Ok, I have 2 questions about this mod. Note that I have not yet installed it. First, is it compatible with A:WIP? I really enjoy that mod and would prefer to keep using it. (Not that I'd stop using A:WIP, btw.) Offhand, I can't find anything in the documentation that indicates it is incompatible, but I'd like to be sure. Second, how does this mod compare to vanilla? I realize that it rebalances several things and makes sure to compensate so things are more balanced all around. The most significant thing it seems to do is balancing magic with tech (which, from what I can tell can both be unbalanced [read: more powerful] in vanilla depending on which you play and how you play). However, I'm wondering about the new spells...how do the new or reworked spells compare? Obviously several of them are better. (Identify is a good example. Why this wasn't in the game as a spell, instead of a ridiculously expensive scroll, I've no idea!) But do the spells in general feel more balanced with the tech things like grenades or tech weapons? Or does it feel more they're just tweaked to favor one side or the other?