Building on tropical island

Discussion in 'Modding and Scripting Support' started by Xz, Nov 11, 2009.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. Xz

    Xz Monkey Admin Staff Member

    Messages:
    5,085
    Likes Received:
    4
    Joined:
    May 31, 2003
  2. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    Yes. Not a problem with buildings, walls, or roads, but adding a decent-sized dock can be a headache due to the dock tiles wanting to push the sand away. However, you can always repaste the sand by holding down on the Control button.
     
  3. Xz

    Xz Monkey Admin Staff Member

    Messages:
    5,085
    Likes Received:
    4
    Joined:
    May 31, 2003
    I experience the buildings pushing the sand away too. but if I can replace it with ctrl, I guess I should manage.
     
  4. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    Interesting - Other than a dock, I hadn't tried building on island. I was expecting the terrain to behave the same as desert. Now I know. Thanks.

    But yeah, using Ctrl you can replace the tiles right up to the building.
     
  5. Xz

    Xz Monkey Admin Staff Member

    Messages:
    5,085
    Likes Received:
    4
    Joined:
    May 31, 2003
    Well, now my city is isolated from the island water because I couldn't make the transition look good.
     
  6. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    Oh! Run the island out to where you need it to be, then use ctrl and the deep water terrain just on the shoreline where you're going to place the dock and go a tile or two on either side just for good measure.
    Run the dock terrain back from the ocean to 10 or more (more is better) tiles from the island.
    Now go to the Facades and use the dock planking to bridge the gap between the island and the dock.
    Using the Barred Circle delete button on the placed sections locks the pieces into place - and if you see dirt on the section you're using (# 45, for example), this will leave only boards.

    Annoying and time-consuming, but that's how I had to do the docks at Norleigh and Leahbo.

    The facade guide doesn't show the dock sections but I have pictures of them if you're interested.

    http://www.megaupload.com/?d=IYF7596O
     
  7. Xz

    Xz Monkey Admin Staff Member

    Messages:
    5,085
    Likes Received:
    4
    Joined:
    May 31, 2003
    No I managed to get the dock look good with the city. What doesn't look good is the city versus the rest of the island. All terrains, including buildings, seem to separate themselves with water from the tropical island sand and the jungle terrains.
     
  8. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    Wow.... You have my most sincere sympathies, Xz.
    At this point all I can say is plan ahead and paint back over the damned water....
     
  9. theorel

    theorel New Member

    Messages:
    95
    Likes Received:
    0
    Joined:
    Apr 29, 2008
    Here's a suggestion if you don't mind fiddling with an mes file.

    in art->tile, there's an mes file called tilename.mes
    add a line at the bottom:
    {436}{dIsDst}

    Then go through all the sectors where you want your village, and first replace them with dIs. You may need to go around the sectors to extend(if you don't want the desert Island to extend far past the city). You'll want to at least hit it once to make worlded fix the edges.
    Then replace all the dIs sectors with Dst(desert). You may occasionally get a blue tile, but you can ctrl-overwrite it...it will be fewer than you would get otherwise, and they don't usually come back.

    You might be able to add the art files for dIsDst(look at snwIce for an example), just out of the desert tileset(they blend fine in my opinion). but it seemed like more work than it was worth to me.
     
Our Host!