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 PostPosted: Fri Dec 31, 2010 5:27 am Post subject:  Followers not using spells
 
Untrained

Joined: Dec 10, 2009
Posts: 8
Location: Wisconsin
Greetings all. New to the forums here. I have been playing Arcanum off and on over the years and always enjoyed it. I finally decided to download the most recent version of carcanum and have been having a great time with all of its changes.

The issue I'm having is using the stones that force followers to use different leveling up schematics. I have given the stone for Zan Alurin (sp?) to virgil. He has leveled up accordingly as I can see when I look at his sheet, but not once have I seen him use any of the spells other than minor healing which he always has.

I have made certain to max his fatigue by every option available from the starting dungeon master, and I had really hoped to add some variation to my play other than me having to cast every spell while Virgil pounds things, but he still seems to just act like the same old Virgil. Is there anything I can do to encourage him to use his spells, at least some of the time?

Crossing fingers.

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 PostPosted: Wed Jan 05, 2011 8:40 pm Post subject: 
 
Untrained

Joined: Dec 10, 2009
Posts: 8
Location: Wisconsin
Well, it was worth a try. Guess I'll just continue on with good old fashion virgil bashing. Thanks for looking everyone.

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 PostPosted: Fri Jan 07, 2011 9:05 pm Post subject: 
 
Water Merchant
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Joined: Apr 20, 2003
Posts: 579
Why Cararacnum? Why not the newer WIP or even UAP?


Try those. See if he responds differently.

A custom script would fix your problem, I suspect. Something that loops and looks for the various spells he has and draws a random to use in combat. Could attach it to the stone in Cararcanum too....I have no experience with Cararcanum, but I would assume the stones have scripts that you can edit then replace so they do what you want them to.


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 PostPosted: Fri Jan 07, 2011 9:38 pm Post subject: 
 
Mutant Patron of Deviation
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Joined: May 22, 2007
Posts: 4157
Location: Under my most exquisite hat
RunAway wrote:
Why Cararacnum?

Why not?

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 PostPosted: Fri Jan 07, 2011 9:43 pm Post subject: 
 
Water Merchant
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Joined: Apr 20, 2003
Posts: 579
Isn't it outdated? Do the features of UAP and WIP not outweigh the ones in Cararcanum?


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 PostPosted: Fri Jan 07, 2011 10:40 pm Post subject: 
 
Mutant Patron of Deviation
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Joined: May 22, 2007
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I haven't played Carcanum just yet (it sure is on my to-do list, though), but as far as I recall from some older threads, it has features not present in A:WIP or UAP. New items and possibilities, new and unique followers (I recall the titular car and a dog with the spot traps skill, there are possibly more), a significantly higher difficulty level, a different and quite intimidatingly sounding end boss (and therefore plot, I'm guessing) are the ones I recall at the moment.

If memory serves me right, rroyo did borrow some of the content from Carcanum and implemented it in A:WIP, but Carcanum still has a lot of things which are nowhere else to be found.

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 PostPosted: Sat Jan 08, 2011 4:48 am Post subject: 
 
Resurrected Modding God

Joined: Jun 30, 2010
Posts: 560
Cararcanum is really badly done. As in, it has MS Paint level graphics and absolutely terrible grammar and spelling in new dialogs.

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 PostPosted: Mon Jan 10, 2011 7:26 am Post subject: 
 
Untrained

Joined: Dec 10, 2009
Posts: 8
Location: Wisconsin
Oh, wow. Thanks for responding guys. I had just about given up hope.

As to why carcanum, as I mentioned I have only recently begun to try and modify the normal game. I had come across a few threads and had thought carcanum was the best mod available, so that is why i wanted to give it a try.

I don't know enough about scripting to implement any sort of custom script for Virgil, but it seems from what I hear that he will simply still act his old self bashing things.

Are the mods mentioned earlier compatible with carcanum, or do I need to make a different file?

Thanks for feedback everyone.

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 PostPosted: Mon Jan 10, 2011 12:29 pm Post subject: 
 
Water Merchant
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Joined: Apr 20, 2003
Posts: 579
Given the nature of Arcanum, if you copy and replace every single file that come with WIP or the UAP you should override all the Cararcanum changes, without the need for re-install.

However, this may result in a few files not replaced, here and there. Not that it might become a major issue. A re-install is recommended if you want to be absolutely thorough.


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