I would like to see new techonological disciplines... Either if it was for next Fallout fan game or for Arcanum 2, I guess there could be some additional tech disciplines besides the disciplines in Arcanum
There could be:
Energetics: knowledge of lasers, plasma, pulse - how to create energy weapons (plus, the knowledge could give some bonus to energy weapons using)
Engineering: knowledge of vehicles and constructing them - either ground or air vehicle - first levels of this disciplines could allow player to create ground vehicles - from light to more heavy and more sophisticated - up to jets and other aircraft
Gunsmithy: the principle remains the same from Arcanum 1
Explosives: the principle remains the same from Arcanum 1
Mechanics: the principle remains the same from Arcanum 1, but could contain manufacturing turrets and robots (the ones like in Fallout Tactics)
Therapeutics: the principle remains the same from Arcanum 1, considering Fallout, manufacturing drugs - Mentats, Buffout, Psycho, Jet etc.
The interesting part would be when it comes to new schematics learning, whereas the new inventions are often hybrids of the tech disciplines with each other. For example, building a laser turret as in Fallout Tactics, the requirements would be: knowledge of energetics and mechanics + items: laser rifle (if not laser gatling) and some standard turret.

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symban wrote:
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