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Arcanum High Resolution Patch
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Drog Black Tooth
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PostPosted: Tue Apr 14, 2009 2:00 am    Post subject: Arcanum High Resolution Patch Reply with quote

Arcanum High Resolution Patch is an extensive engine hack and probably the most complex mod I've done up to this point. It rewrites many subroutines to make the engine fully scalable to any resolution, and calculates positions of all elements of the interface (well over 1000 offsets) for the desired width and height by using formulas. Additionally, it adjusts sound positioning, fixes a number of UI bugs and disables sprite mirroring (if used without the UAP).

Features:
  • Full support for any resolution.
  • All elements of the interface perfectly centered.
  • All elements of the interface remain their original size with no custom graphics in any resolution.
  • Full compatibility with any mods that are based off the 1.0.7.4 version.
  • Full compatibility with older save games.
  • Improved Compact UI. Can now be accessed anytime by pressing F10.
  • Optional larger dialog and logbook fonts.

The patch runs on WeiDU, as it includes a rather flexible binary patcher with support for formulas. Qwinn's search and replace macro is also used.

The project took me many weeks of heavy reverse-engineering and debugging, as I had to go through the whole interface and many other functions to properly adapt the game for higher resolutions and make the engine fully scalable. I tried my best to keep everything as close to original as possible. Thus, the patch features no heavy UI changes, no custom graphics and no upscaling/stretching.

I'd also like to note that unlike the UAP, this isn't a community project, but rather something I've done for my own amusement. Ergo, the community feedback won't have much impact on the project, if any.

CLICK HERE FOR MORE INFO, SCREENSHOTS AND THE DOWNLOAD
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professoregon
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Joined: 14 Apr 2009
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PostPosted: Tue Apr 14, 2009 2:05 am    Post subject: Reply with quote

I've been looking forward to this for so long. Thanks, it's going to make this game so much more tolerable.
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GarmGarf
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Joined: 17 Aug 2008
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PostPosted: Tue Apr 14, 2009 2:16 am    Post subject: Reply with quote

Epic. Thanks a mil, Drog.

I haven't played Arcanum in quite a while, but heck, I'm going to look for the box, like now!
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fatfree
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Joined: 27 Mar 2009
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PostPosted: Tue Apr 14, 2009 3:24 am    Post subject: Reply with quote

*deep bow*

Is there Drog's fan club around? I'd like to join...

EDIT
Ahem. WeiDU. Somehow reminds me of biggs' widescreen mod.
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Xiaxo
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Joined: 13 Apr 2009
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PostPosted: Tue Apr 14, 2009 12:50 pm    Post subject: Reply with quote

Thanks for releasing this on my birthday today! Keep up the great work!
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The_Bob
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Joined: 09 May 2006
Posts: 589
Location: You never know...

PostPosted: Tue Apr 14, 2009 4:52 pm    Post subject: Reply with quote

Does the 31-tile freeze include dynamite, time bombs and plastique/detonator ? Say I plant a stick of dynamite around the Tarant University and steamrail to the boil - will the dynamite go off when it enters player's 31 square radius ?
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Koorac
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Joined: 06 Nov 2008
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Location: Central Europe

PostPosted: Wed Apr 15, 2009 12:06 am    Post subject: Reply with quote

Working fine using Wine on Linux.
Great work!
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-dansq-
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Joined: 15 Apr 2009
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Location: Finland

PostPosted: Wed Apr 15, 2009 9:02 pm    Post subject: Reply with quote

Working fantastic, many many many thx from here finland. It´s realy nice to see that after years there is still people who like to work whit good game like arcanum!
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greydrow
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Joined: 15 Apr 2009
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PostPosted: Wed Apr 15, 2009 10:26 pm    Post subject: Reply with quote

I'm very excited about this patch, however, I'm having troubles. I cant seem to get Arcanum to work correctly. The games loads up, but I cannot interact with it. The pointer doesn't move, and I have to CtrlAltDel to get out of it. I'm running on Vista. Is that the issue, and if so are there any fixes?
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TheDavisChanger
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Joined: 07 Feb 2009
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Location: Boise, ID; USA

PostPosted: Wed Apr 15, 2009 11:34 pm    Post subject: Reply with quote

Review this Vista thread and post any further issues you have there.
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greydrow
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Joined: 15 Apr 2009
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PostPosted: Thu Apr 16, 2009 1:48 am    Post subject: Reply with quote

Excellent. This fixed it right up, and the hi res patch is working great! I'm so happy to be able to play this game again! Thanks for the Vista info, and thanks for the upgrade Drog Black Tooth! Good show sirs.
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johann tor
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Joined: 16 Apr 2009
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PostPosted: Thu Apr 16, 2009 12:09 pm    Post subject: Reply with quote

Hello,

Lots of thanks for the effort.

I have a problem with getting the game to run at all after applying the hi-res patch. I run arcanum.exe and it simply fails to load at all. Nothing happens.

Here's what I did:
1.Clean install (English) on Win XP SP3
2.Official patch
3.Unofficial patch
4. Hi Res townmaps
At this point the game loads perfectly.
However after applying the hi res patch the game fails to load.

What have I done wrong? Any help would be appreciated
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johann tor
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Joined: 16 Apr 2009
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PostPosted: Thu Apr 16, 2009 12:21 pm    Post subject: Reply with quote

Ok, I just found out that I was patching to a resolution that wasn't natively supported by my graphics card. Patching to a properly supported resolution fixed it. Apologies for the bother, and lots of thanks for the patch, again.
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nske
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Joined: 16 Apr 2009
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PostPosted: Thu Apr 16, 2009 6:25 pm    Post subject: Reply with quote

Hello,

I'm a big fun of Fallout {1, 2}, but oddly enough I didn't know about Arcanum until a friend of mine mentioned it recently. I'm grateful for this patch, it makes the game so much more comfortable to play!

It works great under Linux and Wine 1.1.19, the only glitch is that scrolling/rendering is a bit slow (annoyingly so at 1920x1200, hardly obvious at 1280x1024) when the game is run without 3d acceleration support via -no3d (which afaik is the only way to play it under wine).

Superb work, Thank you
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Xiaxo
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Joined: 13 Apr 2009
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PostPosted: Sat Apr 18, 2009 3:35 am    Post subject: Reply with quote

Seems to be a memory leak. I have the game starting up at around 90 meg then gradually gets up to 650 meg and crashes. I'm running at 1920x1200.
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Drog Black Tooth
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PostPosted: Sat Apr 18, 2009 3:42 am    Post subject: Reply with quote

Added the changelog section to the page, with the list of upcoming changes.

Xiaxo wrote:
Seems to be a memory leak. I have the game starting up at around 90 meg then gradually gets up to 650 meg and crashes. I'm running at 1920x1200.

Try -no3d. Memory leaks are a common problem (in the original game), and the software rendering mode seems to solve it.


Last edited by Drog Black Tooth on Sat Apr 18, 2009 5:38 am; edited 1 time in total
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Xiaxo
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Joined: 13 Apr 2009
Posts: 11

PostPosted: Sat Apr 18, 2009 5:08 am    Post subject: Reply with quote

Tried -no3d option and it just makes the game unplayable by creating 3-5 fps. Thanks for suggestion and thanks for that channel log.
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xElatOth
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Joined: 03 Apr 2009
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PostPosted: Sat Apr 18, 2009 5:45 pm    Post subject: Reply with quote

Tee Hee Heee ... Arcanum glorious!

Thanks SO much Drog! Top-Notch work... really!
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Phadech
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PostPosted: Sat Apr 18, 2009 11:43 pm    Post subject: Reply with quote

Great job Drog.
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Drog Black Tooth
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PostPosted: Fri May 01, 2009 8:04 am    Post subject: Reply with quote

Version 1.1 is out. List of changes:

- Fixed the spells/skills buttons on the bottom panel. The spells/skill menu doesn't disappear anymore if the corresponding button is still pressed.
- Added a new optional component: Compact Options Screen. This breaks the options screen into 3 parts (top, middle and bottom), just like with the other menus.
- Fixed mouse cursor detection issues with the character creation menu. Gender, race and background fields now get properly detected.
- Fixed mouse cursor detection issues with many multiplayer related menus.
- The NPC response window now gets proportionally larger when the larger dialog font component is installed. Now all text fits correctly.
- Fixed all issues with the larger logbook font. Now all text fits correctly and page numbers are visible.
- Added size 18 dialog fonts as an option.

Here's a screenshot showing size 18 fonts:
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Drog Black Tooth
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PostPosted: Sat May 02, 2009 5:42 pm    Post subject: Reply with quote

Here's a quick update to address a minor bug.

Version 1.1a:

- Fixed a crash when clicking around in character pick/create menu.
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Mikado
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Joined: 06 May 2009
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PostPosted: Wed May 06, 2009 2:15 pm    Post subject: Reply with quote

Hello Drog, thanks for the awesome patch! Working great, no bugs found.

Q: Is it possible to display interface scaled up to the screen size (at least for 4:3 resolutions) instead of original?
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Drog Black Tooth
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PostPosted: Wed May 06, 2009 3:15 pm    Post subject: Reply with quote

No, it's not possible (without redrawing the graphics for a specific resolution, of course) nor desired. No upscaling/stretching/custom graphics will ever be used in this mod. This is the policy of the project which is reflected in the feature list.
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howareyou32
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Joined: 11 May 2009
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PostPosted: Mon May 11, 2009 9:01 am    Post subject: Reply with quote

thanks Drog Black Tooth.

I hate to star new game, but this is worth a try.

also, do you think you can
1. increase the speed of the mouse in game a bit 2. also allow us to move the map further and increase the map moving speed especially with your great invention now.

thanks again.
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Minuos
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Joined: 22 Apr 2009
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PostPosted: Mon May 11, 2009 12:14 pm    Post subject: Reply with quote

howareyou32 wrote:
also, do you think you can
1. increase the speed of the mouse in game a bit 2. also allow us to move the map further and increase the map moving speed especially with your great invention now.


Read this thread: Arcanum command line arguments

In case you don't know how to use them, hit Start -> Run... then type in your Arcanum.exe location with one of the command lines in that thread, changing whatever you feel like. Alternatively you can create a shortcut to your .exe file and modify its command line in 'properties.'

Example:
D:\Sierra\Arcanum\Arcanum.exe -scrolldist:0

That would make the map scroll distance infinite, as Drog explained in the thread.
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