Small puzzle in the Ancient Maze near Dernholm

Discussion in 'Arcanum Hints & Tips' started by malthaussen, Apr 4, 2008.

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  1. malthaussen

    malthaussen New Member

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    While mooching about in the Ancient Maze, I see there is a small square area that is completely enclosed by walls. There appears to be no window to climb through to get into it. Nevertheless, there is an unidentified sword on the ground inside. (Might be a random treasure, however).

    I've tried to get in there various ways. Conveyance, a spell I am finding to be near-useless, is no help. Body of Air doesn't let me float in, either. Is there a way in? Or was this something the devs just put in to annoy us?

    Playing with the last patch.

    -- Mal
     
  2. Spiffy

    Spiffy Member

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    This is a well known thing by Arcanum players. As far as I know, there is no way in. In the walkthrough on gamebanshee.com it says that there is a way in, but it doesn't say how. I personally think it was a thing put in just to annoy people :lol:
     
  3. Howard Stern

    Howard Stern Member

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    When I played without the WIP2 mod I couldn`t get the sword. After I installed the mod and went back to the maze I just clicked on the sword, my character walked up to it and picked it up. I forget what kind of sword it was. My character was tech who only used thrown weapons so I just sold it.
     
  4. Frigo

    Frigo Active Member

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    I believe the collision detection can fail at slower systems.
     
  5. rroyo

    rroyo Active Member

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    Someone want to try Spatial Distortion?

    And it is an Arcane Great Sword in the enclosure.
     
  6. Jazintha Piper

    Jazintha Piper Member

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    Really? I usually get cash. Or is it one of those randomly generated treasure things?
     
  7. malthaussen

    malthaussen New Member

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    Actually, as I indicated in the OP, I've already tried Spatial Distortion ("the Conveyance spell"), which is the obvious solution, and had no joy. This is not the only way in which my game is acting strange, but I have no idea why certain things are buggy.

    -- Mal
     
  8. Langolier

    Langolier Member

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    I think the sword was just put there to tease the player. Without mods I'm not aware of any way to get the sword.
     
  9. jfkoski

    jfkoski New Member

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    That's one of 3-5 areas that I edited on the big map with the World Editor to get into. There's another enclosure at some ruins (up north?) with a pile of gold. However, once you change the main map, it doesn't work right going back to those areas with a saved game.
     
  10. Vyenna

    Vyenna New Member

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    You can't spatial distort through walls, that's not your game acting strange. I'm pretty sure rroyo meant in his AWIP mod, though. He's obviously edited the spell to actually make it useful, although that takes away it's charming uselessness.
     
  11. rroyo

    rroyo Active Member

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    Actually, no I didn't mess with the spell.

    Whenever I was at the Ancient Maze or Kerlin's Altar, I either didn't have or neglected to try Spatial Distortion and that's why I was asking if anyone had tried it.
     
  12. Vyenna

    Vyenna New Member

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    Huh, strange. for some reason I thought you had quoted the guy talking about WIP2. That's why I thought you were talking about testing the spell in your mod. Oh well.
     
  13. rroyo

    rroyo Active Member

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    I'd opened up that section of wall a long time ago.

    In fact -

    Me: "For the first time in the game's history, the sword is now accessible."
    Vyenna: "Blasphamy, she cried!"
     
  14. DarkFool

    DarkFool Nemesis of the Ancients

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    I once played a half-ogre that would occasionally "hop" over walls. I believe it was possible in spots without windows, as well. Anyone tried it with a half-ogre?

    I searched the internet for a way to get over that fence, and most of the forums/walkthroughs I saw said don't bother none.
     
  15. zynklu

    zynklu New Member

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  16. Wolfsbane

    Wolfsbane Well-Known Member

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    The thread is more than a year old. The thread is dead. Why must you bother it with silly stuff like that?

    I think we'll let you go this time, mostly because you "only meant well" and "wanted to contribute" with some "relevant" stuff.

    Just don't do it again.
     
  17. Muro

    Muro Well-Known Member

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    I suggest an atonement in the form of explaining that "bug which moves char. few feets after loading game" thingy.
     
  18. Xiao_Caity

    Xiao_Caity New Member

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    Hello zynklu, welcome to House of Lords. I suggest you very very quickly skedaddle over to Arcanum Discussion and read the FAQ.
     
  19. Frigo

    Frigo Active Member

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    I forgive him, for uncovering one of the unsolved problems in Arcanum.


    I fukkin knew it is possible, but even now I still can't remember how I did it (a save/load game might have helped it though).
     
  20. Muro

    Muro Well-Known Member

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    Giving an official welcome to someone whose account is nearly two years old? I want a welcome too.
     
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