I like playing solo. The game just isn't the same when you have to babysit NPCs. Also, it's forces you to have a self-sufficient character. I...
Funny you just mentioned Atari, since they had some mysterious part in NWN. And, although NWN is toted as such a big "mod" game, it really isn't....
My current character is kind of a tech gunslinger. He mainly focuses on using weapons, but also does explosives and gunsmithing. A fine revolver...
I wouldn't know, since I try not associate myself with crap like everquest. The only really new RPG with dual wield is NWN, and it's still a toss...
Yes, I guess part of what irritates me is the waiting aspects of Arcanum, where I am by no standards enjoying the game. In fallout after playing...
Nah, it takes dexterity AND separate dual wield melee and dual wield firearm skills. If people complain that they can't dual wield from the...
In the spirit of thread archaeology, here's one thing I've got to say: Dual Wield. Guns, swords, table legs, everything possible to use 2 at...
lack of *technology*
Right you are. But I'm not sure Arcanum made such a leap with gameplay and non-combat that they could transcend the lack of technology and...
I think more combat character animations are most important. If combat doesn't look cool it's not as much fun. A more in depth combat SYSTEM...
Graphics are somewhat important nonetheless. Personally, I put more stock in a game's animations then just the resolution of the textures and...
No you'll get flamed for saying most people just complain about graphics.
People always use the fun > realism excuse against any realism argument whatsoever. I just don't find Arcanum's level system nearly as fun as...
The thread never dies . . . . I guess that might make a difference. More entertaining animations would help too, but I don't like only...
True enough.
I think balance is important, personally.
It'd be a lot easier if Arcanum's "powerful" editor allowed that sort of thing :D
Then I'd have to make the guns shoot fast again. The turn-based mode makes guns worthless. In fact you fire more in RT before they close than...
I know about Otto's mod. It's nice, but from memory it's more of a balancing of what's already there with weapons instead of a revamp. Oh...
I've been thinking of going for a slightly more realistic implementation of firearms, but I'd like to have a vague idea of how possible it is...
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