Changing called shot criticals?

Discussion in 'Modding and Scripting Support' started by evil cookies, Sep 12, 2009.

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  1. evil cookies

    evil cookies New Member

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    Is there any way to change the chances of scoring a critical hit while using called shot?

    Is it even possible?

    Any advice is appreciated!
     
  2. Anonymous

    Anonymous Guest

    It's hardcoded.

    Should be possible to hack it, but I haven't looked into that.
     
  3. evil cookies

    evil cookies New Member

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    I was *really* afraid you were going to say that. Any idea where I should start looking?
     
  4. Anonymous

    Anonymous Guest

    I assume you have some ASM knowledge.

    I'd start looking for a subroutine that checks the scan codes used for called shots. Scan codes are usually sent to a subroutine at 52b340, so I suggest you check calls and jumps leading to it.
     
  5. evil cookies

    evil cookies New Member

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    I'm a novice but this might be as good a time as any to improve my ASM skills...

    Eh, where exactly is "52b340"? I tried searching for it but couldn't find it? Or maybe it's not even in the Arcanum.exe file?
     
  6. Anonymous

    Anonymous Guest

    It's a memory address. What disassembler are you using?
     
  7. evil cookies

    evil cookies New Member

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    Oh, I thought you were using a hex editor.

    I've also downloaded the PEBrowsePro disassembler.
     
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