Yeah I'll try your ArtGen. It should work on tiles, as long as they have exactly 1 orientation. Here are some screenshots of art I made. People...
In the past few days I learned the basics of making 2D and 3D graphics. Now I have a question - how to save a tile in BMP format as an .art...
Artist bailed out :( I'm on my own now. Don't know if I can make it.
For now, volatile fields aren't used, since I found a workaround. Namely, Dispatcher.Invoke() has to be used when instantiating the...
> About the volatile qualifier, sure you may use it, but don't forget to access > the variable only through atomic functions (if something like...
> Could you please sometimes upload to the repository a compiled > version as well? I've noticed that you've uploaded the binaries in earlier...
Today I implemented beginnings of the map editor. - Stuffing Arcanum .art files into a WritableBitmap in WPF - Refreshing the preview window...
http://arma.misaki.pl/listing.php?repname=divided - websvn http://arma.misaki.pl/svn/divided/ - clone url Sorry about SVN, but TortoiseGit is...
After a long hiatus, yes. I found another guy who's interested in a single-player RPG that's like the golden age's nineties ones. Just...
I made some progress. http://img1.uploadscreenshot.com/images ... 8-orig.jpg http://img1.uploadscreenshot.com/images ... 9-orig.jpg There...
I'll have a bigger chunk when I code it to a game. Which I hope to accomplish today :) Plan to do the same for all directions, i.e. rotate it...
I'm gonna try some on my own. How does it look like now? http://img338.imageshack.us/img338/3498/unledmp.png
There are several tilesets making up the coast area: {8}{sw1/n 0} Shallow Water 1 {9}{sw2/s/n 4} /s Shallow Water 2 {10}{sw3/s/n 4} /s Shallow...
> calling class method is expensive operation by itself You mean prediction miss due to a virtual call or just a function call overhead? >...
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