Does anyone know how to reverse a major glitch in the main Arcanum map? Dumbshit me, I somehow glitched Veloren Island big time, then overwrote my back-up without testing the latest effort. In both the game and WorldEd, the entire island is just random digital garbage. Any attempt to take the PC in any direction locks up the game. I'll be eternally gratefull for any help I can get.
Created four decrepit wood shacks, added 3 or four tents, and a trail linking them all. Then I hit the quick save button on WorldEd, exited the program, and for some reason copied the main map to D drive. I can't remember why I did that. After I came back from the store, I fired up the game and found the problem. Now, once in a great while WorldEd will glitch a map on a save and that's why I (almost) always test a modified area before backing it up.
I'm using worlded for 1074, and it saves a copy of a dat file every time it decompresses one. I'm assuming that most people use the old worlded, but do you know if it saved your mod as <modname>.<string> under arcanum/modules?
People like me..... :/ Thankfully, I had an old save on another computer, so not everything was lost. Just everything I'd done since the middle of October.
Just the entire new Void, 3 Vendigroth ports, half of Leahbo, and I'll have to delete again a couple scenes that sounded good when I built them. Oh, and add the three new ships and Xaio's cottage. (Can't forget those!) Everything else I did was on other maps thankfully.
Just thought I'd say that I haven't ignored your plight. I just don't have any suggestions for fixing such a thing. I back up to DVD every few weeks and I've had to use them on 2 occasions. I extensively document everything so I've never permanently lost anything, I just had to redo a few things.
because I use the useless worlded, i have had to figure out a few ways to work around some of the problems it causes. I'm probably the only one here who uses it, so I won't go into it. Anyway, I have a folder on my desktop where I keep everything I use for modding: the editdocs files, worlded manual, link to arcanum folder, mods folder, scripted, worlded, sock monkey, a few word files, etc. I keep a folder for all my scripts and dialogue files. Even if my .dat files get corrupted or messed up, I'll always have the original .scr and .dlg. WHenever I make changes, I do it to these, then drag the files to the mod folder. I also make a copy of my .dat file every time I finish a few significant changes, and add a number to the mod name, and put it in a folder with a .txt file that includes all the significant changes. I have messed up some things already, such as screwing up my maplist.mes, trying to rename and move around files in the maps folder, etc., losing a few huge alterations to my scripts and dialogues because I use worlded 1.0.7.4, etc., so I figured I had to work out a system like that.
With me, I figured that backing up everything to a separate drive would be adaquate, and for the most part it was. What I hadn't allowed for was human error. Oh well... Live and learn. I did find a good use for that 486 I bought a while back - it's the second back-up!
Well, if you still have the glitched copy, you could just delete and remake the section(s) involved. (On the Arcanum main map there are 2000x2000 of them.) But I'm sure you've tried that.
One possible flaw with that thought: Is the glitched area only on and around Veloren? For all I know there could have been several spots scattered across the map - which raises another question. What if, through repeated saves, it or they spread? I think cutting my losses and starting again with the old save was the best way to go. Besides, the majority of what I was doing between October and now was either in the new Void or in the Iron Clan complex. I've still got the Iron Clan!