was a good game but I believe it was let down by the endless walking (in real time) to remote places and the fact it wasn't isometric
You forgot all the annoying "go-get-this" quests. And the way everyone said exactly the same thing. On the plus side, it was pretty.
Well, the real-time walking thing was kind of the game's gimmick. And it is kind of cool that you really can walk from place to place. No cheating with world maps or anything like that. Then again after the first hour of going "oooh ahhh!" it gets kind of annoying, especially with the game's crappy in-game map.
True. That and how it was sooo hard to see anything because of the constant fog! I liked the random weather effects, though. However, the storyline was hard to keep up with and I didn't play for very long at a time, or I would get fed-up with it.
The story line was too hard to follow? You must have a pretty basic brain then. Also, the fog stopping you from seeing everything? It never stopped me - maybe you should try get past the Bitter Coast.
Well, I guess I couldn't say the storyline was hard to follow; because I couldn't get past the first part! I found out I had to find someone in that one town (name?), but I couldn't find the residence or any reference to it when I got there! I wandered around in the mist for hours, but didn't find anything!
That's okay I guess - you can't help being stupid, and not doing sensible things like looking at a map.
the guy youre looking for is caius cosades?(something like that i think) is so, he's in town. in a house. can't miss him. if you do, ask at the corner club bar.
Jesus, nbrosz, it's not like Balmora is that big. Did you even try asking random people about Caius Cosades?