The List of Sounds

Index of Sounds
(1)   Critter Sounds   Sounds of all the Critters in Arcanum from Gorillas to Chickens and beyond.
(2) Interface Sounds   The Quest Completion sound, the Blessed and Cursed sounds and the sound of Books.
(3) Item Sounds   Slashing Swords and Daggers to Pistols as well as the sound of Coins.
(4) Melee Sounds   All the Sounds of Punching, Beating and Hitting that you could want!
(5) Miscellaneous Sounds   Everything from Chests to Steam Engines and Bank Robberies!
(6) Spell Sounds   The list of Sounds which are used for the Spells.

Behold Traveller... The full list of sounds used in Arcanum! Below are the lists of ALL the sounds that you can access using the script actions 'play sound (num)' and 'play sound (num) at (obj)'. Simply pick a sound from the list below, write down the corresponding number and then use that number as the '(num)' when you add the 'play sound (num)' action to your script.

If you're looking for a specific sound, try using your Internet Browsers 'find on this page' or 'search' function and type in the name of the sound you are looking for, Eg: 'force' or 'gun'.

Example Dialogue...
For your benefit, here is an example script and dialogue that will access some of these sounds:
{1}{Hello @pcname@! I am the Music Man. Using merely my own voice I am able to imitate the sound of almost anything! What would you like to hear?}{Hello @pcname@! I am the Music Man. Using merely my own voice I am able to imitate the sound of almost anything! What would you like to hear?}{}{}{}{}
{2}{Can you imitate a cow?}{}{5}{}{-2}{}
{3}{Make sownd liyke moo cow.}{}{-4}{}{-2}{}
{4}{Cluck like a chicken.}{}{5}{}{-5}{}
{5}{Kluck liyke chikken!}{}{-4}{}{-5}{}
{6}{I'm not sure, how about explosives?}{}{5}{}{-8}{}
{7}{Me not no, how 'bout a big bang?}{}{-4}{}{-8}{}
{8}{How about the sound of a spell?}{}{5}{}{-11}{}
{9}{Errr... Wat 'bout sownd of spell?}{}{-4}{}{-11}{}
{10}{E:}{}{1}{}{0}{}

// Cow Sound
{20}{Ahhhh... My favourite animal! [He moos like a cow]}{Ahhhh... My favourite animal! [He moos like a cow]}{}{}{}{}
{21}{I'd like to hear another sound...}{}{5}{}{60}{}
{22}{Me wunna heer 'nuther sound...}{}{-4}{}{60}{}
{23}{E:}{}{1}{}{0}{}

// Chicken Sound
{30}{So, the sound of a chicken interests you huh? Well, then. [He clucks like a chicken]}{So, the sound of a chicken interests you huh? Well, then. [He clucks like a chicken]}{}{}{}{}
{31}{I'd like to hear another sound...}{}{5}{}{60}{}
{32}{Me wunna heer 'nuther sound...}{}{-4}{}{60}{}
{33}{E:}{}{1}{}{0}{}

// Explosives Sound
{40}{How's this? [By some miracle, he makes the sound of a large explosion]}{How's this? [By some miracle, he makes the sound of a large explosion]}{}{}{}{}
{41}{I'd like to hear another sound...}{}{5}{}{60}{}
{42}{Me wunna heer 'nuther sound...}{}{-4}{}{60}{}
{43}{E:}{}{1}{}{0}{}

// Nightmare Sound
{50}{A bit of a Magick person are you? Well then! How about the sound of the Nightmare spell? [Somehow, he is able to make the sound of the Nightmare spell]}{A bit of a Magick person are you? Well then! How about the sound of the Nightmare spell? [Somehow, he is able to make the sound of the Nightmare spell]}{}{}{}{}
{51}{I'd like to hear another sound...}{}{5}{}{60}{}
{52}{Me wunna heer 'nuther sound...}{}{-4}{}{60}{}
{53}{E:}{}{1}{}{0}{}

{60}{So, what else you would like to hear?}{So, what else you would like to hear?}{}{}{}{}
{61}{Can you imitate a cow?}{}{5}{}{-2}{}
{62}{Make sownd liyke moo cow.}{}{-4}{}{-2}{}
{63}{Cluck like a chicken.}{}{5}{}{-5}{}
{64}{Kluck liyke chikken!}{}{-4}{}{-5}{}
{65}{I'm not sure, how about explosives?}{}{5}{}{-8}{}
{66}{Me not no, how 'bout a big bang?}{}{-4}{}{-8}{}
{67}{How about the sound of a spell?}{}{5}{}{-11}{}
{68}{Errr... Wat 'bout sownd of spell?}{}{-4}{}{-11}{}
{69}{E:}{}{1}{}{0}{}

Example Script...
Attach this script to the NPC's 'dialog' attachment point in WorldEd:
0. dialog 1
1. return and SKIP default
2. play sound 583
3. dialog 20
4. return and SKIP default
5. play sound 564
6. dialog 30
7. return and SKIP default
8. play sound 8808
9. dialog 40
10. return and SKIP default
11. play sound 16045
12. dialog 50
13. return and SKIP default

Example Explained...
Make sure that you save the dialogue and script files using the same name (eg: '00020MusicMan.dlg' and '00020MusicMan.scr'. You would then use the number '20' in the 'dialog' attachment point of the NPC). Now, let's say the PC (player character) wants to hear the sound of a chicken and so clicks on dialogue line '{4}{Cluck like a chicken.}{}{5}{}{-5}{}'. What happens is, the script is called at line '5' (according to the '-5' in the dialogue 'goto' field). Line 5 of the script '5. play sound 564' will then play sound number '564' which, according to the 'Critters' section of the list below, is the sound of a Chicken. The Chicken sound will be played and dialogue will continue at line 30. NOTE: You do not have to use dialogue to access the sounds. You can have a 'play sound (num)' in any script which might run for any reason (Eg: attached to a 'tile script' so that the sound plays when the PC walks over a certain tile). Dialogue merely provides the quickest and easiest example.





Arcanum Critter Sounds (snd_critter.mes)
Critter Sounds  |  Interface Sounds  |  Item Sounds  |  Melee Sounds  |  Miscellaneous Sounds  |  Spell Sounds

// Any set of sounds for a critter is based on race (for pc and npc) or
// monster type for monsters
// Critter numbers range from 10-2999, on mulitples of 10

// Human female
{10}{Human_Female_Criticallyhit.wav}	// critically hit
{11}{Human_Female_Dying.wav}	// dying
{12}{Human_Female_DyingGruesome.wav}	// dying_gruesome
{13}{}	// fidgetingHuman_Female_fidgeting.wav
{14}{}	// attackingHuman_Female_Attacking.wav
{15}{Human_Female_Alerted.wav}	// alerted
{16}{Human_Female_agitated.wav}	// agitated

// Human male
{20}{human_male_criticalhit.wav}	// critically hit
{21}{human_male_dying.wav}	// dying
{22}{human_male_dyinggruesome.wav}	// dying_gruesome
{23}{}	// fidgetinghuman_male_fidgeting.wav
{24}{}	// attackinghuman_male_attacking.wav
{25}{human_male_alerted.wav}	// alerted
{26}{human_male_agitated.wav}	// agitated

// Dwarf female (no such thing)
{30}{}	// critically hit
{31}{}	// dying
{32}{}	// dying_gruesome
{33}{}	// fidgeting
{34}{}	// attacking
{35}{}	// alerted
{36}{}	// agitated

// Dwarf male same as Human Male
{40}{human_male_criticalhit.wav}	// critically hit
{41}{human_male_dying.wav}	// dying
{42}{human_male_dyinggruesome.wav}	// dying_gruesome
{43}{}	// fidgetinghuman_male_fidgeting.wav
{44}{}	// attackinghuman_male_attacking.wav
{45}{human_male_alerted.wav}	// alerted
{46}{human_male_agitated.wav}	// agitated

// Elf female same as Human Female
{50}{Human_Female_Criticallyhit.wav}	// critically hit
{51}{Human_Female_Dying.wav}	// dying
{52}{Human_Female_DyingGruesome.wav}	// dying_gruesome
{53}{}	// fidgetingHuman_Female_fidgeting.wav
{54}{}	// attackingHuman_Female_Attacking.wav
{55}{Human_Female_Alerted.wav}	// alerted
{56}{Human_Female_agitated.wav}	// agitated

// Elf male same as Human Male
{60}{human_male_criticalhit.wav}	// critically hit
{61}{human_male_dying.wav}	// dying
{62}{human_male_dyinggruesome.wav}	// dying_gruesome
{63}{}	// fidgetinghuman_male_fidgeting.wav
{64}{}	// attackinghuman_male_attacking.wav
{65}{human_male_alerted.wav}	// alerted
{66}{human_male_agitated.wav}	// agitated

// Half Elf female same as Human Female
{70}{Human_Female_Criticallyhit.wav}	// critically hit
{71}{Human_Female_Dying.wav}	// dying
{72}{Human_Female_DyingGruesome.wav}	// dying_gruesome
{73}{}	// fidgetingHuman_Female_fidgeting.wav
{74}{}	// attackingHuman_Female_Attacking.wav
{75}{Human_Female_Alerted.wav}	// alerted
{76}{Human_Female_agitated.wav}	// agitated

// Half Elf male same as Human Male
{80}{human_male_criticalhit.wav}	// critically hit
{81}{human_male_dying.wav}	// dying
{82}{human_male_dyinggruesome.wav}	// dying_gruesome
{83}{}	// fidgetinghuman_male_fidgeting.wav
{84}{}	// attackinghuman_male_attacking.wav
{85}{human_male_alerted.wav}	// alerted
{86}{human_male_agitated.wav}	// agitated

// Gnome female same as Human Female
{90}{Human_Female_Criticallyhit.wav}	// critically hit
{91}{Human_Female_Dying.wav}	// dying
{92}{Human_Female_DyingGruesome.wav}	// dying_gruesome
{93}{}	// fidgetingHuman_Female_fidgeting.wav
{94}{}	// attackingHuman_Female_Attacking.wav
{95}{Human_Female_Alerted.wav}	// alerted
{96}{Human_Female_agitated.wav}	// agitated

// Gnome male
{100}{LittlePeople_male_criticalhit.wav}	// critically hit
{101}{LittlePeople_male_dying.wav}	// dying
{102}{LittlePeople_male_dyinggruesome.wav}	// dying_gruesome
{103}{}	// fidgetinghuman_male_fidgeting.wav
{104}{}	// attackinghuman_male_attacking.wav
{105}{LittlePeople_male_alerted.wav}	// alerted
{106}{LittlePeople_male_agitated.wav}	// agitated

// Halfling female same as Human Female
{110}{Human_Female_Criticallyhit.wav}	// critically hit
{111}{Human_Female_Dying.wav}	// dying
{112}{Human_Female_DyingGruesome.wav}	// dying_gruesome
{113}{}	// fidgetingHuman_Female_fidgeting.wav
{114}{}	// attackingHuman_Female_Attacking.wav
{115}{Human_Female_Alerted.wav}	// alerted
{116}{Human_Female_agitated.wav}	// agitated

// Halfling
{120}{LittlePeople_male_criticalhit.wav}	// critically hit
{121}{LittlePeople_male_dying.wav}	// dying
{122}{LittlePeople_male_dyinggruesome.wav}	// dying_gruesome
{123}{LittlePeople_male_fidgeting.wav}	// fidgeting
{124}{}	// attackinghuman_male_attacking.wav
{125}{LittlePeople_male_alerted.wav}	// alerted
{126}{LittlePeople_male_agitated.wav}	// agitated

// Half Orc female same as Human Female
{130}{Human_Female_Criticallyhit.wav}	// critically hit
{131}{Human_Female_Dying.wav}	// dying
{132}{Human_Female_DyingGruesome.wav}	// dying_gruesome
{133}{}	// fidgetingHuman_Female_fidgeting.wav
{134}{}	// attackingHuman_Female_Attacking.wav
{135}{Human_Female_Alerted.wav}	// alerted
{136}{Human_Female_agitated.wav}	// agitated

// Half Orc male same as Human Male
{140}{human_male_criticalhit.wav}	// critically hit
{141}{human_male_dying.wav}	// dying
{142}{human_male_dyinggruesome.wav}	// dying_gruesome
{143}{}	// fidgetinghuman_male_fidgeting.wav
{144}{}	// attackinghuman_male_attacking.wav
{145}{human_male_alerted.wav}	// alerted
{146}{human_male_agitated.wav}	// agitated

// Half Ogre female (no such thing)
{150}{}	// critically hit
{151}{}	// dying
{152}{}	// dying_gruesome
{153}{}	// fidgeting
{154}{}	// attacking
{155}{}	// alerted
{156}{}	// agitated

// Half Ogre male
{160}{HalfOgre_CriticalHit.wav}	// critically hit
{161}{HalfOgre_dying.wav}	// dying
{162}{HalfOgre_dyinggruesome.wav}	// dying_gruesome
{163}{}	// fidgetingHalfOgre_fidgeting.wav
{164}{}	// attackingHalfOgre_attacking.wav
{165}{HalfOgre_alerted.wav}	// alerted
{166}{HalfOgre_agitated.wav}	// agitated

// Dark Elf female same as Human Female
{170}{Human_Female_Criticallyhit.wav}	// critically hit
{171}{Human_Female_Dying.wav}	// dying
{172}{Human_Female_DyingGruesome.wav}	// dying_gruesome
{173}{}	// fidgetingHuman_Female_fidgeting.wav
{174}{}	// attackingHuman_Female_Attacking.wav
{175}{Human_Female_Alerted.wav}	// alerted
{176}{Human_Female_agitated.wav}	// agitated

// Dark Elf male same as Human Male
{180}{human_male_criticalhit.wav}	// critically hit
{181}{human_male_dying.wav}	// dying
{182}{human_male_dyinggruesome.wav}	// dying_gruesome
{183}{}	// fidgetinghuman_male_fidgeting.wav
{184}{}	// attackinghuman_male_attacking.wav
{185}{human_male_alerted.wav}	// alerted
{186}{human_male_agitated.wav}	// agitated

// Ogre female (no such thing)
{190}{}	// critically hit
{191}{}	// dying
{192}{}	// dying_gruesome
{193}{}	// fidgeting
{194}{}	// attacking
{195}{}	// alerted
{196}{}	// agitated

// Ogre male
{200}{Ogre_Critical Hit.wav}	// critically hit
{201}{Ogre_Dying.wav}	// dying
{202}{Ogre_DyingGruesome.wav}	// dying_gruesome
{203}{}	// fidgetingOgre_Fidgeting.wav
{204}{}	// attackingOgre_Attack.wav
{205}{Ogre_Alterted.wav}	// alerted
{206}{Ogre_Agitated.wav}	// agitated

// Orc female (no such thing)
{210}{}	// critically hit
{211}{}	// dying
{212}{}	// dying_gruesome
{213}{}	// fidgeting
{214}{}	// attacking
{215}{}	// alerted
{216}{}	// agitated

// Orc male
{220}{Orc_male_CriticalHit.wav}	// critically hit
{221}{Orc_male_Dying.wav}	// dying
{222}{Orc_male_DyingGruesome.wav}	// dying_gruesome
{223}{}	// fidgetingOrc_male_fidgeting.wav
{224}{}	// attackingOrc_male_Attack.wav
{225}{Orc_male_Alerted.wav}	// alerted
{226}{Orc_male_Agitated.wav}	// agitated

// Monsters -----------------------------------------------------

// Generic Test Monster
{250}{}	// critically hit works correctly
{251}{}	// dying works correctly
{252}{}	// dying_gruesome works correctly
{253}{}	// fidgeting works correctly accept it also plays durring attacks
{254}{}	// attacking works correctly
{255}{}	// alerted works correctly
{256}{}	// agitated DOES NOT WORK

//Aliling Wolf
{260}{ailing_wolf_hit.wav}	// critically hit ailing_wolf_hit.wav
{261}{ailing_wolf_die.wav}	// dying ailing_wolf_die.wav
{262}{ailing_wolf_die.wav}	// dying_gruesome 
{263}{AilingWolf_fidgeting.wav}	// fidgeting ailing_wolf_fidget.wav
{264}{AilingWolf_Attack.wav}	// attacking 
{265}{ailing_wolf_alert.wav}	// alerted 
{266}{AilingWolf_Agitated.wav}	// agitated 

//Timber Wolf
{270}{TimberWolf_CriticalHit.wav}	// critically hit
{271}{TimberWolf_Dying.wav}	// dying
{272}{TimberWolf_Dying.wav}	// dying_gruesome
{273}{Timberwolf_fidget.wav}	// fidgeting
{274}{TimberWolf_Attacking.wav}	// attacking
{275}{Timber_wolf_alert.wav}	// alerted fine
{276}{Timberwolf_agitated.wav}	// agitated Should sound like low growling

//Giant Rat
{280}{rat_criticalhit.wav}	// critically hit
{281}{rat_dying.wav}	// dying
{282}{rat_dyinggruesome.wav}	// dying_gruesome
{283}{rat_fidgeingt.wav}	// fidgeting
{284}{rat_attacking.wav}	// attacking
{285}{rat_alerted.wav}	// alerted
{286}{rat_agitated.wav}	// agitated

//Zombie
{290}{zombie_hit.wav}	// critically hit
{291}{zombie_die.wav}	// dying
{292}{zombie_die.wav}	// dying_gruesome
{293}{zombie_fidget.wav}	// fidgeting
{294}{zombie_attack.wav}	// attacking
{295}{zombie_alerted.wav}	// alerted
{296}{zombie_agitated.wav}	// agitated

//Lesser Deamon
{300}{Lesser_demon_hit.wav}	// critically hit
{301}{Lesser_demon_die.wav}	// dying
{302}{Lesser_demon_die.wav}	// dying_gruesome
{303}{Lesser_demon_fidget.wav}	// fidgeting
{304}{Lesser_demon_attack.wav}	// attacking
{305}{Lesser_demon_alerted.wav}	// alerted
{306}{Lesser_demon_agitated.wav}	// agitated

//Greater Deamon
{310}{greater_demon_hit.wav}	// critically hit
{311}{greater_demon_die.wav}	// dying
{312}{greater_demon_die.wav}	// dying_gruesome
{313}{greater_demon_fidget.wav}	// fidgeting
{314}{greater_demon_attack.wav}	// attacking
{315}{greater_demon_alerted.wav}	// alerted
{316}{greater_demon_agitated.wav}	// agitated

//Lych
{320}{Lich_hit.wav}	// critically hit
{321}{Lich_die.wav}	// dying
{322}{Lich_die.wav}	// dying_gruesome
{323}{Lich_fidget.wav}	// fidgeting
{324}{Lich_attack.wav}	// attacking
{325}{Lich_alerted.wav}	// alerted
{326}{Lich_agitated.wav}	// agitated

//Demi-Lych
{330}{demi-lich_hit.wav}	// critically hit
{331}{demi-lich_die.wav}	// dying
{332}{demi-lich_die.wav}	// dying_gruesome
{333}{demi-lich_fidget.wav}	// fidgeting
{334}{demi-lich_attack.wav}	// attacking
{335}{demi-lich_alert.wav}	// alerted
{336}{demi-lich_agitated.wav}	// agitated

//Death Knight
{340}{death_knight_hit.wav}	// critically hit
{341}{death_knight_die.wav}	// dying
{342}{death_knight_die.wav}	// dying_gruesome
{343}{death_knight_fidget.wav}	// fidgeting
{344}{death_knight_attack.wav}	// attacking
{345}{death_knight_alerted.wav}	// alerted
{346}{death_knight_agitated.wav}	// agitated

//Araya (Floating Jellyfish Creature)
{350}{araya_fidget.wav}	// critically hit
{351}{araya_fidget.wav}	// dying
{352}{araya_fidget.wav}	// dying_gruesome
{353}{araya_fidget.wav}	// fidgeting
{354}{araya_fidget.wav}	// attacking
{355}{araya_fidget.wav}	// alerted
{356}{araya_fidget.wav}	// agitated

//Hell Beast (Like the Gostbusters Gatekeeper and Key Master)
{360}{HellBeast_CriticalHit.wav}	// critically hit
{361}{HellBeast_Dying.wav}	// dying
{362}{HellBeast_Dying.wav}	// dying_gruesome
{363}{HellBeast_Fidgeting.wav}	// fidgeting
{364}{HellBeast_Attacking.wav}	// attacking
{365}{HellBeast_Alerted.wav}	// alerted
{366}{HellBeast_Agitated.wav}	// agitated

//Gor'wrath (Ape Deamon)
{370}{ape_demon_hit.wav}	// critically hit
{371}{ape_demon_die.wav}	// dying
{372}{ape_demon_die.wav}	// dying_gruesome
{373}{ape_demon_fidget.wav}	// fidgeting
{374}{ape_demon_attack.wav}	// attacking
{375}{ape_demon_alerted.wav}	// alerted
{376}{ape_demon_agitated.wav}	// agitated

//Kite
{380}{kite_hit.wav}	// critically hit
{381}{kite_die.wav}	// dying
{382}{kite_die.wav}	// dying_gruesome
{383}{kite_fidget.wav}	// fidgeting
{384}{kite_attack.wav}	// attacking
{385}{kite_alerted.wav}	// alerted
{386}{kite_agitated.wav}	// agitated

//Krag
{390}{Krag_criticalhit.wav}	// critically hit
{391}{Krag_die.wav}	// dying
{392}{Krag_die.wav}	// dying_gruesome
{393}{Krag_fidgeting.wav}	// fidgeting
{394}{Krag_attack.wav}	// attacking
{395}{Krag_alerted.wav}	// alerted
{396}{Krag_agitated.wav}	// agitated

//Ape
{400}{ape_hit.wav}	// critically hit
{401}{ape_die.wav}	// dying
{402}{ape_die.wav}	// dying_gruesome
{403}{ape_fidget.wav}	// fidgeting
{404}{ape_attack.wav}	// attacking
{405}{ape_alerted.wav}	// alerted
{406}{ape_agitated.wav}	// agitated

//Bear
{410}{bear_hit.wav}	// critically hit
{411}{bear_die.wav}	// dying
{412}{bear_die.wav}	// dying_gruesome
{413}{bear_fidget.wav}	// fidgeting
{414}{bear_attack.wav}	// attacking
{415}{bear_alerted.wav}	// alerted
{416}{bear_agitated.wav}	// agitated

//Big Cat (Lion, Tigger, etc.)
{420}{Cat_hit.wav}	// critically hit
{421}{Cat_die.wav}	// dying
{422}{Cat_die.wav}	// dying_gruesome
{423}{Cat_fidget.wav}	// fidgeting
{424}{Cat_attack.wav}	// attacking
{425}{Cat_alerted.wav}	// alerted
{426}{Cat_fidget.wav}	// agitated

//Wild Boar
{430}{Boar_hit.wav}	// critically hit
{431}{Boar_die.wav}	// dying
{432}{Boar_die.wav}	// dying_gruesome
{433}{Boar_fidget.wav}	// fidgeting
{434}{Boar_attack.wav}	// attacking
{435}{Boar_alerted.wav}	// alerted
{436}{Boar_agitated.wav}	// agitated

//Giant Spider
{440}{GiantSpider_CriticalHit.wav}	// critically hit
{441}{GiantSpider_Dying.wav}	// dying
{442}{GiantSpider_DyingGruesome.wav}	// dying_gruesome
{443}{GiantSpider_fidgeting.wav}	// fidgeting
{444}{GiantSpider_Attacking.wav}	// attacking
{445}{GiantSpider_Alerted.wav}	// alerted
{446}{GiantSpider_Agitated2.wav}	// agitated

//Small Spider
{450}{spider_hit.wav}	// critically hit
{451}{spider_die.wav}	// dying
{452}{spider_die.wav}	// dying_gruesome
{453}{spider_fidget.wav}	// fidgeting
{454}{spider_attack.wav}	// attacking
{455}{spider_alert.wav}	// alerted
{456}{spider_agitated.wav}	// agitated

//Spider Woman
{460}{SpiderWoman_CriticalHit.wav}	// critically hit
{461}{SpiderWoman_Dying.wav}	// dying
{462}{SpiderWoman_Dying.wav}	// dying_gruesome
{463}{SpiderWoman_Fidgeting.wav}	// fidgeting
{464}{SpiderWoman_Attacking.wav}	// attacking
{465}{SpiderWoman_Alerted.wav}	// alerted
{466}{SpiderWoman_Agitated.wav}	// agitated

//Air Elemental
{470}{air_hit.wav}	// critically hit
{471}{air_die.wav}	// dying
{472}{air_die.wav}	// dying_gruesome
{473}{air_fidget.wav}	// fidgeting
{474}{air_attack.wav}	// attacking
{475}{air_alert.wav}	// alerted
{476}{}	// agitated

//Earth Elemental
{480}{earth_hit.wav}	// critically hit
{481}{earth_die.wav}	// dying
{482}{earth_die.wav}	// dying_gruesome
{483}{earth_fidget.wav}	// fidgeting
{484}{earth_attack.wav}	// attacking
{485}{earth_alert.wav}	// alerted
{486}{earth_agitated.wav}	// agitated

//Fire Elemental
{490}{fire_hit.wav}	// critically hit
{491}{fire_die.wav}	// dying
{492}{fire_die.wav}	// dying_gruesome
{493}{fire_fidget.wav}	// fidgeting
{494}{fire_attack.wav}	// attacking
{495}{fire_alert.wav}	// alerted
{496}{}	// agitated

//Water Elemental
{500}{water_hit.wav}	// critically hit
{501}{water_die.wav}	// dying
{502}{water_die.wav}	// dying_gruesome
{503}{WaterElemental_fidget.wav}	// fidgeting
{504}{water_attack.wav}	// attacking
{505}{water_alert.wav}	// alerted
{506}{}	// agitated

//Lizard Men
{510}{lizard_hit.wav}	// critically hit
{511}{lizard_die.wav}	// dying
{512}{lizard_die.wav}	// dying_gruesome
{513}{lizard_fidget.wav}	// fidgeting
{514}{lizard_attack.wav}	// attacking
{515}{lizard_alerted.wav}	// alerted
{516}{lizard_agitated.wav}	// agitated

//Skeleton
{520}{skeleton_hit.wav}	// critically hit
{521}{skeleton_die.wav}	// dying
{522}{skeleton_die.wav}	// dying_gruesome
{523}{skeleton_fidget.wav}	// fidgeting
{524}{skeleton_attack.wav}	// attacking
{525}{skeleton_alert.wav}	// alerted
{526}{skeleton_agitated.wav}	// agitated

//Snake Men
{530}{SnakeMen_Critical Hit.wav}	// critically hit
{531}{Snakemen_Dying.wav}	// dying
{532}{SnakeMen_DyingGruesome.wav}	// dying_gruesome
{533}{snakemen_Fidgeting.wav}	// fidgeting
{534}{snakemen_Attacking.wav}	// attacking
{535}{snakemen_Alerted.wav}	// alerted
{536}{snakemen_Agitated.wav}	// agitated

//Mechanized Aracnid
{540}{MechSpider_CriticalHit.wav}	// critically hit
{541}{Mechanical_spider_die.wav}	// dying
{542}{Mechanical_spider_die.wav}	// dying_gruesome
{543}{MechSpider_Fidgeting.wav}	// fidgeting
{544}{Mechanical_spider_attack.wav}	// attacking
{545}{MechSpider_Alerted.wav}	// alerted
{546}{MechSpider_Agitated.wav}	// agitated

//Clockwerk Decoy
{550}{}	// critically hit
{551}{decoy_die.wav}	// dying
{552}{decoy_die.wav}	// dying_gruesome
{553}{}	// fidgeting
{554}{}	// attacking
{555}{}	// alerted
{556}{}	// agitated

//Chicken
{560}{Chicken_hit.wav}	// critically hit
{561}{Chicken_die.wav}	// dying
{562}{Chicken_die}	// dying_gruesome
{563}{Chicken_fidget}	// fidgeting
{564}{chicken2.wav}	// attacking
{565}{chicken4.wav}	// alerted
{566}{chicken4.wav}	// agitated

//Pig
{570}{pig_hit.wav}	// critically hit
{571}{pig_die.wav}	// dying
{572}{pig_die.wav}	// dying_gruesome
{573}{pig_fidget.wav}	// fidgeting
{574}{pig_fidget.wav}	// attacking
{575}{pig_fidget.wav}	// alerted
{576}{pig_fidget.wav}	// agitated

//Cow
{580}{Cow_hit.wav}	// critically hit
{581}{Cow_die.wav}	// dying
{582}{Cow_die.wav}	// dying_gruesome
{583}{Cow_fidget.wav}	// fidgeting
{584}{Cow_fidget.wav}	// attacking
{585}{Cow_fidget.wav}	// alerted
{586}{Cow_fidget.wav}	// agitated

//Sheep
{590}{Sheep_hit.wav}	// critically hit
{591}{Sheep_die.wav}	// dying
{592}{Sheep_die.wav}	// dying_gruesome
{593}{Sheep_fidget.wav}	// fidgeting
{594}{Sheep_fidget.wav}	// attacking
{595}{Sheep_fidget.wav}	// alerted
{596}{Sheep_fidget.wav}	// agitated

//Shambler (SwampThing)
{600}{Fleshy_Mass_CriticalHit.wav}	// critically hit
{601}{Fleshy_Mass_Dying.wav}	// dying
{602}{Fleshy_Mass_DyingGruesome.wav}	// dying_gruesome
{603}{Fleshy_Mass_Fidgeting.wav}	// fidgeting
{604}{Fleshy_Mass_Attacking.wav}	// attacking
{605}{Fleshy_Mass_Alerted.wav}	// alerted
{606}{Fleshy_Mass_Agitated.wav}	// agitated

//Goul (Ensanguine Soul)
{610}{Attack_Golum_CriticalHit.wav}	// critically hit
{611}{Attack_Golum_Dying.wav}	// dying
{612}{Attack_Golum_DyingGruesome.wav}	// dying_gruesome
{613}{Attack_Golum_Fidgeting.wav}	// fidgeting
{614}{Attack_Golum_Attacking.wav}	// attacking
{615}{Attack_Golum_Alerted.wav}	// alerted
{616}{Attack_Golum_Agitated.wav}	// agitated

// Footsteps -----------------------------------------------------

{2900}{footstep_armor1.wav}
{2901}{footstep_armor2.wav}
{2902}{footstep_armor3.wav}
{2903}{footstep_armor4.wav}
{2904}{footstep_dirt1.wav}
{2905}{footstep_dirt2.wav}
{2906}{footstep_dirt3.wav}
{2907}{footstep_dirt4.wav}
{2908}{footstep_dirt_chain1.wav}
{2909}{footstep_dirt_chain2.wav}
{2910}{footstep_dirt_chain3.wav}
{2911}{footstep_dirt_chain4.wav}
{2912}{footstep_sand1.wav}
{2913}{footstep_sand2.wav}
{2914}{footstep_sand3.wav}
{2915}{footstep_sand4.wav}
{2916}{footstep_snow1.wav}
{2917}{footstep_snow2.wav}
{2918}{footstep_snow3.wav}
{2919}{footstep_snow4.wav}
{2920}{footstep_stone1.wav}
{2921}{footstep_stone2.wav}
{2922}{footstep_stone3.wav}
{2923}{footstep_stone4.wav}
{2924}{footstep_stone_chain1.wav}
{2925}{footstep_stone_chain2.wav}
{2926}{footstep_stone_chain3.wav}
{2927}{footstep_stone_chain4.wav}
{2928}{footstep_water1.wav}
{2929}{footstep_water2.wav}
{2930}{footstep_water3.wav}
{2931}{footstep_water4.wav}
{2932}{footstep_wood1.wav}
{2933}{footstep_wood2.wav}
{2934}{footstep_wood3.wav}
{2935}{footstep_wood4.wav}
{2936}{footstep_wood_chain1.wav}
{2937}{footstep_wood_chain2.wav}
{2938}{footstep_wood_chain3.wav}
{2939}{footstep_wood_chain4.wav}




Arcanum Interface Sounds (snd_interface.mes)
Critter Sounds  |  Interface Sounds  |  Item Sounds  |  Melee Sounds  |  Miscellaneous Sounds  |  Spell Sounds

// Interface Sounds range from 3000-3999

{3000}{Button_Medium.wav}
{3001}{Button_Medium_Release.wav}
{3002}{Bless1.wav}
{3003}{cursed.wav}
{3004}{exclamation.wav}
{3005}{level_up.wav}
{3006}{poisoned.wav}
{3007}{item_drop.wav}
{3008}{book_open.wav}
{3009}{book_close.wav}
{3010}{book_page_turn.wav}
{3011}{book_switch.wav}
{3012}{Button_High.wav}
{3013}{Button_High_Release.wav}
{3014}{Button_Low.wav}
{3015}{Button_Low_Release.wav}
{3016}{Button_Metal.wav}
{3017}{Button_Metal_Release.wav}
{3018}{Com_Herbal.wav}
{3019}{Com_Chemistry.wav}
{3020}{Com_Electrical.wav}
{3021}{Com_Explosive.wav}
{3022}{Com_GunSmithy.wav}
{3023}{Com_GunSmithy.wav}
{3024}{Com_Smithy.wav}
{3025}{Com_Therapeutics.wav}
{3026}{MorphText_HOVER.wav}
{3027}{MorphText_CLICK.wav}
{3028}{QuestComplete.wav}




Arcanum Item Sounds (snd_item.mes)
Critter Sounds  |  Interface Sounds  |  Item Sounds  |  Melee Sounds  |  Miscellaneous Sounds  |  Spell Sounds

// Item sounds range 4000-5999
// * weapons only

// subtypes begin at multiples of 10 and are values of TIG_Art_Weapon in art.h (minus 2, since no_weapon and unarmed are not items)

// --- daggers start at 4000

{4000}{swish_thin.wav} //Use
{4001}{} //Busted
{4002}{} //Destroyed
{4003}{} //*Miss
{4004}{} //*Hit 1 (if empty default to weapon material to target material table.)
{4005}{} //*Hit 2 (if empty default to weapon material to target material table.)
{4006}{} //*Critical Hit (if empty default to weapon material to target material table.)
{4007}{} //*Out of ammo. If empty, play nothing

// --- one-handed swords start at 4010

{4010}{swish_medium.wav} //Use
{4011}{} //Busted
{4012}{} //Destroyed
{4013}{} //*Miss
{4014}{} //*Hit 1 (if empty default to weapon material to target material table.)
{4015}{} //*Hit 2 (if empty default to weapon material to target material table.)
{4016}{} //*Critical Hit (if empty default to weapon material to target material table.)
{4017}{} //*Out of ammo. If empty, play nothing

// --- axes start at 4020

// --- maces/hammers start at 4030

{4030}{swish_heavy.wav} //Use
{4031}{} //Busted
{4032}{} //Destroyed
{4033}{} //*Miss
{4034}{} //*Hit 1 (if empty default to weapon material to target material table.)
{4035}{} //*Hit 2 (if empty default to weapon material to target material table.)
{4036}{} //*Critical Hit (if empty default to weapon material to target material table.)
{4037}{} //*Out of ammo. If empty, play nothing

// --- pistols start at 40

{4040}{shoot_pistol.wav} //Use
{4041}{break_gun_small.wav} //Busted
{4042}{break_gun_small.wav} //Destroyed
{4043}{RICOCHET.wav} //*Miss
{4044}{} //*Hit 1 (if empty default to weapon material to target material table.)
{4045}{} //*Hit 2 (if empty default to weapon material to target material table.)
{4046}{} //*Critical Hit (if empty default to weapon material to target material table.)
{4047}{gun-out-of-ammo.wav} //*Out of ammo. If empty, play nothing

// --- two-handed swords start at 50

{4050}{swish_heavy.wav} //Use
{4051}{} //Busted
{4052}{} //Destroyed
{4053}{} //*Miss
{4054}{} //*Hit 1 (if empty default to weapon material to target material table.)
{4055}{} //*Hit 2 (if empty default to weapon material to target material table.)
{4056}{} //*Critical Hit (if empty default to weapon material to target material table.)
{4057}{} //*Out of ammo. If empty, play nothing

// --- bows start at 60

{4060}{shoot_bow.wav} //Use
{4061}{break_bow.wav} //Busted
{4062}{break_bow.wav} //Destroyed
{4063}{} //*Miss
{4064}{} //*Hit 1 (if empty default to weapon material to target material table.)
{4065}{} //*Hit 2 (if empty default to weapon material to target material table.)
{4066}{} //*Critical Hit (if empty default to weapon material to target material table.)
{4067}{} //*Out of ammo. If empty, play nothing

// --- rifles/hi tech guns start at 80

{4080}{shoot_rifle.wav} //Use
{4081}{break_gun_big.wav} //Busted
{4082}{break_gun_big.wav} //Destroyed
{4083}{RICOCHET.wav} //*Miss
{4084}{} //*Hit 1 (if empty default to weapon material to target material table.)
{4085}{} //*Hit 2 (if empty default to weapon material to target material table.)
{4086}{} //*Critical Hit (if empty default to weapon material to target material table.)
{4087}{gun-out-of-ammo.wav} //*Out of ammo. If empty, play nothing

// --- staffs start at 110

{4110}{swish_heavy.wav} //Use
{4111}{} //Busted
{4112}{} //Destroyed
{4113}{} //*Miss
{4114}{} //*Hit 1 (if empty default to weapon material to target material table.)
{4115}{} //*Hit 2 (if empty default to weapon material to target material table.)
{4116}{} //*Critical Hit (if empty default to weapon material to target material table.)
{4117}{} //*Out of ammo. If empty, play nothing

// Wolf Teeth???

{5060}{critter_wolf_miss.wav} //Use
{5061}{} //Busted
{5062}{} //Destroyed
{5063}{critter_wolf_miss.wav} //*Miss
{5064}{} //*Hit 1 (if empty default to weapon material to target material table.)
{5065}{} //*Hit 2 (if empty default to weapon material to target material table.)
{5066}{} //*Critical Hit (if empty default to weapon material to target material table.)
{5067}{} //*Out of ammo. If empty, play nothing

// Flame Thrower

{5070}{Spell_Elemental_Fire_Body_Up.Wav} //Use
{5071}{} //Busted
{5072}{} //Destroyed
{5073}{} //*Miss
{5074}{} //*Hit 1 (if empty default to weapon material to target material table.)
{5075}{} //*Hit 2 (if empty default to weapon material to target material table.)
{5076}{} //*Critical Hit (if empty default to weapon material to target material table.)
{5077}{} //*Out of ammo. If empty, play nothing

// Hushed Pistol

{5080}{shoot_pistol-hushed.Wav} //Use
{5081}{} //Busted
{5082}{} //Destroyed
{5083}{} //*Miss
{5084}{} //*Hit 1 (if empty default to weapon material to target material table.)
{5085}{} //*Hit 2 (if empty default to weapon material to target material table.)
{5086}{} //*Critical Hit (if empty default to weapon material to target material table.)
{5087}{} //*Out of ammo. If empty, play nothing


// General item sounds ------------------------------------

// Picking up sounds

{5950}{item_pick_up.wav} // flesh
{5951}{item_pick_up.wav} // light metal
{5952}{item_pick_up.wav} // heavy metal
{5953}{item_pick_up.wav} // stone
{5954}{item_pick_up.wav} // wood
{5955}{item_pick_up.wav} // glass
{5956}{item_pick_up.wav} // cloth
{5957}{item_pick_up.wav} // paper
{5958}{BagOfCoins.wav} // coins

// Dropping sounds

{5960}{item_drop.wav} // flesh
{5961}{item_drop.wav} // light metal
{5962}{item_drop.wav} // heavy metal
{5963}{item_drop.wav} // stone
{5964}{item_drop.wav} // wood
{5965}{item_drop.wav} // glass
{5966}{item_drop.wav} // cloth
{5967}{item_drop.wav} // paper
{5968}{BagOfCoins.wav} // coins




Arcanum Melee Sounds (snd_melee.mes)
Critter Sounds  |  Interface Sounds  |  Item Sounds  |  Melee Sounds  |  Miscellaneous Sounds  |  Spell Sounds

// Melee sounds range from 7000-8999

//PUNCHING HITS

***Punching a Person***
{7000}{temp-punchsound.wav}
{7001}{temp-punchsound-2.wav}
{7002}{temp-punchsound-critical.wav} // Critical

***Punching someone in Platemail***
{7003}{temp-punchsound.wav}
{7004}{temp-punchsound-2.wav}
{7005}{temp-punchsound-2.wav} // Critical

***Punching a Heavy Metal Door***
{7006}{melee-flesh-metal1.wav}
{7007}{melee-flesh-metal2.wav}
{7008}{melee-flesh-metal2.wav} // Critical

***Punching a Rock***
{7009}{melee-flesh-stone1.wav}
{7010}{melee-flesh-stone2.wav}
{7011}{melee-flesh-stone2.wav} // Critical

***Punching a Heavy Wooden Door***
{7012}{melee-flesh-wood1.wav}
{7013}{melee-flesh-wood2.wav}
{7014}{melee-flesh-wood2.wav} // Critical



// SMALL SWORD HITS

***Small Sword Hacking a Person***
{7020}{melee-metal(light)-flesh1.wav}
{7021}{melee-metal(light)-flesh2.wav}
{7022}{melee-metal(light)-flesh2.wav} // Critical

***Small Sword Hacking someone in Platemail***
{7023}{melee-metal(light)-flesh1.wav}
{7024}{melee-metal(light)-flesh2.wav}
{7025}{melee-metal(light)-flesh2.wav} // Critical

***Small Sword Hacking a Heavy Metal Door***
{7026}{melee-metal(light)-metal1.wav}
{7027}{melee-metal(light)-metal2.wav}
{7028}{melee-metal(light)-metal2.wav} // Critical

***Small Sword Hacking a Rock***
{7029}{melee-metal(light)-stone1.wav}
{7030}{melee-metal(light)-stone2.wav}
{7031}{melee-metal(light)-stone2.wav} // Critical

***Small Sword Hacking a Heavy Wooden Door***
{7032}{melee-metal(light)-wood1.wav}
{7033}{melee-metal(light)-wood2.wav}
{7034}{melee-metal(light)-wood2.wav} // Critical



//BATTLE AXE HITS

***Battle Axe Chopping a Person***
{7040}{melee-metal-flesh1.wav}
{7041}{melee-metal-flesh2.wav}
{7042}{melee-metal-flesh2.wav} // Critical

***Battle Axe Chopping someone in Platemail***
{7043}{melee-metal-flesh1.wav}
{7044}{melee-metal-flesh2.wav}
{7045}{melee-metal-flesh2.wav} // Critical

***Battle Axe Chopping a Heavy Metal Door***
{7046}{melee-metal-metal1.wav}
{7047}{melee-metal-metal2.wav}
{7048}{melee-metal-metal2.wav} // Critical

***Battle Axe Chopping a Rock***
{7049}{melee-metal-stone1.wav}
{7050}{melee-metal-stone2.wav}
{7051}{melee-metal-stone2.wav} // Critical

***Battle Axe Chopping a Heavy Wooden Door***
{7052}{melee-metal-wood1.wav}
{7053}{melee-metal-wood2.wav}
{7054}{melee-metal-wood2.wav} // Critical



// STONE HITS (not used maybe, so we copied wood sounds)

***Battle Axe Chopping a Person***
{7060}{melee-wood-flesh1.wav}
{7061}{melee-wood-flesh2.wav}
{7062}{melee-wood-flesh2.wav} // Critical

***Battle Axe Chopping someone in Platemail***
{7063}{melee-wood-flesh1.wav}
{7064}{melee-wood-flesh2.wav}
{7065}{melee-wood-flesh2.wav} // Critical

***Battle Axe Chopping a Heavy Metal Door***
{7066}{melee-wood-metal1.wav}
{7067}{melee-wood-metal2.wav}
{7068}{melee-wood-metal2.wav} // Critical

***Battle Axe Chopping a Rock***
{7069}{melee-wood-stone1.wav}
{7070}{melee-wood-stone2.wav}
{7071}{melee-wood-stone2.wav} // Critical

***Battle Axe Chopping a Heavy Wooden Door***
{7072}{melee-wood-wood1.wav}
{7073}{melee-wood-wood2.wav}
{7074}{melee-wood-wood2.wav} // Critical


//HEAVY WOODEN CLUB AND STAFF HITS

***Battle Axe Chopping a Person***
{7080}{melee-wood-flesh1.wav}
{7081}{melee-wood-flesh2.wav}
{7082}{melee-wood-flesh2.wav} // Critical

***Battle Axe Chopping someone in Platemail***
{7083}{melee-wood-flesh1.wav}
{7084}{melee-wood-flesh2.wav}
{7085}{melee-wood-flesh2.wav} // Critical

***Battle Axe Chopping a Heavy Metal Door***
{7086}{melee-wood-metal1.wav}
{7087}{melee-wood-metal2.wav}
{7088}{melee-wood-metal2.wav} // Critical

***Battle Axe Chopping a Rock***
{7089}{melee-wood-stone1.wav}
{7090}{melee-wood-stone2.wav}
{7091}{melee-wood-stone2.wav} // Critical

***Battle Axe Chopping a Heavy Wooden Door***
{7092}{melee-wood-wood1.wav}
{7093}{melee-wood-wood2.wav}
{7094}{melee-wood-wood2.wav} // Critical




Arcanum Miscellaneous Sounds (snd_misc.mes)
Critter Sounds  |  Interface Sounds  |  Item Sounds  |  Melee Sounds  |  Miscellaneous Sounds  |  Spell Sounds

// Misc Sounds range from 8000 to 8999

// Container sounds
General Chest
{8000}{chest_wooden_open.wav}	// open
{8001}{chest_wooden_close.wav}	// close
{8002}{chest_wooden_locked.wav}	// cannot open locked

Special Chest
{8005}{chest_metal_open.wav}	// open
{8006}{chest_metal_close.wav}	// close
{8007}{chest_metal_locked.wav}	// cannot open locked

Tech Crate
{8010}{barrel_wood_open.wav}	// open
{8011}{barrel_wood_close.wav}	// close
{8012}{}	// cannot open locked

Barrel
{8015}{barrel_wood_open.wav}	// open
{8016}{barrel_wood_close.wav}	// close
{8017}{}			// cannot open locked

Trash Can
{8020}{barrel_metal_open.wav}	// open
{8021}{barrel_metal_close.wav}	// close
{8022}{}			// cannot open locked

Dead Body/Plant
{8025}{dead_body.wav}	// open
{8026}{dead_body.wav}	// close
{8027}{}			// cannot open locked

Tech Metal
{8030}{barrel_metal_open.wav}	// open
{8031}{barrel_metal_close.wav}	// close
{8032}{}			// cannot open locked

Good Alter
{8035}{dead_body.wav}	// open
{8036}{dead_body.wav}	// close
{8037}{}			// cannot open locked

Neutral Alter
{8040}{dead_body.wav}	// open
{8041}{dead_body.wav}	// close
{8042}{}			// cannot open locked

Evil Alter
{8045}{dead_body.wav}	// open
{8046}{dead_body.wav}	// close
{8047}{}			// cannot open locked

// Door sounds
{8050}{metal_portcullis_open.wav}	// open
{8051}{metal_portcullis_close.wav}	// close
{8052}{metal_portcullis_locked.wav}	// cannot open locked

{8055}{metal_gate_open.wav}	// open
{8056}{metal_gate_close.wav}	// close
{8057}{metal_gate_locked.wav}	// cannot open locked

{8060}{door_wooden_light_open.wav}	// open
{8061}{door_wooden_light_close.wav}	// close
{8062}{door_wooden_light_locked.wav}	// cannot open locked

{8065}{door_wooden_heavy_open.wav}	// open
{8066}{door_wooden_heavy_close.wav}	// close
{8067}{door_wooden_heavy_locked.wav}	// cannot open locked

{8070}{door_stone_open.wav}	// open
{8071}{door_stone_close.wav}	// close
{8072}{door_stone_locked.wav}	// cannot open locked

{8075}{door_metal_open.wav}	// open
{8076}{door_metal_close.wav}	// close
{8077}{door_metal_locked.wav}	// cannot open locked

// Window sounds
{8100}{window_open.wav}		// open
{8101}{window_close.wav}	// close
{8102}{window_locked.wav}	// cannot open locked

{8105}{shutter_metal_open.wav}	// open
{8106}{shutter_metal_close.wav}	// close
{8107}{shutter_metal_locked.wav}// cannot open locked

{8110}{shutter_wood_open.wav}	// open
{8111}{shutter_wood_close.wav}	// close
{8112}{shutter_wood_locked.wav}	// cannot open locked

// Misc sounds for any object
{8500}{}	// busting
{8501}{}	// destroying
{8502}{campfire.wav}	// animating

{8503}{bankrobbery.wav}	// busting
{8504}{}	// destroying
{8505}{}	// animating

{8506}{EngineExplosion.wav}	// busting
{8507}{EngineExplosion.wav}	// destroying
{8508}{SteamEngine.wav}	// animating

{8509}{}	// busting
{8510}{}	// destroying
{8511}{electriclights.wav}	// animating

{8512}{}	// busting
{8513}{}	// destroying
{8514}{GutterSounds.wav}	// animating

{8515}{}	// busting
{8516}{}	// destroying
{8517}{ManholeHiss.wav}	// animating

{8518}{}	// busting
{8519}{}	// destroying
{8520}{OceanSurf.wav}	// animating

{8521}{}	// busting
{8522}{}	// destroying
{8523}{dynamite_lit.wav}	// animating

{8524}{EngineExplosion.wav}	// busting
{8525}{}	// destroying
{8526}{}	// animating

Pup Ambience
{8527}{} // busting
{8528}{} // destroying
{8529}{pub_busy.wav} // animating

Torches
{8530}{} // busting
{8531}{} // destroying
{8532}{smallfire.wav} // animating

Lanterns
{8533}{} // busting
{8534}{} // destroying
{8535}{Lantern.wav} // animating

Pit Fighting Sound
{8536}{} // busting
{8537}{} // destroying
{8538}{PitFight_Loop.wav} // animating

//Scripted Sounds starts at 8800
{8800}{gear1.wav}//Iron Clan Gear1
{8801}{gear2.wav}//Iron Clan Gear2
{8802}{gear3.wav}//Iron Clan Gear3
{8803}{CurseSound.wav}//Cursed Sound
{8804}{prepare-to-join-us.wav}
{8805}{FG-equip.WAV}
{8806}{Conveyance-rock-move.wav}
{8807}{Remove_curse.wav}
{8808}{Explosives-GenericBoom.wav}
{8809}{CurseSound.wav}// Ship Travel Fade Sound
{8810}{CurseSound.wav}// Train Travel Fade Sound
{8811}{shoot_pistol-hushed.wav}// Hushed Pistol Fire
{8812}{Lightning.wav}
{8813}{Spell_Elemental_Fire_Body_Up.Wav} // Flame Thrower Fire
{8814}{Camera-Click.wav} // Camera Click
{8815}{Multi-Player-Join.wav} // Multi-Player Join
{8816}{FG-enterCombat.wav} 
{8817}{idontcarewhohewas.wav} 
{8818}{You sacrificed your lives.wav} 
{8819}{sheep3.wav}
{8820}{Kerg-Death-hit.wav}
{8821}{Kerg-Gust-hit.wav}
{8822}{Kerg-Shield-hit.wav}
{8823}{Kerg-Shield-start.wav}
{8824}{Kerg-Unconceal.wav}
{8825}{Kerg-Cast.wav}
{8826}{PitFight_Loop.wav}
{8827}{Bronwycks-Hit.wav}
{8828}{Bronwycks-Cast.wav}
{8829}{Trap-Springer.wav}




Arcanum Spell Sounds (snd_spell.mes)
Critter Sounds  |  Interface Sounds  |  Item Sounds  |  Melee Sounds  |  Miscellaneous Sounds  |  Spell Sounds

//9000-29999 Spell Casting


//Conveyance

{9000}{spell_conveyance.wav} //Casting Success
{9001}{} //Casting Failure

	//Unseen Force
	{9010}{spell_conveyance_short.wav}  //Casting Success
	{9011}{}  //Casting Failure
	{9012}{}  //
	{9013}{}  //Secondary Casting
	{9014}{Spell_Conveyance_Force_Projectile.wav}  //Projectile
	{9015}{Spell_Conveyance_Force.wav}  //Destination
	{9016}{}  //Secondary Destination Sustained 
	{9017}{}  //Hits on Shields 
	{9018}{}  //Spell Off 
	{9019}{}

	//Unlocking Cantrip

	{9020}{spell_conveyance.wav}  //Casting Success
	{9021}{}  //Casting Failure
	{9022}{}  //
	{9023}{}  //Secondary Casting
	{9024}{}  //Projectile
	{9025}{Spell_Conveyance_Unlock.wav}  //Destination
	{9026}{}  //Secondary Destination Sustained
	{9027}{}  //Hits on Shields 
	{9028}{}  //Spell Off 
	{9029}{}

	//Shadow Shift

	{9030}{spell_conveyance.wav}  //Casting Success
	{9031}{}  //Casting Failure
	{9032}{}  //
	{9033}{}  //Secondary Casting
	{9034}{}  //Projectile
	{9035}{Spell_Conveyance_Shift.wav}  //Destination (was CLXDTH1.WAV)
	{9036}{}  //Secondary Destination Sustained
	{9037}{}  //Hits on Shields 
	{9038}{}  //Spell Off 
	{9039}{}

	//Spatial Distortion

	{9040}{spell_conveyance.wav}  //Casting Success
	{9041}{}  //Casting Failure
	{9042}{}  //
	{9043}{}  //Secondary Casting
	{9044}{}  //Projectile
	{9045}{Spell_Conveyance_Spacial_Distortion.wav}  //Destination
	{9046}{}  //Secondary Destination Sustained
	{9047}{}  //Hits on Shields 
	{9048}{}  //Spell Off 
	{9049}{}

	//Teleportation

	{9050}{spell_conveyance.wav}  //Casting Success
	{9051}{}  //Casting Failure
	{9052}{}  //
	{9053}{Spell_Conveyance_Teleport_Secondary_Casting.wav}  //Secondary Casting
	{9054}{}  //Projectile
	{9055}{Spell_Conveyance_Teleport.wav}  //Destination
	{9056}{}  //Secondary Destination Sustained
	{9057}{}  //Hits on Shields 
	{9058}{}  //Spell Off 
	{9059}{}

//Divination

{10000}{spell_divination.wav} //Casting Success
{10001}{} //Casting Failure

	//Sense Magic

      {10010}{spell_divination.wav} //Casting Success
	{10011}{}  //Casting Failure
	{10012}{}  //
	{10013}{}  //Secondary Casting
	{10014}{}  //Projectile
	{10015}{}  //Destination
	{10016}{}  //Secondary Destination Sustained
	{10017}{}  //Hits on Shields 
	{10018}{}  //Spell Off 
	{10019}{}

	//Sense Alignment

	{10020}{spell_divination.wav} //Casting Success
	{10021}{}  //Casting Failure
	{10022}{}  //
	{10023}{}  //Secondary Casting
	{10024}{}  //Projectile
	{10025}{}  //Destination
	{10026}{}  //Secondary Destination Sustained
	{10027}{}  //Hits on Shields 
	{10028}{}  //Spell Off 
	{10029}{}

	//Read Aura

	{10030}{spell_divination.wav} //Casting Success
	{10031}{}  //Casting Failure
	{10032}{}  //
	{10033}{}  //Secondary Casting
	{10034}{}  //Projectile
	{10035}{Spell_Divination_Read_Aura.wav}  //Destination
	{10036}{}  //Secondary Destination Sustained
	{10037}{}  //Hits on Shields 
	{10038}{}  //Spell Off 
	{10039}{}

	//Sense Invisible

	{10040}{spell_divination.wav} //Casting Success
	{10041}{}  //Casting Failure
	{10042}{}  //
	{10043}{}  //Secondary Casting
	{10044}{}  //Projectile
	{10045}{}  //Destination
	{10046}{}  //Secondary Destination Sustained
	{10047}{}  //Hits on Shields 
	{10048}{}  //Spell Off 
	{10049}{}

	//Divine Magic

	{10050}{spell_divination.wav} //Casting Success
	{10051}{}  //Casting Failure
	{10052}{}  //
	{10053}{}  //Secondary Casting
	{10054}{}  //Projectile
	{10055}{Spell_Divination_Divine_Magick.wav}  //Destination
	{10056}{}  //Secondary Destination Sustained
	{10057}{}  //Hits on Shields 
	{10058}{}  //Spell Off 
	{10059}{}

//Elemental (Air)

{11000}{spell_elemental_air.wav} //Casting Success
{11001}{} //Casting Failure

	// Vitality of Air

	{11010}{spell_elemental_air.wav} //Casting Success
	{11011}{}  //Casting Failure
	{11012}{}  //
	{11013}{}  //Secondary Casting
	{11014}{}  //Projectile
	{11015}{Spell_Elemental_Air_Vitality.wav}  //Destination
	{11016}{}  //Secondary Destination Sustained
	{11017}{}  //Hits on Shields 
	{11018}{}  //Spell Off 
	{11019}{}

	//Poison Vapours

	{11020}{Spell_Elemental_Air_Short.wav} //Casting Success
	{11021}{}  //Casting Failure
	{11022}{}  //
	{11023}{}  //Secondary Casting
	{11024}{}  //Projectile
	{11025}{Spell_Elemental_Air_Poison.wav}  //Destination
	{11026}{}  //Secondary Destination Sustained
	{11027}{}  //Hits on Shields 
	{11028}{Spell_Elemental_Air_Poison.wav}  //Spell Off 
	{11029}{}

	//Call Winds

	{11030}{Spell_Elemental_Air_Short.wav} //Casting Success
	{11031}{}  //Casting Failure
	{11032}{}  //
	{11033}{}  //Secondary Casting
	{11034}{}  //Projectile
	{11035}{Spell_Elemental_Air_Body_Of_Air.wav}  //Destination
	{11036}{}  //Secondary Destination Sustained
	{11037}{}  //Hits on Shields 
	{11038}{}  //Spell Off 
	{11039}{}

	//Body of Air

	{11040}{spell_elemental_air.wav} //Casting Success
	{11041}{}  //Casting Failure
	{11042}{}  //
	{11043}{}  //Secondary Casting
	{11044}{}  //Projectile
	{11045}{Spell_Elemental_Air_Call_Elemental.wav}  //Destination
	{11046}{}  //Secondary Destination Sustained
	{11047}{}  //Hits on Shields 
	{11048}{Spell_Elemental_Air_Call_Elemental.wav}  //Spell Off 
	{11049}{}

	//Call Air Elemental

	{11050}{spell_elemental_air.wav} //Casting Success
	{11051}{}  //Casting Failure
	{11052}{}  //
	{11053}{}  //Secondary Casting
	{11054}{}  //Projectile
	{11055}{Spell_Elemental_Air_Call_Elemental.wav}  //Destination
	{11056}{}  //Secondary Destination Sustained
	{11057}{}  //Hits on Shields 
	{11058}{Spell_Elemental_Air_Call_Elemental.wav}  //Spell Off 
	{11059}{}

//Elemental (Earth)

{12000}{spell_elemental_earth.wav} //Casting Success
{12001}{} //Casting Failure

	//Strength of Earth

	{12010}{spell_elemental_earth.wav} //Casting Success
	{12011}{}  //Casting Failure
	{12012}{}  //
	{12013}{}  //Secondary Casting
	{12014}{}  //Projectile
	{12015}{Spell_Elemental_Earth_Strength.wav}  //Destination
	{12016}{}  //Secondary Destination Sustained
	{12017}{}  //Hits on Shields 
	{12018}{}  //Spell Off 
	{12019}{}

	//Stone Throw

	{12020}{spell_elemental_earth.wav} //Casting Success
	{12021}{}  //Casting Failure
	{12022}{}  //
	{12023}{}  //Secondary Casting
	{12024}{Spell_Elemental_Earth_Throw.wav}  //Projectile
	{12025}{Spell_Elemental_Earth_Throw_Impact.wav}  //Destination
	{12026}{}  //Secondary Destination Sustained
	{12027}{}  //Hits on Shields 
	{12028}{}  //Spell Off 
	{12029}{}

	// Wall of Stone

	{12030}{spell_elemental_earth.wav} //Casting Success
	{12031}{}  //Casting Failure
	{12032}{}  //
	{12033}{}  //Secondary Casting
	{12034}{}  //Projectile
	{12035}{Spell_Elemental_Earth_Wall_Up.wav}  //Destination
	{12036}{}  //Secondary Destination Sustained
	{12037}{}  //Hits on Shields 
	{12038}{Spell_Elemental_Earth_Wall_Down.wav}  //Spell Off 
	{12039}{}

	//Body of Stone

	{12040}{spell_elemental_earth.wav} //Casting Success
	{12041}{}  //Casting Failure
	{12042}{}  //
	{12043}{}  //Secondary Casting
	{12044}{}  //Projectile
	{12045}{Spell_Elemental_Earth_Body.wav}  //Destination
	{12046}{}  //Secondary Destination Sustained
	{12047}{}  //Hits on Shields 
	{12048}{Spell_Elemental_Earth_Body_Away.wav}  //Spell Off 
	{12049}{}

	//Call Earth Elemental

	{12050}{spell_elemental_earth.wav} //Casting Success
	{12051}{}  //Casting Failure
	{12052}{}  //
	{12053}{}  //Secondary Casting
	{12054}{}  //Projectile
	{12055}{Spell_Elemental_Earth_Body.wav}  //Destination
	{12056}{}  //Secondary Destination Sustained
	{12057}{}  //Hits on Shields 
	{12058}{Spell_Elemental_Earth_Body_Away.wav}  //Spell Off 
	{12059}{}


//Elemental (Fire)

{13000}{spell_elemental_fire.wav} //Casting Success
{13001}{} //Casting Failure

	//Agility of Fire

	{13010}{spell_elemental_fire.wav} //Casting Success
	{13011}{}  //Casting Failure
	{13012}{}  //
	{13013}{}  //Secondary Casting
	{13014}{}  //Projectile
	{13015}{Spell_Elemental_Fire_Agility.wav}  //Destination
	{13016}{}  //Secondary Destination Sustained
	{13017}{}  //Hits on Shields 
	{13018}{}  //Spell Off 
	{13019}{}

	//Wall of Fire

	{13020}{spell_elemental_fire.wav} //Casting Success
	{13021}{}  //Casting Failure
	{13022}{}  //
	{13023}{}  //Secondary Casting
	{13024}{}  //Projectile
	{13025}{Spell_Elemental_Fire_Wall_Up.wav}  //Destination
	{13026}{}  //Secondary Destination Sustained
	{13027}{}  //Hits on Shields 
	{13028}{Spell_Elemental_Fire_Wall_Down.wav}  //Spell Off 
	{13029}{}

	//Fireflash

	{13030}{spell_elemental_fire.wav} //Casting Success
	{13031}{}  //Casting Failure
	{13032}{}  //
	{13033}{}  //Secondary Casting
	{13034}{Spell_Elemental_Fire_Fireflash.wav}  //Projectile
	{13035}{Spell_Elemental_Fire_Fireflash_Impact.wav}  //Destination
	{13036}{}  //Secondary Destination Sustained
	{13037}{}  //Hits on Shields 
	{13038}{}  //Spell Off 
	{13039}{}

	//Body of Fire

	{13040}{spell_elemental_fire.wav} //Casting Success
	{13041}{}  //Casting Failure
	{13042}{}  //
	{13043}{}  //Secondary Casting
	{13044}{}  //Projectile
	{13045}{Spell_Elemental_Fire_Body_Up.wav}  //Destination
	{13046}{}  //Secondary Destination Sustained
	{13047}{}  //Hits on Shields 
	{13048}{Spell_Elemental_Fire_Body_Away.wav}  //Spell Off 
	{13049}{}

	//Call Fire Elemental

	{13050}{spell_elemental_fire.wav} //Casting Success
	{13051}{}  //Casting Failure
	{13052}{}  //
	{13053}{}  //Secondary Casting
	{13054}{}  //Projectile
	{13055}{Spell_Elemental_Fire_Body_Up.wav}  //Destination
	{13056}{}  //Secondary Destination Sustained
	{13057}{}  //Hits on Shields 
	{13058}{Spell_Elemental_Fire_Body_Away.wav}  //Spell Off 
	{13059}{}

//Elemental (Water)

{14000}{spell_elemental_water.wav} //Casting Success
{14001}{} //Casting Failure

	//Purity of Water

	{14010}{spell_elemental_water.wav} //Casting Success
	{14011}{}  //Casting Failure
	{14012}{}  //
	{14013}{}  //Secondary Casting
	{14014}{}  //Projectile
	{14015}{Spell_Elemental_Water_Purity.wav}  //Destination
	{14016}{}  //Secondary Destination Sustained
	{14017}{}  //Hits on Shields 
	{14018}{}  //Spell Off 
	{14019}{}

	//Call Fog

	{14020}{spell_elemental_water.wav} //Casting Success
	{14021}{}  //Casting Failure
	{14022}{}  //
	{14023}{}  //Secondary Casting
	{14024}{}  //Projectile
	{14025}{Spell_Elemental_Water_Fog.wav}  //Destination
	{14026}{}  //Secondary Destination Sustained
	{14027}{}  //Hits on Shields 
	{14028}{Spell_Elemental_Water_Fog.wav}  //Spell Off 
	{14029}{}

	//Squall of Ice

	{14030}{spell_elemental_water.wav} //Casting Success
	{14031}{}  //Casting Failure
	{14032}{}  //
	{14033}{}  //Secondary Casting
	{14034}{}  //Projectile
	{14035}{Spell_Elemental_Water_Ice_Up.wav}  //Destination
	{14036}{}  //Secondary Destination Sustained
	{14037}{}  //Hits on Shields 
	{14038}{Spell_Elemental_Water_Ice_Down.wav}  //Spell Off 
	{14039}{}

	//Body of Water

	{14040}{spell_elemental_water.wav} //Casting Success
	{14041}{}  //Casting Failure
	{14042}{}  //
	{14043}{}  //Secondary Casting
	{14044}{}  //Projectile
	{14045}{Spell_Elemental_Water_Body_Up.wav}  //Destination
	{14046}{}  //Secondary Destination Sustained
	{14047}{}  //Hits on Shields 
	{14048}{Spell_Elemental_Water_Body_Down.wav}  //Spell Off 
	{14049}{}

	//Call Water Elemental

	{14050}{spell_elemental_water.wav} //Casting Success
	{14051}{}  //Casting Failure
	{14052}{}  //
	{14053}{}  //Secondary Casting
	{14054}{}  //Projectile
	{14055}{Spell_Elemental_Water_Body_Up.wav}  //Destination
	{14056}{}  //Secondary Destination Sustained
	{14057}{}  //Hits on Shields 
	{14058}{Spell_Elemental_Water_Body_Down.wav}  //Spell Off 
	{14059}{}

//Force

{15000}{spell_force.wav} //Casting Success
{15001}{} //Casting Failure

	//Shield of Protection

	{15010}{spell_force_jolt.wav}  //Casting Success
	{15011}{}  //Casting Failure
	{15012}{}  //
	{15013}{}  //Secondary Casting
	{15014}{}  //Projectile
	{15015}{spell_force.wav}  //Destination
	{15016}{}  //Sustained
	{15017}{}  //Hits on Shields
	{15018}{Spell_Force_Shield_Down.wav} //Spell Going Away (Shield off)
	{15019}{}

	//Jolt

	{15020}{spell_force_jolt.wav}  //Casting Success
	{15021}{}  //Casting Failure
	{15022}{}  //
	{15023}{}  //Secondary Casting
	{15024}{}  //Projectile
	{15025}{}  //Destination
	{15026}{}  //Secondary Destination Sustained
	{15027}{}  //Hits on Shields
	{15028}{}  //Spell Off   //Spell Off
	{15029}{}

	//Wall of Force

	{15030}{spell_force_jolt.wav}  //Casting Success
	{15031}{}  //Casting Failure
	{15032}{}  //
	{15033}{}  //Secondary Casting
	{15034}{}  //Projectile
	{15035}{Spell_Force_Wall_Up.wav}  //Destination
	{15036}{}  //Secondary Destination Sustained
	{15037}{}  //Hits on Shields 
	{15038}{Spell_Force_Wall_Down.wav}  //Spell Off 
	{15039}{}

	//Bolt of Lightning

	{15040}{spell_force_jolt.wav}  //Casting Success
	{15041}{}  //Casting Failure
	{15042}{}  //
	{15043}{}  //Secondary Casting
	{15044}{Spell_Force_Lightning.wav}  //Projectile
	{15045}{Spell_Force_Lightning_Impact.wav}  //Destination
	{15046}{}  //Secondary Destination Sustained
	{15047}{}  //Hits on Shields 
	{15048}{}  //Spell Off 
	{15049}{}

	//Disintegrate

	{15050}{Spell_Force_Jolt_Big.wav}  //Casting Success
	{15051}{}  //Casting Failure
	{15052}{}  //
	{15053}{}  //Secondary Casting
	{15054}{Spell_Force_Disintegrate.wav}  //Projectile
	{15055}{Spell_Force_Disintegrate_Impact.wav}  //Destination
	{15056}{}  //Secondary Destination Sustained
	{15057}{}  //Hits on Shields 
	{15058}{}  //Spell Off 
	{15059}{}

//Mental

{16000}{spell_mental.wav} //Casting Success
{16001}{} //Casting Failure

	//Charm

	{16010}{spell_mental.wav}  //Casting Success
	{16011}{}  //Casting Failure
	{16012}{}  //
	{16013}{}  //Secondary Casting
	{16014}{}  //Projectile
	{16015}{spell_mental_charm.wav}  //Destination
	{16016}{}  //Secondary Destination Sustained
	{16017}{}  //Hits on Shields 
	{16018}{}  //Spell Off 
	{16019}{}

	//Stun

	{16020}{spell_mental_short.wav}  //Casting Success
	{16021}{}  //Casting Failure
	{16022}{}  //
	{16023}{}  //Secondary Casting
	{16024}{}  //Projectile
	{16025}{spell_mental_stun.wav}  //Destination
	{16026}{}  //Secondary Destination Sustained
	{16027}{}  //Hits on Shields 
	{16028}{}  //Spell Off 
	{16029}{}

	//Stupefy

	{16030}{spell_mental_short.wav}  //Casting Success
	{16031}{}  //Casting Failure
	{16032}{}  //
	{16033}{}  //Secondary Casting
	{16034}{}  //Projectile
	{16035}{spell_mental_stupefy.wav}  //Destination
	{16036}{}  //Secondary Destination Sustained
	{16037}{}  //Hits on Shields 
	{16038}{}  //Spell Off 
	{16039}{}

	//Nightmare

	{16040}{spell_mental.wav}  //Casting Success
	{16041}{}  //Casting Failure
	{16042}{}  //
	{16043}{}  //Secondary Casting
	{16044}{}  //Projectile
	{16045}{spell_mental_nightmare.wav}  //Destination
	{16046}{}  //Secondary Destination Sustained
	{16047}{}  //Hits on Shields 
	{16048}{}  //Spell Off 
	{16049}{}

	//Dominate Will

	{16050}{spell_mental.wav}  //Casting Success
	{16051}{}  //Casting Failure
	{16052}{}  //
	{16053}{}  //Secondary Casting
	{16054}{}  //Projectile
	{16055}{spell_mental_dominate_will.wav}  //Destination
	{16056}{}  //Secondary Destination Sustained
	{16057}{}  //Hits on Shields 
	{16058}{}  //Spell Off 
	{16059}{}

//Meta

{17000}{spell_meta.wav} //Casting Success
{17001}{} //Casting Failure

	//Resist Magic

	{17010}{spell_meta.wav} //Casting Success
	{17011}{}  //Casting Failure
	{17012}{}  //
	{17013}{}  //Secondary Casting
	{17014}{}  //Projectile
	{17015}{spell_meta_resist_up.wav}  //Destination
	{17016}{}  //Secondary Destination Sustained
	{17017}{}  //Hits on Shields 
	{17018}{spell_meta_resist_down.wav}  //Spell Off 
	{17019}{}

	//Disperse Magic

	{17020}{spell_meta.wav} //Casting Success
	{17021}{}  //Casting Failure
	{17022}{}  //
	{17023}{}  //Secondary Casting
	{17024}{}  //Projectile
	{17025}{spell_meta_disperse_magic.wav}  //Destination
	{17026}{}  //Secondary Destination Sustained
	{17027}{}  //Hits on Shields 
	{17028}{}  //Spell Off 
	{17029}{}

	//Dweomer Shield

	{17030}{spell_meta.wav} //Casting Success
	{17031}{}  //Casting Failure
	{17032}{}  //
	{17033}{}  //Secondary Casting
	{17034}{}  //Projectile
	{17035}{spell_meta_shield_up.wav}  //Destination
	{17036}{}  //Secondary Destination Sustained
	{17037}{}  //Hits on Shields 
	{17038}{spell_meta_shield_down.wav}  //Spell Off 
	{17039}{}

	//Bonds of Force

	{17040}{spell_meta.wav} //Casting Success
	{17041}{}  //Casting Failure
	{17042}{}  //
	{17043}{}  //Secondary Casting
	{17044}{}  //Projectile
	{17045}{spell_meta_resist_magick_up.wav}  //Destination
	{17046}{}  //Secondary Destination Sustained
	{17047}{}  //Hits on Shields 
	{17048}{spell_meta_resist_magick_down.wav}  //Spell Off 
	{17049}{}

	//Reflection Shield

	{17050}{spell_meta.wav} //Casting Success
	{17051}{}  //Casting Failure
	{17052}{}  //
	{17053}{}  //Secondary Casting
	{17054}{}  //Projectile
	{17055}{spell_meta_reflection_up.wav}  //Destination
	{17056}{}  //Secondary Destination Sustained
	{17057}{}  //Hits on Shields 
	{17058}{spell_meta_reflection_down.wav}  //Spell Off 
	{17059}{}

//Morph

{18000}{spell_morph.wav} //Casting Success
{18001}{} //Casting Failure

	//Hardened Hands

	{18010}{spell_morph.wav} //Casting Success
	{18011}{}  //Casting Failure
	{18012}{}  //
	{18013}{}  //Secondary Casting
	{18014}{}  //Projectile
	{18015}{}  //Destination
	{18016}{}  //Secondary Destination Sustained
	{18017}{}  //Hits on Shields 
	{18018}{}  //Spell Off 
	{18019}{}

	//Weaken

	{18020}{spell_morph.wav} //Casting Success
	{18021}{}  //Casting Failure
	{18022}{}  //
	{18023}{}  //Secondary Casting
	{18024}{}  //Projectile
	{18025}{spell_morph_weaken.wav}  //Destination
	{18026}{}  //Secondary Destination Sustained
	{18027}{}  //Hits on Shields 
	{18028}{spell_morph_unweaken.wav}  //Spell Off 
	{18029}{}

	//Flesh to Stone

	{18030}{spell_morph.wav} //Casting Success
	{18031}{}  //Casting Failure
	{18032}{}  //
	{18033}{}  //Secondary Casting
	{18034}{}  //Projectile
	{18035}{spell_morph_stone.wav}  //Destination
	{18036}{}  //Secondary Destination Sustained
	{18037}{}  //Hits on Shields 
	{18038}{}  //Spell Off 
	{18039}{}

	//Shrink

	{18040}{spell_morph.wav} //Casting Success
	{18041}{}  //Casting Failure
	{18042}{}  //
	{18043}{}  //Secondary Casting
	{18044}{}  //Projectile
	{18045}{spell_morph_shrink.wav}  //Destination
	{18046}{}  //Secondary Destination Sustained
	{18047}{}  //Hits on Shields 
	{18048}{spell_morph_unshrink.wav}  //Spell Off 
	{18049}{}

	//Polymorph Other

	{18050}{spell_morph.wav} //Casting Success
	{18051}{}  //Casting Failure
	{18052}{}  //
	{18053}{}  //Secondary Casting
	{18054}{}  //Projectile
	{18055}{spell_morph_sheep.wav}  //Destination
	{18056}{}  //Secondary Destination Sustained
	{18057}{}  //Hits on Shields 
	{18058}{spell_morph_sheep_B_gone.wav}  //Spell Off 
	{18059}{}

//Nature

{19000}{spell_nature.wav} //Casting Success
{19001}{} //Casting Failure

	//Entangle

	{19010}{spell_nature_short.wav} //Casting Success
	{19011}{}  //Casting Failure
	{19012}{}  //
	{19013}{}  //Secondary Casting
	{19014}{}  //Projectile
	{19015}{spell_nature_entangle.wav}  //Destination
	{19016}{}  //Secondary Destination Sustained
	{19017}{}  //Hits on Shields 
	{19018}{spell_nature_unentangle.wav}  //Spell Off 
	{19019}{}

	//Charm Beast

	{19020}{spell_nature.wav} //Casting Success
	{19021}{}  //Casting Failure
	{19022}{}  //
	{19023}{}  //Secondary Casting
	{19024}{}  //Projectile
	{19025}{spell_nature_charm.wav}  //Destination
	{19026}{}  //Secondary Destination Sustained
	{19027}{}  //Hits on Shields 
	{19028}{}  //Spell Off 
	{19029}{}

	//Control Beast

	{19030}{spell_nature.wav} //Casting Success
	{19031}{}  //Casting Failure
	{19032}{}  //
	{19033}{}  //Secondary Casting
	{19034}{}  //Projectile
	{19035}{spell_nature_control.wav}  //Destination
	{19036}{}  //Secondary Destination Sustained
	{19037}{}  //Hits on Shields 
	{19038}{spell_nature_uncharm.wav}  //Spell Off 
	{19039}{}

	//Regenerate

	{19040}{spell_nature.wav} //Casting Success
	{19041}{}  //Casting Failure
	{19042}{}  //
	{19043}{}  //Secondary Casting
	{19044}{}  //Projectile
	{19045}{}  //Destination
	{19046}{}  //Secondary Destination Sustained
	{19047}{}  //Hits on Shields 
	{19048}{}  //Spell Off 
	{19049}{}

	//Succor Beast

	{19050}{spell_nature.wav} //Casting Success
	{19051}{}  //Casting Failure
	{19052}{}  //
	{19053}{}  //Secondary Casting
	{19054}{}  //Projectile
	{19055}{spell_nature_succor.wav}  //Destination
	{19056}{}  //Secondary Destination Sustained
	{19057}{}  //Hits on Shields 
	{19058}{spell_nature_succor.wav}  //Spell Off 
	{19059}{}

//Necromantic (evil)

{20000}{spell_necromantic_evil.wav} //Casting Success
{20001}{} //Casting Failure

	//Harm

	{20010}{spell_necromantic_evil_shorter.wav} //Casting Success
	{20011}{}  //Casting Failure
	{20012}{}  //
	{20013}{}  //Secondary Casting
	{20014}{}  //Projectile
	{20015}{spell_necromantic_evil_harm.wav}  //Destination
	{20016}{}  //Secondary Destination Sustained
	{20017}{}  //Hits on Shields 
	{20018}{}  //Spell Off 
	{20019}{}

	//Poison

	{20020}{spell_necromantic_evil_shorter.wav} //Casting Success
	{20021}{}  //Casting Failure
	{20022}{}  //
	{20023}{}  //Secondary Casting
	{20024}{}  //Projectile
	{20025}{spell_necromantic_evil_poison.wav}  //Destination
	{20026}{}  //Secondary Destination Sustained
	{20027}{}  //Hits on Shields 
	{20028}{}  //Spell Off 
	{20029}{}

	//Conjure Spirit

	{20030}{spell_necromantic_evil.wav} //Casting Success
	{20031}{}  //Casting Failure
	{20032}{}  //
	{20033}{}  //Secondary Casting
	{20034}{}  //Projectile
	{20035}{spell_necromantic_evil_conjure.wav}  //Destination
	{20036}{}  //Secondary Destination Sustained
	{20037}{}  //Hits on Shields 
	{20038}{spell_necromantic_evil_conjure.wav}  //Spell Off 
	{20039}{}

	//Create Undead

	{20040}{spell_necromantic_evil.wav} //Casting Success
	{20041}{}  //Casting Failure
	{20042}{}  //
	{20043}{}  //Secondary Casting
	{20044}{}  //Projectile
	{20045}{spell_necromantic_evil_undead.wav}  //Destination
	{20046}{}  //Secondary Destination Sustained
	{20047}{}  //Hits on Shields 
	{20048}{spell_necromantic_evil_undead.wav}  //Spell Off 
	{20049}{}

	// Quench Life

	{20050}{spell_necromantic_evil.wav} //Casting Success
	{20051}{}  //Casting Failure
	{20052}{}  //
	{20053}{}  //Secondary Casting
	{20054}{}  //Projectile
	{20055}{spell_necromantic_evil_quench_life.wav}  //Destination
	{20056}{}  //Secondary Destination Sustained
	{20057}{}  //Hits on Shields 
	{20058}{}  //Spell Off 
	{20059}{}

//Necromantic (good)

{21000}{spell_necromantic_good.wav} //Casting Success
{21001}{} //Casting Failure

	//Minor Healing

	{21010}{spell_necromantic_good_short.wav} //Casting Success
	{21011}{}  //Casting Failure
	{21012}{}  //
	{21013}{}  //Secondary Casting
	{21014}{}  //Projectile
	{21015}{spell_necromantic_good_minor_healing.wav} //Destination
	{21016}{}  //Secondary Destination Sustained
	{21017}{}  //Hits on Shields 
	{21018}{}  //Spell Off 
	{21019}{}

	//Halt Poison

	{21020}{spell_necromantic_good_short.wav} //Casting Success
	{21021}{}  //Casting Failure
	{21022}{}  //
	{21023}{}  //Secondary Casting
	{21024}{}  //Projectile
	{21025}{spell_necromantic_good_unpoison.wav}  //Destination
	{21026}{}  //Secondary Destination Sustained
	{21027}{}  //Hits on Shields 
	{21028}{}  //Spell Off 
	{21029}{}

	//Major Healing

	{21030}{spell_necromantic_good.wav} //Casting Success
	{21031}{}  //Casting Failure
	{21032}{}  //
	{21033}{}  //Secondary Casting
	{21034}{}  //Projectile
	{21035}{spell_necromantic_good_major_healing.wav} //Destination
	{21036}{}  //Secondary Destination Sustained
	{21037}{}  //Hits on Shields 
	{21038}{}  //Spell Off 
	{21039}{}

	//Full Healing

	{21040}{spell_necromantic_good.wav} //Casting Success
	{21041}{}  //Casting Failure
	{21042}{}  //
	{21043}{}  //Secondary Casting
	{21044}{}  //Projectile
	{21045}{spell_necromantic_good_full_healing.wav} //Destination
	{21046}{}  //Secondary Destination Sustained
	{21047}{}  //Hits on Shields 
	{21048}{}  //Spell Off 
	{21049}{}

	// Ressurrect

	{21050}{spell_necromantic_good.wav} //Casting Success
	{21051}{}  //Casting Failure
	{21052}{}  //
	{21053}{}  //Secondary Casting
	{21054}{}  //Projectile
	{21055}{spell_necromantic_good_resurrect.wav}  //Destination
	{21056}{cursed.wav}  //Secondary Destination Sustained
	{21057}{}  //Hits on Shields 
	{21058}{}  //Spell Off 
	{21059}{}

//Phantasm

{22000}{spell_phantasm.wav} //Casting Success
{22001}{} //Casting Failure

	//Illuminate

	{22010}{spell_phantasm.wav}  //Casting Success
	{22011}{}  //Casting Failure
	{22012}{}  //
	{22013}{}  //Secondary Casting
	{22014}{}  //Projectile
	{22015}{spell_phantasm_illuminate.wav}  //Destination
	{22016}{}  //Secondary Destination Sustained
	{22017}{}  //Hits on Shields 
	{22018}{}  //Spell Off 
	{22019}{}

	//Enshroud

	{22020}{spell_phantasm.wav}  //Casting Success
	{22021}{}  //Casting Failure
	{22022}{}  //
	{22023}{}  //Secondary Casting
	{22024}{}  //Projectile
	{22025}{}  //Destination
	{22026}{}  //Secondary Destination Sustained
	{22027}{}  //Hits on Shields 
	{22028}{}  //Spell Off 
	{22029}{}

	//Blur Sight

	{22030}{spell_phantasm.wav}  //Casting Success
	{22031}{}  //Casting Failure
	{22032}{}  //
	{22033}{}  //Secondary Casting
	{22034}{}  //Projectile
	{22035}{}  //Destination
	{22036}{}  //Secondary Destination Sustained
	{22037}{}  //Hits on Shields 
	{22038}{}  //Spell Off 
	{22039}{}

	//Phantasmal Fiend

	{22040}{spell_phantasm.wav}  //Casting Success
	{22041}{}  //Casting Failure
	{22042}{}  //
	{22043}{}  //Secondary Casting
	{22044}{}  //Projectile
	{22045}{spell_phantasm_fiend.wav}  //Destination
	{22046}{}  //Secondary Destination Sustained
	{22047}{}  //Hits on Shields 
	{22048}{spell_phantasm_fiend.wav}  //Spell Off 
	{22049}{}

	// Invisibility

	{22050}{spell_phantasm.wav}  //Casting Success
	{22051}{}  //Casting Failure
	{22052}{}  //
	{22053}{}  //Secondary Casting
	{22054}{}  //Projectile
	{22055}{spell_phantasm_invisbility.wav}  //Destination
	{22056}{}  //Secondary Destination Sustained
	{22057}{}  //Hits on Shields 
	{22058}{spell_phantasm_invisbility_off.wav}  //Spell Off 
	{22059}{}

//Summoning

{23000}{spell_summoning.wav} //Casting Success
{23001}{} //Casting Failure

	//Plague of Insects

	{23010}{spell_summoning_short.wav} //Casting Success
	{23011}{}  //Casting Failure
	{23012}{}  //
	{23013}{}  //Secondary Casting
	{23014}{}  //Projectile
	{23015}{spell_summoning_insects.wav}  //Destination
	{23016}{}  //Secondary Destination Sustained
	{23017}{}  //Hits on Shields 
	{23018}{spell_summoning_insects.wav}  //Spell Off 
	{23019}{}

	//Orcish Champion

	{23020}{spell_summoning.wav} //Casting Success
	{23021}{}  //Casting Failure
	{23022}{}  //
	{23023}{}  //Secondary Casting
	{23024}{}  //Projectile
	{23025}{spell_summoning_monster.wav}  //Destination
	{23026}{}  //Secondary Destination Sustained
	{23027}{}  //Hits on Shields 
	{23028}{spell_summoning_monster.wav}  //Spell Off 
	{23029}{}

	//Guardian Ogre

	{23030}{spell_summoning.wav} //Casting Success
	{23031}{}  //Casting Failure
	{23032}{}  //
	{23033}{}  //Secondary Casting
	{23034}{}  //Projectile
	{23035}{spell_summoning_ogre.wav}  //Destination
	{23036}{}  //Secondary Destination Sustained
	{23037}{}  //Hits on Shields 
	{23038}{spell_summoning_ogre.wav}  //Spell Off 
	{23039}{}

	//Hellgate

	{23040}{spell_summoning.wav} //Casting Success
	{23041}{}  //Casting Failure
	{23042}{}  //
	{23043}{}  //Secondary Casting
	{23044}{}  //Projectile
	{23045}{spell_summoning_hellgate.wav}  //Destination
	{23046}{}  //Secondary Destination Sustained
	{23047}{}  //Hits on Shields 
	{23048}{spell_summoning_hellgate.wav}  //Spell Off 
	{23049}{}

	// Familiar

	{23050}{spell_summoning.wav} //Casting Success
	{23051}{}  //Casting Failure
	{23052}{}  //
	{23053}{}  //Secondary Casting
	{23054}{}  //Projectile
	{23055}{spell_summoning_familiar.wav}  //Destination
	{23056}{}  //Secondary Destination Sustained
	{23057}{}  //Hits on Shields 
	{23058}{spell_summoning_familiar.wav}  //Spell Off 
	{23059}{}

//Temporal

{24000}{} //Casting Success
{24001}{} //Casting Failure

	//Magelock

	{24010}{spell_temporal.wav} //Casting Success
	{24011}{}  //Casting Failure
	{24012}{}  //
	{24013}{}  //Secondary Casting
	{24014}{}  //Projectile
	{24015}{spell_temporal_magelock.wav}  //Destination
	{24016}{}  //Secondary Destination Sustained
	{24017}{}  //Hits on Shields 
	{24018}{}  //Spell Off 
	{24019}{}

	//Congeal Time

	{24020}{spell_temporal.wav} //Casting Success
	{24021}{}  //Casting Failure
	{24022}{}  //
	{24023}{}  //Secondary Casting
	{24024}{}  //Projectile
	{24025}{spell_temporal_congeal.wav}  //Destination
	{24026}{}  //Secondary Destination Sustained
	{24027}{}  //Hits on Shields 
	{24028}{spell_temporal_uncongeal.wav}  //Spell Off 
	{24029}{}

	//Stasis

	{24030}{spell_temporal.wav} //Casting Success
	{24031}{}  //Casting Failure
	{24032}{}  //
	{24033}{}  //Secondary Casting
	{24034}{}  //Projectile
	{24035}{spell_temporal_stasis.wav}  //Destination
	{24036}{}  //Secondary Destination Sustained
	{24037}{}  //Hits on Shields 
	{24038}{spell_temporal_unstasis.wav}  //Spell Off 
	{24039}{}

	//Hasten

	{24040}{spell_temporal.wav} //Casting Success
	{24041}{}  //Casting Failure
	{24042}{}  //
	{24043}{}  //Secondary Casting
	{24044}{}  //Projectile
	{24045}{spell_temporal_hasten.wav}  //Destination
	{24046}{}  //Secondary Destination Sustained
	{24047}{}  //Hits on Shields 
	{24048}{spell_temporal_unhasten.wav}  //Spell Off 
	{24049}{}

	// Tempus Fugit

	{24050}{spell_temporal.wav} //Casting Success
	{24051}{}  //Casting Failure
	{24052}{}  //
	{24053}{}  //Secondary Casting
	{24054}{}  //Projectile
	{24055}{spell_temporal_tempus_fugit.wav}  //Destination
	{24056}{}  //Secondary Destination Sustained
	{24057}{}  //Hits on Shields 
	{24058}{spell_temporal_untempus_fugit.wav}  //Spell Off 
	{24059}{}

// Tech Spells

	// Bear Trap

	{24060}{} //Casting Success
	{24061}{}  //Casting Failure
	{24062}{} //
	{24063}{}  //Secondary Casting
	{24064}{}  //Projectile
	{24065}{beartrap.wav}  //Destination
	{24066}{}  //Secondary Destination Sustained
	{24067}{}  //Hits on Shields 
	{24068}{}  //Spell Off 
	{24069}{}




This HTML version of the lists was created by DarkUnderlord.
E-mail: darkunderlord@hotmail.com

Check out the Arcanum Mod Making Tutorial (Amtut) at:
http://www.terra-arcanum.com/~amtut/


DarkUnderlord
--------------------
Moo... Moo... I'm an Interplay cow.