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 PostPosted: Mon Jun 22, 2009 12:16 am Post subject: 
 
Master
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Joined: Oct 17, 2008
Posts: 103
Philes wrote:
I don't really like the old man one, it doesn't really fit any of the human races because of the age. It's also sorta washed out as well.


Yea, the old man is out.

DE, I don't think so, I got the oil painting from some woman's blog. The painting is of her son, although you can never know :P


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 PostPosted: Mon Jun 22, 2009 12:58 am Post subject: 
 
Mutant Patron of Deviation
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Cloaked Figure wrote:
He's too old to use for humans, since the starting age is 20. But he doesn't quite fit any other race. Or does he?

I wouldn't be too hasty with throwing the old man out. A character in Arcanum always starts with the age which is just after the thresholdof gaining maturity in every race. Now let's look at a few examples:

Image Image Image

Do any of the portraits look like a fresh adult? Definitely no. Do they fit Arcanum? Hell yes. I'd say that the beginning age can be ignored in quite a lot of cases. It should be made Fallout style.

Cloaked Figure wrote:
I've also been wondering whether or not I should edit the new portraits' backgrounds to make them light blue like the original Arcanum portraits. It might hurt the quality of the portrait, or clip off parts of the face, which I don't wanna do.

Look through all of the Arcanum portraits. Not all of them all blue. Some are white, some are yellow, some are green. The rule seems to be the background being light and homogeneous (maybe also it being a cold color, but that depends on interpretation). As long as these requirements are met, everything fits the scheme.

Cloaked Figure wrote:
Edit: I'm also considering pulling Churchill's portrait out of the mod, since it breaks immersion to have a famous person as a selectable portrait.

Image Image

The man here is Ambrose Burnside, a XIXth century American general (or at least a less bold version of him), while the woman is a member of the Troika staff. Does knowing this make the experience of having a character with their face in any way disturbed? I think not. In some cases it can even add some flavour.

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 PostPosted: Wed Jun 24, 2009 12:48 am Post subject: 
 
Alchemistæ Metallum Magnus
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Joined: Oct 14, 2006
Posts: 3310
Cool! Something new to play with. :thumbup:

Looking forward to visiting the places on Cattan.

Also - Don't overlook the old movie posters for portraits. Way back when they were almost all painted instead of photographs.
I recently found a couple that worked nicely.

ImageImage

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 PostPosted: Wed Feb 10, 2010 1:08 am Post subject:  please need to .......
 
Master
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Joined: Jun 27, 2009
Posts: 139
Location: in tulla
i really appreciate this work cloaked figure but iwant to ask does this work with magic restoration mod and if not is'nt there away ? :)


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 PostPosted: Wed Jan 04, 2012 5:28 pm Post subject: 
 
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Joined: Jun 30, 2009
Posts: 6
:( The link is broken!

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 PostPosted: Wed Jan 04, 2012 5:41 pm Post subject: 
 
Master
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Cloaked Figure's Arcanum-related projects are as ambitious as they are quickly abandoned.


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 PostPosted: Wed Jan 04, 2012 6:05 pm Post subject: 
 
Mutant Patron of Deviation
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Michael wrote:
:( The link is broken!

Good news, I happened to have the mod on my hard drive. Here you go.

This is the RC1 version, by the way, I don't seem to have the later RC2. You're not losing much, though, seeing how apparently the only difference RC2 introduced was a modified readme file.

Constipation wrote:
Cloaked Figure's Arcanum-related projects are as ambitious as they are quickly abandoned.

Shame he ditched his Dead World project. A fanmade post-apocalyptic Arcanum sequel could be great fun.

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 PostPosted: Mon Sep 10, 2012 8:53 am Post subject: 
 
Untrained

Joined: Sep 10, 2012
Posts: 3
Helo am new in Arcanum moding and want to start from add new portrait

What tool use?

Do I need to replace old gfx or can extend total amount?


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 PostPosted: Mon Sep 10, 2012 9:54 am Post subject: 
 
Master
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Joined: Jun 19, 2011
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if you modify the file "gameport" in the portrait folder (you need to undat arcanum) and place in in data (in another portrait file), you should be able to add new ones.

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 PostPosted: Tue Sep 11, 2012 2:56 pm Post subject: 
 
Untrained

Joined: Sep 10, 2012
Posts: 3
Uh gameport.mes, thanx yes its possible to add more portraits
Already am done experimental mod for tests and soon will relase something


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 PostPosted: Tue Sep 10, 2013 2:43 am Post subject: 
 
Untrained

Joined: Oct 19, 2012
Posts: 5
Why isn't this in the Downloads?


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 PostPosted: Fri Sep 13, 2013 4:38 am Post subject: 
 
Deranged
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Joined: Sep 15, 2003
Posts: 5740
Generally if something isn't there its because we don't have the permission of the creator.

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 PostPosted: Fri May 16, 2014 6:59 pm Post subject:  Re: Arcanum: Enhanced
 
Untrained

Joined: Oct 19, 2012
Posts: 5
What's the difference between this and the WIP 6.0?


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