Try this: http://amds.djunique.org/index.php?acti ... ticle&id=7 I put it together from the original readme.txt from the beta version. I have...
The line insert feature was removed from the previous version due to some issues with it, I can't remember the specifics but I got it working...
Sure, go ahead. I do have a download counter working but I forgot to change it in the category listing where you see the files (The download...
If there is still anyone at all interested in this tool, head over to http://amds.djunique.org/index.php?action=files to get the latest version....
Yeah, that's the current version in distribution... However, I'm still working on the tool, at least trying to. Improving error handling and...
The switch Sinbad is looking for is -unassigned
These counters and flags you see are just to override those in the script file. Usually you don't need to touch them but if you want (for example)...
He's talking about The Killer Inside chapter one - A Gadget Defiled. It's a mod I worked on with Lord Davidian (an old timer on these boards, no...
My apologies for the confusion. If you don't have the file in your data folder, you don't have to backup anything. It was only put there in case...
Link down until new build is released This version is now no longer available due to obvious lack of interest in it (or that's what things seem...
The node names are expected to have both letters and numbers, so that the parser can distinguish them properly. So just name the nodes like...
Finally got around to do this :) (also posted on the Sierra WorldEd forum) I've been working on this toolset called Arcanum Module Development...
I think I know how to do this. I've been a bit occupied with my new modding tool project lately. It's quite a complex one (has a built-in...
I thought I'd chime in here, attempting to help a bit :) I can at least verify that the stat commands have access to an object's level field....
They are located in mes\gamedesc.mes of Arcanum.dat. I hope this helps a bit.
Holy crap! This sounds like a serious design bug (MY FAULT, I AM VERY SORRY!). I have tested the mod through several times and I have always...
This post is about the Arcanum dialogue testing tool I'm currently working on. There is a beta version from March 2002 in distribution (on...
I was originally planning on adding generic townspeople to the maps, but it turned out to be a rather slow task (defining waypoints for several...
As for new chapters, none are being planned yet, due to the extreme delay in the release of the first chapter and lack of team members. I was the...
I had to ask Lord Davidian about the empty buildings (because I only did all the scripting and other stuff to bring the mod alive) and here's what...
Separate names with a comma.