More starting location problems

Discussion in 'Modding and Scripting Support' started by Ogatai, Aug 30, 2004.

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  1. Ogatai

    Ogatai New Member

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    Okay I've done the whole starting location thingie but when I select the mod in the options menu the game just quits out of itself.
     
  2. Shadowbird

    Shadowbird New Member

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    It actually quits when you select the mod? Or when you select the mod and then start a new game?
     
  3. Blinky969

    Blinky969 Active Member

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    ......never seen that problem before.

    Are you certain everything is in the correct folders and file pathways? Are you sure you entered the starting point correctly, you would be surprise how often little typos escape you in scripting.

    A friend of mine scripts for Neverwinter Nights, a 2 instead of a 4 made it so that you couldn't get experience if your party level was above 23, and that no monsters rated as over level 20 would spawn, while the game goes up to level 40.
     
  4. Ogatai

    Ogatai New Member

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    It quits whn I select the mod and I go back to the main menu
     
  5. Sinbad

    Sinbad New Member

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    That generally means that you have a bad line in one of your mes, script or dialog files for your mod and it is crashing your game. I've seen it most often in mes files. The good news is that it is one of the files that is specific to your mod, not one of the ones for the game itself.
     
  6. Ogatai

    Ogatai New Member

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    Hmm I'm thinking it might have somethig to do with the start location map thingie. Next to the coordinates of your starting location it has the name START_MAP. I'm assuming that is the where you put the name of the map where you start the game. I changed that but I'm not sure if your even supposed to. Or if the map name has to be all capitals.
     
  7. Shadowbird

    Shadowbird New Member

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    Here's what you should have by default:
    Code:
    {5000}{ShopMap, 31, 29, Type: SHOPPING_MAP}
    {5001}{start, 2048, 2048, Type: START_MAP, WorldMap: 0}
    This is what you need to do:
    Code:
    {5000}{ShopMap, 31, 29, Type: SHOPPING_MAP}
    {5001}{<yourMapName>, <yourStartX>, <yourStartY>, Type: START_MAP, WorldMap: 0}
    <yourMapName> is the nanme of your map - case-sensitive - capital and small letters have to be EXACTLY as the map name (that's what I've read in tutorial, anyway, I haven't really tried un-matching cased names).
    <yourStartX> and <yourStartY> are the starting location coordinates.
    If it still crashes, zip/dat/rar your module and send to me, I'll go through the files and see if I can find the problem (PM me to get my e-mail).
     
  8. Ogatai

    Ogatai New Member

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