Description: This is an English Multiplayer Coop Mod that piggybacks off of data in Arcanum Work In Progress 6.0 by rroyo, which can be found here (http://terra-arcanum.com/phpBB/viewtopic.php?t=14734). LAST UPDATED: 7/02/2010 CURR VERSION: v1.0 STATUS: On hold; Still attempting to get ZB to use his map merger program to merge the .mobs and .sec for me. Requires WIP 6.0: You COULD play it without WIP 6.0, but you might be missing art files, as well as script and dialogue files. Regular Arcanum script and diag files should still work, however. Requires Multiplayer: This mod will only work in an MP game. Any attempts to start it up in single player will result in a black screen. Download Link: www.mediafire.com/?wkl9676k0tij9sf Extract to (Arcanum\modules\) Optional Files Description: Townmap, music, and sounds have all been taken out to reduce .dat size. If you wish to have spoken dialogue sounds and townmaps, you'll need download those files from the optional links below then put them into Modules\ArcanumCoop\ and you should then be good to go. You will have to create that folder by hand. Optional File 1: -- link down -- Extract to: (modules\ArcanumCoop\sound\) Optional File 2: -- link down -- Extract to: (module\ArcanumCoop\sound\) Optional File 3: -- link down -- Extract to: (module\ArcanumCoop\) Test Screenshots: -- link down -- Modified scr, dlg files etc.: -- link down -- In-Game Usage: When you start the game, there should be a nearby chest filled with Gnomish Discombobulating Reconfigurators (Theta's idea for the name). Use this device once (by dragging it to the hand slot or quick slotting it) to start the playerShell script that handles input from the device, and then use it again to get a pop-up menu with options. Current Features: - Increment/Decrement Storyline: Add or subtract an integer from the "story state" game variable via the diag menu. - Manual Map#: X, Y input: Input a manual map number and x and y coord via a menu. - Pre-set WIP and Original Arcanum Positions: Teleport via a dialog menu to all the original (82 of them) Arcanum world map positions and the new WIP 6.0 locations (30 of them I think?) - Partial Campaign Progression: The main campaign is "progressionable" up to the Black Mountain Clan Mine. What I did was I copied down the essential NPC's info from their maps, and re-created them on the Main Arcanum map just outside their entry location. So the P-sychuler & Sons will appear in their topside building in Tarant, just behind the doors, bypassing the entire underground area. There is a way to combine maps, ZB/another Russian group did it with their standard Arcanum co-op module, however I've never gotten access to the program....this would, of course, fix the issue of not being able to go to maps not on the main map.