Tim Cain article on RPG Codex

Discussion in 'News Comments' started by Saint_Proverbius, Nov 26, 2002.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. Saint_Proverbius

    Saint_Proverbius New Member

    Messages:
    559
    Likes Received:
    0
    Joined:
    May 5, 2001
    <A href="http://www.rpgcodex.com/">RPG Codex</a> has a nifty little <a href="http://www.rpgcodex.com/content.php?id=16">article/editorial</a> by none other than <b>Mr. Timothy D. Cain</b> covering CRPG design based on a Christmas theme. Here's a bit:<p><blockquote>One lesson is obvious: always steal the best things you can. Every CRPG designer "borrows" heavily from past works, especially features that have become popular and even expected in a game. Remember when auto-mapping wasn't a standard feature in a CRPG? Conversely, a designer should expect his good ideas eventually to appear in his competitor's games. Don't get upset at this. Imitation is the most sincere form of flattery. </blockquote><p>Minimaps are lovely things.<br>
     
Our Host!