1. patch files are just regular Arcanum DAT files with a different extension 2. The file system automatically detects the presence of any...
The best way to go about this would be compressing all the new files and any modified files from the original DAT into a patch DAT file, for...
I tested that statement ÃÂn ScriptEd and it works JUST FINE. :smile: Your problem is just that you seem to have mistyped the statement. if...
This kind of a tool is SO easy to do that I'll start working on it right away :smile:
This has been asked numerous times and the answer is still NO. Unless: 1) The Mod Squad releases some .ART file format related tools (which...
Well, turned out it's not such a great program after all because it couldn't handle the PC Variable's and flags :-p Oh well, I FIXED THEM NOW!...
Here's a direct link: http://www.terra-arcanum.com/~mods/mods/dj_unique/scripted10_beta25.zip The next major release will be ScriptEd 1.0...
For those who actually care: (and there are not many.) I'm currently making some code changes and additions to ScriptEd Beta 2, and hope to...
Done & done. I'll be waiting for more suggestions for the next release :smile: Now I'll put it aside for a while and concentrate on the...
Wahey! More cool features for ScriptEd beta 2 ("Spam spam spam spammity spam", here's your favorite annoying poster again flooding the boards...
Update to new features: -Added opcode macros, which are shortcuts to different commands and variable types. These are customizable from the...
I'm almost finished with the second beta version of Script Ed 1.0 and I'd like you to tell me what features you'd like to see in it, in addition...
I suppose it can be done. Since the original game speech resides in modules/arcanum.dat, I am very sure it can be done for custom modules as...
The item numbers can be found from mes/description.mes in arcanum3.dat I might create a program that makes background creation easier as soon...
You already know this but I'm using Delphi 5 for coding. Now there's still a few nasty bugs that cause the scripts to compile incorrectly.....
Sure, I've made it compatible with all of the opcodes and variable types and whatever.. And it's pretty easy to make a GUI for it, since all the...
I was just wondering if anyone else besides myself would be interested in an alternate method of creating scripts? I've made a command line...
Yay! Helped indeed. Wrote the script, tested the mod, no problems at all. I made a slight modification to the location check, though. My version...
I'm kinda new to the modding community (but definitely not clueless) I've got a question about scripting in Arcanum.. and the question is:...
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