Yeah, I think some of the more complex features can be left for future releases. Kinda forgot about this. I'll keep hammering at version 1.50...
The quest editor assumes that all 3 files are kept in sync but I will try to fix this. It doesn't account for non-existent entries in-between....
Working on these issues at the moment. The script parser is almost fixed, it no longer ignores single lines without line numbers and is able to...
Here is the current build of the new ScriptEd I've been working on for a few weeks. http://de01.rackglobal.com/~djunique/fi ... -setup.exe...
Problem solved... finally. Now the dialogue parser unit will separate the header and the comments of the first node by attempting to replace two...
Sure, I'll try to get the parser to separate the header from the first dialogue node somehow. Will take some time, I suppose because it's not a...
Comment parsing for the dialogue is fully working at the moment. For dialogues that are saved by ScriptEd, node names and their descriptions are...
Well, I am happy to say that the lines you mentioned above will have no trouble compiling in the new ScriptEd. I actually added a variable...
My domain seems to have crapped out, it gets redirected to a link farm which is probably a sign that some bastards have hijacked it. WHOIS...
New update... I've been actively working on the integrated dialogue editor. Most basic functions are in place such as adding, inserting and...
Success! ScriptEd can now track changes to goto commands. The changes are tracked script-wide so no matter how many script lines you remove or...
All of the above lines compiled 100% perfectly with the new version with no problems at all. Working on script line remapping now, it's a real...
I'd say at this point all suggestions will be considered for inclusion. Having worked on a Fallout 2 Dialogue editor for about 3 years (with long...
A little update.. I've been testing the performance of the compiler and it is really fast. Only when the line count goes above 1000 it starts to...
For the lines that don't compile correctly, just list them here and I'll test what the new parser does to them. So far I've tested the compiler...
Long time, no post. For those who don't know me: I am the creator of a few Arcanum modding tools such as ScriptEd, DatBuilder and Dialog...
Here is some sort of a specification of the .SCR file format: http://amds.djunique.org/index.php?acti ... ticle&id=8 I used this for...
Press CTRL+I or select Script->Condition from the menu. I still need to fine tune that part a bit, as currently there is no way to disable the...
You don't have to fully revert to the 1.0.7.0 patch, just get the old WorldEd.EXE and leave Arcanum4.dat intact. The message is actually...
The absence of arcanum4.dat shouldn't affect ScriptEd's functionality much at all. If you could tell me what other problems you are having I would...
Separate names with a comma.