To continue the Arcanum (2) storyline from the first game. 1. Time Travel: I think time travel is one of the least utilized elements in ANY RPG. As far as I know there are/is only ONE time-travel RPG in existance. (well one good one at any rate; 'ChronoTrigger'). This would conviniently take care of whatever happened to the Demi-God PC from the last game. The Time Machine lands on top of him/her or something. Also it really opens up the game world, you can go years ahead into the future and see what happens because of your choices. Or get trapped in the past (Age of Legends?)...or Future? Perhaps different meathods for Time travel... A Magic Portal/H.G. Wells Model Time Machine. With different capabilities and results when using them... Mage + Time Machine = Also What if... The Void is not really an alternate dimension... What if its really the future? When some calamity in the past has shattered the world, perhaps there would be some way to stop it...? I'd like to see more of the Voids history (assuming it has any) 2. The Great Magi War: A 3 way fight between; Caladon Vs. Tarant Vs. Tulla. With hidden allies, Like Dark Elves for Tulla. Derholm for Caladon possibly. Tarant since they are real bastards have Half-Ogre/Orc Stormtroopers and 'borrowed' Dwarven weaponry...(Tanks? Mining machines? perhaps a hybrid?) Shifitng Alliances, Hidden Allies, and the Progress of the War will affect daily life in each Empire(?). If Tarant is losing they have 'shortages' of Tech items...if Tarant is Winning the have 'rationing' of certain items... (like shortages but the Black Market has more of these items for a greater cost). Similar for Caladon and Tulla as well. Spys, Mercinaries, Diplomats, Warriors would have lots of things to do...Thieves and Profiteers always have a 'good' time in wars too! You could also have a Political balance that reflects how other characters will react to certain things you do/have done. Help one side and offend annother...and of course Technologists and Mages would be in great demand. I would assume that the Demi-God PC would reach equlibrium with the other gods and not 'push his/her weight around'... but you never know. 3. Kill the bugger (Demi-God PC), The Elves / Panarii realise that who ever coming thru no matter how good/evil is really going to mess up the balance of power. So they decide to deal with 'em... probably with disasterous results... (not a bad idea since most of the 'people' in the void are really dangerous) You could always have the Demi-God PC 'dissapear' like in FO2. no matter what he/she did. (but that would be a lame way out indeed) Discuss.