[Search] [FAQ] [Register] [Login] [Usergroups] [Members] [Rules]
[Terra Arcanum] [Forums] [Gallery] [Downloads] [Troikapedia] [Arcanum Wikia] [Troika Games]
 
Support Terra
Arcanum:
Good Old Games
 
 


Post new topic Reply to topic  [ 20 posts ] 
Author Message
 PostPosted: Tue Apr 24, 2012 4:03 pm Post subject:  Disintigrate Doors?
 
Lord

Joined: Nov 28, 2007
Posts: 255
Location: Not where you'd think
I've gotten right to the end of the Hellgate module - gotta destroy the portal. However... I don't have anything to destroy it with. I went pure melee dodge and needed explosives to get through the jammed door and locked door.

The portal seems to spew out demons so i'll try and farm it to get more skills, but I don't know if I can destroy the portal with the disintegrate spell.


Top
 Profile  
 PostPosted: Tue Apr 24, 2012 6:10 pm Post subject: 
 
10th level Paladin
User avatar

Joined: May 29, 2011
Posts: 2064
Location: There's a place for people like me, don't you worry.
You can hold alt to attack containers/doors (possibly the portal, I haven't played the mod) you know, or have you already tried that?

_________________
I mean hey, I haven't touched anything that's been in their ass.


Top
 Profile  
 PostPosted: Wed Apr 25, 2012 4:42 am Post subject: 
 
Lord

Joined: Nov 28, 2007
Posts: 255
Location: Not where you'd think
Woa I had no idea. Must have missed that from the manual or something.


Top
 Profile  
 PostPosted: Wed Apr 25, 2012 8:32 am Post subject: 
 
Master
User avatar

Joined: Jun 13, 2011
Posts: 161
This is actually really useful in Arcanum to bust stuff.

_________________
"Violence is glamor, i'm glamorous"


Top
 Profile  
 PostPosted: Fri Apr 27, 2012 6:52 am Post subject: 
 
Lord

Joined: Nov 28, 2007
Posts: 255
Location: Not where you'd think
Definitely sounds like it. I wonder if I need the unlock spell now if I can punch stuff into opening


Top
 Profile  
 PostPosted: Fri Apr 27, 2012 6:57 am Post subject: 
 
Master
User avatar

Joined: Jun 13, 2011
Posts: 161
The unlock spell has some very advantage e.g. to open the merchant's chest or barrel, take whatever you want and come back again the next day. If you bust it, it won't renew its items/gold the next day.

_________________
"Violence is glamor, i'm glamorous"


Top
 Profile  
 PostPosted: Fri Apr 27, 2012 8:44 am Post subject: 
 
No Hole is Sacred
No Hole is Sacred

Joined: Apr 20, 2009
Posts: 2976
When breaking down wooden doors or containers I suggest using an axe so you don't incur weapon damage. I always wondered if hammers were good against metal doors but never tested the theory. Perhaps someone can let me know if that is the case or if it was mere wishful thinking.

_________________
ytzk wrote:
As long as monkeys are stealing cocktails and getting drunk somewhere, Zanza will always be with us.


Top
 Profile  
 PostPosted: Fri Apr 27, 2012 9:21 am Post subject: 
 
10th level Paladin
User avatar

Joined: Dec 30, 2007
Posts: 2543
Location: Fryslan
I do have to remind you that sometimes the Unlock Spell is not that useful. It is a very loud spell. If you do not do it right, it will alarm guards and citizen in the surrounding area.

_________________
Ash: [talking to mirror] I'm fine... I'm fine...
[Mirror Ash jumps out of the mirror and grabs Ash]
Mirror Ash: I don't think so. We just cut up our girlfriend with a chainsaw. Does that sound "fine"?


Top
 Profile  
 PostPosted: Fri Apr 27, 2012 9:44 am Post subject: 
 
10th level Paladin
User avatar

Joined: May 29, 2011
Posts: 2064
Location: There's a place for people like me, don't you worry.
Best place I found to use it was in the inventor's shop in the Wheel Clan; particularly useful if you're a magic user and want to invent things on the side as it circumvents the problem of tech shop keepers not trading with you. The trusting moron even leaves the door to his bedroom open, so you only need to cast it on his inventory barrel. After that it's automatons and platisque a go-go.

Zanza wrote:
I always wondered if hammers were good against metal doors but never tested the theory. Perhaps someone can let me know if that is the case or if it was mere wishful thinking.

I'm almost certain they do get damaged, apart from the Inferno Hammer and the Iron Clan Hammer because they do fire damage. I don't have the game at hand right now to test this out though.

Oddly enough, the best item I find to destroy doors and golemns with without getting damaged is the Arcane Dagger. If you can raise the money, have the patience to spam a wise woman and have 20 ST (even if you don't) it has my recommendation as one of the best items to get through the BMC mines with.

_________________
I mean hey, I haven't touched anything that's been in their ass.


Top
 Profile  
 PostPosted: Fri Apr 27, 2012 1:12 pm Post subject: 
 
Resurrected Modding God

Joined: Jun 30, 2010
Posts: 560
There's a small loophole. Items that are 100% magic or tech don't get damaged. This is a special perk that isn't listed anywhere. That's why all Arcane items cannot be broken. The same goes for the Iron Clan Hammer. But I can't recall right now what other tech items are 100% tech.

_________________
公鹿跑着跑着就变成了高速公路


Top
 Profile  
 PostPosted: Fri Apr 27, 2012 1:50 pm Post subject: 
 
10th level Paladin
User avatar

Joined: May 29, 2011
Posts: 2064
Location: There's a place for people like me, don't you worry.
Interesting, I did not know that. I always assumed it was because of the fire damage with the Iron Clan Hammer.

_________________
I mean hey, I haven't touched anything that's been in their ass.


Top
 Profile  
 PostPosted: Fri Apr 27, 2012 3:16 pm Post subject: 
 
Mutant Patron of Deviation
Mutant Patron of Deviation

Joined: May 22, 2007
Posts: 4163
Location: Under my most exquisite hat
The Iron Clan Hammer is actually 80% tech. Anything with a higher tech complexity is either a gun or a tech bow.

Zanza wrote:
I always wondered if hammers were good against metal doors but never tested the theory. Perhaps someone can let me know if that is the case or if it was mere wishful thinking.

It appears to be the latter. The Iron Clan Hammer receives no damage from breaking down metal doors, but all other hammers do.

Jojobobo wrote:
Best place I found to use it was in the inventor's shop in the Wheel Clan; particularly useful if you're a magic user and want to invent things on the side as it circumvents the problem of tech shop keepers not trading with you.

The shop doesn't restock though, eh?

_________________
It licks the panes and smokes the glass.


Top
 Profile  
 PostPosted: Fri Apr 27, 2012 3:26 pm Post subject: 
 
10th level Paladin
User avatar

Joined: May 29, 2011
Posts: 2064
Location: There's a place for people like me, don't you worry.
Muro wrote:
The shop doesn't restock though, eh?

I'm pretty sure it did for me, using the old get it off screen and wait a day trick. I'm sure I did it for that elf character I made a while back with the enormous party and many automatons + venomous arachnids, and also with a different elf character who made explosives on top of using Force, Fire and Phantasm amongst other things. I'll check when I get home, I still have the latter character so I'll edit in my findings.

EDIT: Yep, restocks perfectly fine on mine through waiting with the barrel off screen.

_________________
I mean hey, I haven't touched anything that's been in their ass.


Top
 Profile  
 PostPosted: Sun Apr 29, 2012 10:09 pm Post subject: 
 
10th level Paladin
User avatar

Joined: Sep 30, 2010
Posts: 2138
Location: Under the Sea
Holding down Alt took me years to discover. It was only after failing to make any progress at all in the throwing mastery quest that I looked it up online. It sure adds a lot of options. In noncombat mode you can use Alt+click to drag corpses out of sight of guards.

On the topic of wizards shopping at technology stores, if you cast shrink on yourself, they will trade with you no matter your MA. At first they're all like, Get out! But then they're all like, You're so tiny!


Top
 Profile  
 PostPosted: Sun Apr 29, 2012 10:19 pm Post subject: 
 
10th level Paladin
User avatar

Joined: May 29, 2011
Posts: 2064
Location: There's a place for people like me, don't you worry.
ytzk wrote:
Alt+click to drag corpses out of sight of guards.

I had no idea, thanks for this.

_________________
I mean hey, I haven't touched anything that's been in their ass.


Top
 Profile  
 PostPosted: Mon Apr 30, 2012 4:15 am Post subject: 
 
Lord

Joined: Nov 28, 2007
Posts: 255
Location: Not where you'd think
You can alt drag bodies!? And I only thought of Human Revolution when I thought of that mechanic... the more you know.


Top
 Profile  
 PostPosted: Mon Apr 30, 2012 5:34 am Post subject: 
 
Resurrected Modding God

Joined: Jun 30, 2010
Posts: 560
Shows how young you are. We old timers have been dragging digital corpses since Hitman: Codename 47.

_________________
公鹿跑着跑着就变成了高速公路


Top
 Profile  
 PostPosted: Mon Apr 30, 2012 6:04 am Post subject: 
 
Lord

Joined: Nov 28, 2007
Posts: 255
Location: Not where you'd think
Haha, well there you go.


Top
 Profile  
 PostPosted: Mon Apr 30, 2012 9:56 am Post subject: 
 
Expert
User avatar

Joined: Dec 29, 2011
Posts: 97
Location: Magic Barrier
The Pigeon wrote:
You can alt drag bodies!? And I only thought of Human Revolution when I thought of that mechanic... the more you know.

You even can drag body of Schulyers' father!

_________________
Xyle wrote:
I am not religious, but I am a Christian.


Top
 Profile  
 PostPosted: Mon Apr 30, 2012 11:18 am Post subject: 
 
Lord

Joined: Nov 28, 2007
Posts: 255
Location: Not where you'd think
Alt is a surprising useful key in Arcanum


Top
 Profile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ] 


Who is online

Users browsing this forum: Google [Bot] and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group