Dwarven mage

Discussion in 'Arcanum Hints & Tips' started by Wire, Jun 23, 2009.

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  1. Wire

    Wire New Member

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    Yeah, I know it'll be difficult as hell to get it done properly, but being as how this has been running through my head for ages, I figured I should get some opinions on it.

    First off, I figure the most intelligent thing to do as a dwarven mage would be to invest heavily in constitution, given that I've read somewhere spells cost double fatigue for dwarves. Obviously I will invest in willpower as well.

    Secondly, I was wondering what colleges would work best. I was thinking maybe Necromantic Black for the Harm spell and Necromantic White for the healing, but and/or Force.

    Does anyone have any suggestions? You know, aside from not even trying this, that is.
     
  2. Yuki

    Yuki Well-Known Member

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  3. Dark Elf

    Dark Elf Administrator Staff Member

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    Even with a dwarven mage, harm is overkill and that is why we disallowed it in the Iron Man thread.

    Same rules apply to dwarves as with all other mages, except for the voracious fatigue consumption (expect to buy potions like crazy, Haggle might come in handy here). Harm and Jolt are the best low level damage spells there are. You should probably look into getting Fireflash as well since it's usually the most cost efficient way of dealing with big mobs of enemies, something the midget sorcerer should take to heart.
     
  4. Muro

    Muro Well-Known Member

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    Also no matter what spells you choose, be sure to boost your Magic Aptitude as high as possible (100 is recommended), so the damage per fatigue point factor will be best possible.

    Since fatigue is a great factor, you may be interested in obtaining the K'An-el amulet (Constitution +4) or the N'Tala amulet (Strenght +1, Constitution +1, heal rate + 50%, yet never going above the maximum of heal rate 6).

    On the contrary, go for it. Challenges make things worth trying.
     
  5. DarkFool

    DarkFool Nemesis of the Ancients

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    This thread is long dead, but if you're going to truly participate, I say go ahead and dig it up.
     
  6. Wire

    Wire New Member

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    I have never been able to find either of those amulets in any of my playthroughs. Would you mind telling me where, at the least, the K'An-el amulet is?

    ---

    I've started my dwarven mage. I've named him Halvar and he's got Necromantic Black and Summoning colleges so far. I plan on adding Force at some point.

    You guys have any tips on how to get him up to 100% magickical aptitude? I find I'm only getting a few points for each spell I learn.
     
  7. Dark Elf

    Dark Elf Administrator Staff Member

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    You get 5 points per spell, so a dwarven mage should need 23 spells to cut it if I'm not mistaken. Of course, there are ways to alleviate this. Backgrounds for one, Sold Your Soul provides a non-conditional +20 to your MA and should be a solid pick if you do not mind being evil and somewhat disliked by people.

    Also, if I recall correctly there used to be a bug which caused the Dark Helm found in the Ashbury Castle to give you a permanent +20 MA and -20 alignment shift whenever it was equipped, though I suppose this depends on what version you're playing on. Of course, wearing it still always nets you that +20 MA...

    They're also available through Wise Women, I believe.
     
  8. DarkFool

    DarkFool Nemesis of the Ancients

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    I always was a fan of giving Virgil the Sword of Air and unleashing him upon... well, himself. He usually did a wonderful job of butchering his feet, but it made me feel like he was contributing. My point in bringing this up is that, as memory serves, you can get that sword from the Wise Women, and it rocks.
     
  9. Muro

    Muro Well-Known Member

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    That's nothing unusual, since most characters don't stumble upon those items. They are unique and were supposed to be encountered in quite special situations.

    N'Tala amulet:
    It's weared by Myrth, the elf in Stillwater who the location of Quintarra with you. The only way to obtain that object is by stealing it or taking it from his dead body.
    K'An-el amulet:
    It's weared by Fawn, the healing master in Quintarra. There are three ways to obtain this object: stealing it, taking it from her dead body or becoming a healing master, in which case, after training you, she gives you the amulet.
    The magic smiths in Tarant and Caladon have a seven times greater chance of having that sword in their stock than the wise women (70% compared to 10%). I never actually used it, though. It's parameters didn't seem to make it that unusual, or am I mistaken?
     
  10. Archmage Orintil

    Archmage Orintil New Member

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    Potions that restore fatigue and potions that cut it's use in half. Also, carry as many arcane staves as you safely can, using meatbags to carry yet more.
    I found that after my dwarf mage got to around level 18, being a magickal eunuch was nolonger an issue, especially after metagaming to Tulla and gaining mastery.
     
  11. Muro

    Muro Well-Known Member

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    I dissuade from metagaming, since it kills a part of the game. Arcane staves are hard to get and expensive once they appear, requiring 100 MA to work at their full power. However you can buy of mage's staves at magical stores, they there almost every day, they require moderate magical power for 100% efficiency, and when you have several of them, they restore mana quicker than you use it. I personally try not to abuse this mechanism, since it feels like cheating, but it's always there if you want to take advantage of it.
     
  12. TheDavisChanger

    TheDavisChanger Well-Known Member

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    I dissuade from general "How do I build my character?" threads for the very same reason. If players have specific questions about specific items or mechanics, that's a different matter. Otherwise, play the game and figure your build out yourself.

    This thread is exempt because by I expect that by default one cannot metagame a dwarven mage.
     
  13. Wire

    Wire New Member

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    Well, I can honestly say that this is a far better response than I thought I would get, so thanks for that!

    I've found the N'Tala amulet. Had to kill the unlucky bastard, as my mage fails at pickpocketing even with a fate point being used, for some reason.

    I'll be sure to try and find that Dark Helm once I feel confident I won't be butchered by the zombies in the castle.

    --

    The only metagaming I've done so far, aside from getting that amulet, is acquire Dog early on. I got him before I even went to Tarant.

    It may be cheap to metagame, but in this instance, I'm not above it.
     
  14. TheDavisChanger

    TheDavisChanger Well-Known Member

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    Metagaming is not for me. Not that it matters really, as long as one is enjoying oneself.

    Especially with a story-heavy game such as Arcanum, metagaming seems like it's just begging for spoilers. That would be game breaking in this case!

    That said, there has been some worthwhile hints dropped in this thread that have been general enough not to spoil anything.
     
  15. Archmage Orintil

    Archmage Orintil New Member

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    I was speaking of myself, not suggesting he do it. After playing the game through 100+ times, the only thing that kills it for me is the all too often crashes....and lack of toilets.
    The first few times I played the game, I never knew I could get Dog.
     
  16. TheDavisChanger

    TheDavisChanger Well-Known Member

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    Verily, if one is too slow on the draw, Dog becomes dog meat.
     
  17. DarkFool

    DarkFool Nemesis of the Ancients

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    Oh Hey! I get that! That's a Fallout Reference!
     
  18. Muro

    Muro Well-Known Member

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    Well that's a bizarre fail. With a fate point a cripple can steal a platemail of a guard without him noticing it. The only reason than comes to mind which could explain your problem is you having a pickpocketing follower who attempts to steal for you and fails because the fate point doesn't count for him.

    He dies too quickly if you would ask me. I always take my time when in a city. When I get to Ashbury I don't rush through town searching for dying dogs, I go all "Ow look palmtrees! Virgil, look, there's a flying lighbulb! Pretty!", so if not for the Internets, I would never new there was a Dog follower. I rarely even got across the dog corpse (it's not that on the way), and once I did I saw him, resurrected him and all I got was something around "Woof!". "The hell...?" I though and left the scene, with all my ignorance.
     
  19. DingDong09

    DingDong09 New Member

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    Yes I remember getting that dog back when I played the game just when it came out. I think the reason I saw the dog was because I was wandering around not knowing what to do. This time , after having not played for so long, I forgot about the dog and ended up finding it dead. It had been so long that I figured it was some bug or monster that ran into town until I read up on here that it was a follower and remembered that I once had the dog.
     
  20. Hawkthorne

    Hawkthorne New Member

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    The main thing that's cool about the Sword of Air is that it doesn't weigh very much if your magickal aptitude is high enough.

    I think it does 5-20 damage.
     
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