Script #'s

Discussion in 'Modding and Scripting Support' started by Shiin, Dec 2, 2009.

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  1. Shiin

    Shiin New Member

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    Need a little light on what the 1st free script number is ... as I assume by trial and error that simply naming the script 1250.scr will not mean that is its script number in the game.

    therefore, im believing that I must find out what script number is free and how the hell do I tell the game to recognize the new script lol.

    Im probably missing something seriously simple, though that is me ... I try to find the hardest solution i can.
     
  2. rroyo

    rroyo Active Member

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    Right - Arcanum's scripts use 5 numbers and a description. For example - 00001TeleportTest.scr.
    The description is optional but really helps if you need to find it again.

    Now, the first 1000 numbers are reserved for stand-alone mods, and the UAP increases the number of used listings to 30303, so anything after 30310 would be safe.

    Entering the example above into a character script listing is simple enough. You don't need to type in the 4 zeros, just the number 1. Or for a script named 30350Bob - enter 30350. That's it!

    If you're entering a number into a dialog slot or similar and you haven't yet created it, WorldEd will warn you about it's non-existance but will allow the entry anyway. Just remember to create the scr before you test the scene.
     
  3. Shiin

    Shiin New Member

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    AHHH ok, that fixes this hurdle. ty Rroyo
     
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