I'm posting this here as a discussion rather than a full-blown plan. On January 28, 2009 The_Bob wrote: Arcanum main-game expansions do tend to do that. So why not change the set-up? Create a new game.... or..... convert the A:WIP hack from expansion to game-replacement. Friday morning, while I was idly bouncing a few ideas around, I had a thought hit me that refuses to die down: What if there was a second blimp crash survivor who was either buried so deeply inside the wreckage that he went unnoticed or was mistaken for dead? And – What if the main quest was the Half-Ogre conspiracy? What would a second adventure running concurrently with the original game be like? The set-up, being based on the idea above, would start the game 24 hours later. The second survivor has gotten to his or her feet and meets a possible companion. Virgil and the Living One have already left the scene and are on their way towards their destinies. They are out of the picture. The ring and the Dark Elf conspiracy doesn’t exist as far as you know. The Malochean Hand still has orders to leave no survivors but they are soon aware you’re not the primary target. When you get to Tarant, Arthur Tyron starts you on the path to solving the mystery of the half-ogres. The trail would include Half-Ogre Island and the fake newsman, of course. The new main quest would culminate in either the exposure of the Industrial Council, your buy-off, or your death. The potential problems with setting this up would be legion – beginning with stripping the original main quest from the game and rescripting the NPCs, to new situations that would allow for existing locations like the BMC, Qintarra, and Despair to be reused – or if they even should. Included in the headache list is, how many (and which ones) of the original side-quests get left in? I’d really like to discuss this.