the average human. His strength and dexterity, as well, are far greater than normal. He posesses some limited knowledge of herbal poultices and salves.

    History: Classified, for purposes of story.
    /OOC

    Dran had just finished his mediations in his rented quarters when he walked down to the common room of the inn he was staying at in Koss. He glanced at a bulletin board on the wall, and saw a flier that caught his eye. It told of a need for able-bodied, experienced adventureres for a special mission. One of the specific types of adventurere required was a peacekeeper. Dran figured he could easily fulfill such a role, and it would be good for him and perhaps help to temper the aggression his masters found so concerning. The flier instructed interested parties to meet at the castle in the Training Yard. Dran left the inn and headed towards the castle.

    When he arrived at the Training Yard, the young monk looked around to see who else had answered the summons. He noticed a grizzled dwarf, a rougish-looking human, and two attractive females; a half-elf and a full-blood human. The last two troubled him; females were always difficult for him to deal with. Suppressing a strong sex drive, as long as he had been doing it, was still not easy. He then turned his attention to the woman that was obviously a leader of some sort. She was simply stunning. Dran began to move his eyes down her body, and a hundred lewd thoughts circled through his head, but he suppresed them quickly. Time to address the matter at hand. He walked up to the beautiful woman.
    "Greetings. My name is Dran. I am applying as the "peacekeeper" in this group you are forming. I am at your service."
     
  11. Flink

    Flink New Member

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    More and more people where gathering in the palace training yard. It looked to be a very varied group indeed. The flier must have traveled to most corners of homeworld and from the looks of some of the people, even far beyond.

    Morvin was getting impatient. He hadn't trekked all the way down here just to sit around in the blasted sun light! Sitting around in the sun is for feeble elves and weak halflings. A dwarf perfers the dark of his great underground caverns, after all.
    As the dislike of direct the sunlight and sheer boredom of standing around doing nothing got to the dwarven warrior he desided to do something about his sitution.

    Standing in front of him, blocking his view of the obvious creator of the flier was a tall but skinny man. "Probably some good for nothing thinking he'll be useful when in reality he's only going to slow me down." Morvin thought as he studied the lanky individual. The utter irritation of the entire situation made him act, some might say rashly.

    The burly dwarf took a firm grip around the mans left leg. Before the man had a chance to react, the dwarf had litterally thrown him at least a bren of to the side, smashing him in to a small collection of pots, baskets and assorted gardening equipment!

    The man, even more surprised then the rest of the people gathered in the training yard looked up from his somewhat embarrassing position. His right arm was bruised and there was a small stream of blood comming from his mouth. He was not happy.

    Morvin turned towards the man, looking him straight in the eyes to estimate his reaction.
    The man looked as if he was planning to charge but stopped flat when Morvin quickly grabbed his war axe. He realized that one good swing from that thing could probably cleave his skull. Battered and bruised from his short flying lesson, the man desided that it wasn't worth the trouble. Groaning, he ran off as fast as he could, limping every few steps. Morvin desided it would make it all the sweeter to throw some salt in the mans wounds. The dwarf put his right hand up towards his mouth and funneled it to make sure that what he was about to yell would reach the mans ears.
    "Thats right ye bloomin' gutternapper! Run! Quickly now, I wouldn't want ye to soil yerself while yer still in me' presence! That might be a tad embarrassing for ye! Harr harr!"

    Morvin then turned around to face the lady which was the one he wanted to talk to all along. [Aryth]
    He did not seem to care in the least that most of the people in the training yards where looking right at him, some still slightly shocked by the situation.

    He gave her a big smile, revealing several gold teeth. He then stated his business.

    "Greetings mi'lady. Morvin is me' name. First of the FrostCleaver berserkers. I offer me' services to yer cause. After all, it is not always one gets a chance to help a kingdom in peril now is it?"

    As the dwarf finshed, his smile grew even broader. One could almost see every tooth in his mouth, most of which where made from some or another precious metal...

    [OOC]
    I hope its ok that I inserted this little action sequence. The man I hurt was not ment to be any of the players here, just some NPC wannabe adventurer. :)
    I kind of figured that this could all take place after Dran has talked to Aryth so I don't interrupt anyone.
    [/OOC]
     
  12. Quethim

    Quethim New Member

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    An elven figure had been struggling through a dark forest, tripping over nearly every root that she had passed. She had been traveling through the forest for quite some time and she was exhausted and very hungry. She would not stop to try and find food or a stream that would provide her with water, she had just kept going, in search of something that she had been searching for, for many years.

    She managed to trip over another root, but she didn't catch herself that time, she fell, slamming her face into the soft dirt of the forest. She struggled to stand, but she just collapsed again. She decided to give up and just rest upon the forest ground, but before she could begin to rest, she saw a strange object through the corner of her eyes. The object was a sheet of paper, one that had written information on it, something that she had not seen since she was young. The paper, was only an arm stretch away, and so she lost concentration on resting and reached out her arm to grab the paper.

    She was so excited that she was able to stand again, defeating the weakness that had grew in her.

    "Could this be some sign of civilization? It has to be, there has to be some form of civilization near!" she had said out loud to herself, for she had gotten used to speaking to herself, for she was her only company. She quickly glanced down at the paper, trying to remember how to read written words. "Hmm, let's see here...it says something about a quest. It says that peril and strife would be among my companions and if I succeed that the world would be made whole again. Hmm...what else does it say here. Oh, it would seem that they are in need of a mage, perhaps I could lend some of my skill to them...now, if I could only find this area that they tell me I should go...I wonder where it could be."

    She quickly folded the paper and placed it into a pouch that she had since she was very young. The pouch was also filled with many different nature objects, the flier was the only object of civilization. She then began to run the way that she was heading, before she had collapsed.

    "A lot must have happened since I have been gone! Has the war ended? She stopped talking to herself when she had reached a dirt path, not a path that had been created by wild animals, but one that has been created by men.

    She stopped a bit, amazed at the site, it had been a while since she had seen a road built by men, and it had been a very long while. Standing there for quite some time, she started to hear a noise coming towards her, she quickly glanced the direction it was coming from. Heading straight towards here, she saw a horse, dragging along a carriage, she could also see two men sitting on the top of the carriage, guiding the horse.

    The man who was guiding the horses forced the carriage to slow down, until the arrived right next to Jenya, when they took a complete stop.

    "Hey, what is it that one as beautiful as you is doing out here?"

    "I have just come from the forest, but I am searching for..." she takes the paper out of her pouch and begins to search through it. "I am searching for Koss. Do you know where that is?"

    "Ah, we do. We are heading towards that exact area, shouldn't take long to get there, but it is a long walk. Perhaps you would like a ride?"

    "You are truly kind men, I will gladly join you." She then climbed up to sit next to the man who was not guiding the carriage. They then increased the speed and headed straight towards Koss. Jenya had begun to spoke with the men and she told them her story, they didn't seem to believe her, but they listened anyway. She showed them the flier and they agreed to take her to that exact spot where she was to meet.

    It had taken a while to arrive into the city, but when they did, they went straight to where Jenya was to be dropped off at. She was amazed at the sight of the city, for she had never before seen anything like it. It had also been a very long while before she had seen any of her own kind and she was glad that she had finally seen civilization again.

    The horses stopped and the men had told her that this was the spot, she quickly jumped off the carriage and looked around the area. She saw a group gathered, there were many strange looking figures, ranging from wide, to slim and short to tall. She walked over to them and her exhaustion began to come back to her, and when she finally made it to the group, she collapsed and fell unconscious.

    [OOC] Whew…let’s hope I don’t have to make another post this big…hope you all read it and don’t get bored from it :p [/OOC]
     
  13. Wolf

    Wolf New Member

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    [ooc]Damn it Qurthim. I'm cyan! But I won't bother making a fuss. By the way sorry for my inactivity. Here's a more detailed description. Sigurd, I reckon your character is too uber.

    Name: Jace
    Age: 32
    Race: Human

    Personality: Jace seems like an extremely kind, compassionate man. He uses his skills to do good wherever he goes. It would be extremely hard to believe the evil beast he is. That is why he's so good at commiting evil, and making profit by causing suffering. Few, have discovered his evil nature, and those that did were found with skillful knife-wounds in their back. Jace hates to leave a task unfinished. He would kill a man with a family purely for a silver piece.
    Appearance: Jace stands at a height of 5,8 weighs approximately 165 pounds. He is skinny yet muscular. He wears no armor, but his amazing agility helps him dodge the swiftest of attacks. Jace's face is badly bruised, though he is not normally handsome or ugly. He is cleanshaven and his eyes are black. He wears a belt with three knives, though his most potent of weapons are concealed within various folds of clothing. At a pouch on his belt are various poisons, some for coating a weapon and some for putting in food. His hair is short and light brown.
    Skills: Suffice it to say that Jace makes the perfet assassin, but doesn't rely on stealth to bring down his foes.
    History Nothing significant. Just a man who from a young age began to scam and kill for pleasure and profit.

    Maybe I'll rewrite my introduction but right now I can't be botered
    /ooc]
     
  14. Silvara

    Silvara New Member

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    Alayna arrived at the gates of Koss in the early morning. She paid the guardian her fee, and entered the city. Her aunt lived here, so she visited the city frequently and knew her way around. As she neared the meeting place, she saw a woman looking rather lost. When she rode closer, she realized that it was a half-elf, who was staring around as she had never seen a city. Quite likely, she thought, for the look of her. Maybe she could be of help.
    "Hello!" she said. "Are you lost?"
    [OOC]There you go, Icairus, you asked someone to run into you.[/OOC]
     
  15. RPjunkie

    RPjunkie New Member

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    [ooc] Sorry bout the timeline, I had thought that I had posted it (but I sent it to Sleek). The war lasted 50 cycles (almost to the minute formally), but noone is sure of the exact day-only the month is spoken of. That entire month is a celebration of life for all of Homeworld.

    My character was born about half way into/through the War (all referances of/to/about the War should be capitalized). The war could be any minor battle, between nobles, farmers, cities, or magickers; but the War refers only to the War of Magick.

    My character:
    Name: Aryth (last name shall not be revealed for story purposes)
    Race: Human
    Age: 20 (almost 20th naming day)
    Personality: already explained...
    Appearance: Aryth would be said to be "of a man's height"' although in reality she taller than most men. This usually serves as a disadvantage, especially amongst the nobles and wealthy merchants. She has fair hair, fair eyes, and lighter skin than most. She is obviously not entirely human, but her father never relinquishes any information. Her hair is to her waist, and she is very slender, almost too slender.
    Skills: Her uncanny sense of balance and quickness along with being a privledged individual in society has helped her to achieve quite a bit. She has studied formally with a master of something or other different every year since her 8th naming day. She is well versed in history, politics, riding, finances, swords-staves-bows, first aid/healing, herbology, cooking, sewing, and other trivial things. Although some of her training has lacked she has found a way to supplement. Since her 16th cycle she has snuk off to train with her "other" master, whom she calls her true teacher. From him she has learned to hold her, basic martial arts, basic tracking, furthered sword and bow training, and advanced healing(almost parallel to magick).
    History: already stated...


    I have posted about the REAL measures question in the 2B,-2B thread.[/ooc]

    Aryth could not help but wonder what it was that made these would be adventurers address her as the person of importance. Was it something about her? Was there a certain aire about her? Did she really command the presence that her father had always joked of growing up? None of these seemed the truth to Aryth. She could only contemplate that this stupid quest, or whatever it was, would severely interfere with her 20th naming day! How could a day this important be glossed over!? This was something she must ask her father about. But before she was able yet another stranger, this one a very gruff dwarf. Then another human. She bagan to wonder what else would walk into the Training Yard? As these creatures addressed her she looked to her father, and he only gave her his knowing look. A look seen so oft before that Aryth knew she was to expect this sort of thing-which only served to puzzle her further. She stood there very stoically and took it for what it was worth. Perhaps this initial deference would come to her aid throughout this infernal quest.

    (This to Aryth was the most horrid thing of noble birth-duty! She never shirked her duties however loathesome ot trivial. How was it, though, that she always seemed to be at the but end of duty? Aryth was near to forsaking her family name and leaving duty behind. She wondered if these travelers had duty in thier carefree lives. She was forever taught that "With power came responsibility" and the greater the poweer the greater the responsibility. Growing as noblity she had learned, seen, and dealt with this. In the same token she had learned to hate this, and wisshed for the carefree life of others-non nobles.)
     
  16. Rosselli

    Rosselli New Member

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    Dran's attention was yanked away from the tall woman when the elf-maid collapsed in the courtyard. He moved quickly to her prostrate form and stooped down. Drawing a small bottle from his haversack, he parted her lips and poured the warm golden liquid down her throat. The elf sputtered and choked, the elixir burning her throat. She suddenly felt energized again, and the monk helped her sit up. Dran favored her with a small smile.

    "Here, now you'll be fine."
    Holding her upright, feeling the warmth of her body, he cursed for the thousanth time the vows of celibacy he had taken at the monestary.
     
  17. Icairus

    Icairus New Member

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    [ooc]I guess I am settler now for some reason. Thank you for finding me Silvara. If you want this little scene changed in some way to fit your character, tell me.[/ooc]
    "No, of course I'm not lost" I replied to the human woman.
    However, she realized that I was lying, which probably wasn't too difficult, because I was unaccustomed to lying.
    She demanded to know where I was trying to go so that she could show me the way.
    I told her that I was looking for an artifact. She informed me she had seen the flier for a quest to find just such an object.
    She then took me there, and we conversed.
    I introduced myself as Q'ay Teth'as, the half-elf mage.
     
  18. RPjunkie

    RPjunkie New Member

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    Aryth's noticed her First Maid striding towards her with something on a platter. "Please let it be food!" she screamed inside her. Since she had wakened earlier than usual to meet her master for thier weekly lesson, she had not had any6thing to eat yet today. Then, sudden shock as she watched her maid collapse to the ground! Aryth froze with shock, never had she had to face the possibility of losing someone near to her. Never had she known any of death's forms. Fear had seized all of her senses and had rendered her moot. Aryth's vision blackened and she drifted far from her body, yet she remained standing. She did not realize that someone had approached her until the hand on her shoulder brought her back from whereever it was that she had gone.
     
  19. Wolf

    Wolf New Member

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    [ooc]I believe the inactivity of this topic is due to the fact that no one really understands what's going on. We don't really have enough information to do anything.[/ooc]
     
  20. Silvara

    Silvara New Member

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    [OOC]Oops, sorry Icairus! I was going to post this earlier, but I couldn't. Edit - here you are.[/OOC]
    Alayna guided Q'ay to the meeting place, chatting quite a bit meanwhile. When they arrived, she saw that there were other people gathered already. There was a human female, who stood apart from the rest and seemed to be some kind of noble; a human male, who looked rather mischievous; a sturdy dwarf, with the stance and alertness of one who's used to combat; an elven woman who kept looking around; and a human male who was very good-looking by anyone's standards. Alayna had learnt the hard way not to look only at the outside of a person, so she wasn't attracted by him as she might had been.
     
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