about the blade launcher

Discussion in 'Arcanum Hints & Tips' started by nobody2751, Sep 20, 2001.

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  1. Xtzchild

    Xtzchild New Member

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    and

    does the realesed version does have any new stuuf? (besides the full scree mode?)
     
  2. friend_al_23

    friend_al_23 New Member

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    Go to the official website.

    http://www.arcanum1.com/
     
  3. ErikTheGreat

    ErikTheGreat New Member

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    Guns!

    I am glad to see it's not just me. How is it you combine a good gun w/ cross tech and get a gun that not only is less effective but sells for less? I love the idea of using something other than a lame sword but a little ballance wouldn't hurt. And what is it with that idiot Virgil, he casts spell after spell on me and I am Tech 100!
    That game bug must go.
     
  4. friend_al_23

    friend_al_23 New Member

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  5. cruden

    cruden New Member

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    Erik, you must know that V sucks

    Why keep Virgil in your party . It's better to have the tech healer from dernholm.
     
  6. bigjohn

    bigjohn New Member

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    unless, of course, you're playing a Magick aligned character.... then she won't even join up w/you.
     
  7. friend_al_23

    friend_al_23 New Member

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    She will join you if you have 10 in your tech aptitude.
     
  8. shalder

    shalder New Member

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    Anastheiser rifle is very good versus creatures that can be put to sleep. I've seen it do up to 60ish fatigue points, very good for a fast take down, although the damage is negligible. But then agin, my followers are melee, with pyrotechnic axes, so i'm just protecting them with the rifle, by putting it all asleep. Also remember normal dmg is much easier to resist than fatigue dmg.
     
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