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Drog Black Tooth Guest
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Posted: Mon Apr 13, 2009 7:50 pm Post subject: Editable Followers |
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This feature was often requested, and as I was tinkering with the UI lately I decided to make it happen. This small hack lets you edit your followers' stats in-game, i.e. it makes the NPC character editor menu active. This lets you remove or change their autolevel scheme and distribute their character points as you see fit.
You can download the hack here. Run FollowerEditor.exe, then launch the game. Press Alt+Z to unlock followers' stats, press Alt+X to go back to normal.
I've found one issue with this, but it isn't significant. When buying skills and technological disciplines for your followers, the screen doesn't update correctly (i.e. you hear the sound, but don't see anything changing). Just click on another menu and then back, then you will see your new skills and disciplines. |
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Philes Technological Marvel

Joined: 22 Aug 2006 Posts: 953 Location: Still in Shrouded Hills, kickin' it with Ristezzere
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Posted: Mon Apr 13, 2009 8:17 pm Post subject: |
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Another great addon man!
Are all of these cool little patches combined into one master file somewhere, or are they seperate? I haven't checked your main UAP file recently, so this could just be a lazy question.
Would the AI governing followers with newly-found magickal abilities still be pretty crappy? I'd assume so, and I doubt that Virgil would be able to make use of, say, disintegrate, if I decided to go that route.
I would imagine this would be very, very handy for technological-orientated followers (Magnus is suddenly worth something for crafting)! _________________ There are things in this world that I dislike. One of the things I dislike the most is a serious argument, well constructed, delivered by someone who makes themselves difficult to respect. |
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Vorak Gone Home

Joined: 15 Sep 2003 Posts: 5507 Location: Gathering Power
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Posted: Tue Apr 14, 2009 3:38 am Post subject: |
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Fantastic! I've wanted this for a long time. _________________ 95 minutes worth watching |
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papa_dog_1999 Mummy's Little Hellhound

Joined: 14 Aug 2008 Posts: 1325 Location: hiding Xiao's peanut butter. It gets him in too much trouble..
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Posted: Tue Apr 14, 2009 10:46 am Post subject: |
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I was going to have steak for dinner, but I'll sacrifice the cow to you instead.
Great work, Drog! _________________ "There comes a time when you look into the mirror, and you realize that what you see is all that you will ever be.
Then you accept it, or you kill yourself.
Or you stop looking into mirrors."
--Londo Mollari |
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howareyou32 Apprentice
Joined: 11 May 2009 Posts: 11
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Posted: Thu May 14, 2009 8:14 pm Post subject: |
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thanks Drog.
this add on just make me exciting about our beloved Arcanum. |
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esfumato Untrained
Joined: 04 Jul 2009 Posts: 1
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Posted: Sat Jul 04, 2009 6:36 pm Post subject: |
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I have registered in this forum only to thank you for this hack. It was a long search through internet to find it.
I will add some words to make this site appear in the results of google.
arcanum of steamworks and magick obscura
disable auto-leveling schemes
turn off auto-leveling schemes
modification |
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reverendjerry Untrained
Joined: 27 Oct 2009 Posts: 4
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Posted: Tue Oct 27, 2009 8:41 pm Post subject: |
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| This link appears to be dead. Is it available somewhere else? |
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TheDavisChanger Water Merchant
Joined: 07 Feb 2009 Posts: 583 Location: Boise, ID; USA
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Posted: Tue Oct 27, 2009 9:14 pm Post subject: |
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Its creator has abandoned this community and deleted some of his contributions. Check back soon and another senior member may be able to recover it. _________________
| Dark Elf wrote: | | This thread delivers. |
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reverendjerry Untrained
Joined: 27 Oct 2009 Posts: 4
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Posted: Tue Oct 27, 2009 9:45 pm Post subject: |
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| Sounds like a nasty break-up. Thanks for the response though. Does anyone have a copy they can e-mail me? |
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Aurdal Gone out

Joined: 31 May 2003 Posts: 4862 Location: Norway
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Posted: Tue Oct 27, 2009 10:09 pm Post subject: |
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How could I have not noticed this?
Anyway the file can be found here: http://www.bn13.com/bbs/job.php?action=download&pid=tpc&tid=54134&aid=20589
Problem is you have to register, and it's in Chinese (I believe), and Google won't translate the register page properly, so I can't seem to complete the register process. _________________
| Dark Elf wrote: | | Girls, yes. And you know what Darkfool? People who were girls in 1938 surprisingly often turn into old hags in 2010. |
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Muro Mutant Patron of Deviation

Joined: 22 May 2007 Posts: 2170 Location: The Empyrean
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Posted: Tue Oct 27, 2009 10:17 pm Post subject: |
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It's magic!
Nonetheless, of all the places in the world, the file couldn't have ended up in a better one. _________________
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Aurdal Gone out

Joined: 31 May 2003 Posts: 4862 Location: Norway
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Posted: Tue Oct 27, 2009 10:18 pm Post subject: |
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Try going to the next step. _________________
| Dark Elf wrote: | | Girls, yes. And you know what Darkfool? People who were girls in 1938 surprisingly often turn into old hags in 2010. |
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Aurdal Gone out

Joined: 31 May 2003 Posts: 4862 Location: Norway
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Posted: Tue Oct 27, 2009 10:20 pm Post subject: |
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Anyway, sorry for double posting, what are you going to do about it? Huh?
I did however get through, and the file can now be found here:
http://nmb.no/FollowerEditor.zip _________________
| Dark Elf wrote: | | Girls, yes. And you know what Darkfool? People who were girls in 1938 surprisingly often turn into old hags in 2010. |
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reverendjerry Untrained
Joined: 27 Oct 2009 Posts: 4
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Posted: Tue Oct 27, 2009 10:23 pm Post subject: |
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| Many thanks, all. And speedy too! |
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Muro Mutant Patron of Deviation

Joined: 22 May 2007 Posts: 2170 Location: The Empyrean
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Posted: Tue Oct 27, 2009 10:24 pm Post subject: |
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| Aurdal wrote: | | Try going to the next step. |
Wow there.
{Writes random things in random boxes to see if it will work. It didn't.}
I think I'll pass, especially since I can see you already defeated it. Congrats. _________________
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Aurdal Gone out

Joined: 31 May 2003 Posts: 4862 Location: Norway
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Posted: Tue Oct 27, 2009 10:25 pm Post subject: |
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You're welcome, reverend.
@Muro: Apparently the username had to be in Chinese. _________________
| Dark Elf wrote: | | Girls, yes. And you know what Darkfool? People who were girls in 1938 surprisingly often turn into old hags in 2010. |
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Muro Mutant Patron of Deviation

Joined: 22 May 2007 Posts: 2170 Location: The Empyrean
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Posted: Tue Oct 27, 2009 10:36 pm Post subject: |
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I tried that (copied some random text from the page, so my username was most propably Comfirm password or something of that nature), but it didn't work, if I'm not mistaken. I though to myself "Hm, maybe the e-mail has to be in Chinese* as well?" which made me come to a conclusion that the fun is not worth the effort anymore.
* Had it though? _________________
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Aurdal Gone out

Joined: 31 May 2003 Posts: 4862 Location: Norway
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Posted: Tue Oct 27, 2009 10:37 pm Post subject: |
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Mine wasn't. _________________
| Dark Elf wrote: | | Girls, yes. And you know what Darkfool? People who were girls in 1938 surprisingly often turn into old hags in 2010. |
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flyingmonkey Apprentice
Joined: 13 Jun 2008 Posts: 17
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Posted: Wed Oct 28, 2009 6:42 pm Post subject: |
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Just wondering if any of you guys have had a chance to try this out? For example I'm wondering how dynamic the follower's AI's are once you've messed around with their character point allocation. For instance, would Virgil break if I made him go tech instead of taking any spells? Would he use Quench Life or summon demons if I picked some different schools for him? Could I make Magnus go all out firearms instead of melee and have a good ranged guy in my party?
Obviously I don't expect specific answers to any of the above questions but I hope you see what I'm trying to get at.
--edited cause I can't spell  |
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Gjerdev Ankarus Master
Joined: 16 Sep 2009 Posts: 116
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Posted: Thu Oct 29, 2009 4:50 pm Post subject: |
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@FlyingMonkey
Ah, feel free to correct me, but I'm rather certain that the AI is generated from a single engine based on stat/skill balance, as opposed to specific follower AI scripts, and a few more general NPC ones.
However, I am equally inclined to believe that there ARE a few unique AIs. Naturally, I think of Kerghan and other "bosses", as well as certain enemies in the game with lots of unusual non-PC spells and abilities. |
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rroyo Alchemistę Metallum Magnus

Joined: 13 Oct 2006 Posts: 3199
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Posted: Fri Oct 30, 2009 12:13 am Post subject: |
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| Gjerdev Ankarus wrote: | | However, I am equally inclined to believe that there ARE a few unique AIs. Naturally, I think of Kerghan and other "bosses", as well as certain enemies in the game with lots of unusual non-PC spells and abilities. |
You are correct on both accounts.
ai_params.mes contains the basic guidelines from which most of the NPCs operate, including Kergan.
Many others have this fine-tuned further by files such as monster.txt and npc.txt which handles things like spells and specific dialogs to be called upon starting an interaction. _________________ If you can't go through a problem, go over it, under it, or around it. |
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oni5115 Apprentice
Joined: 08 Jan 2010 Posts: 21
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Posted: Tue Jan 26, 2010 11:39 am Post subject: |
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Can anyone post a new link to the file? The one from Aurdal is giving me a 404.
This would be the perfect way to save my game, as I decided to try and make my own auto leveling schemes and POOF, they all now have about 5 points to spend. I looked at it for the first time and was like... ahhh crap... now I gotta Arc Edit all of them, EVERY LEVEL... *shudder*
I have no idea why they aren't leveling up right, but this seems like a much better way to handle things anyways. |
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rroyo Alchemistę Metallum Magnus

Joined: 13 Oct 2006 Posts: 3199
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Posted: Tue Jan 26, 2010 3:24 pm Post subject: |
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Here ya go:
http://sharebee.com/df89005c
Hey Bob, would you please add this to the Arcanum Hacks so it doesn't get lost? _________________ If you can't go through a problem, go over it, under it, or around it. |
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oni5115 Apprentice
Joined: 08 Jan 2010 Posts: 21
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Posted: Wed Jan 27, 2010 4:35 am Post subject: |
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| Much Appreciated! |
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moonlight Expert

Joined: 27 Jun 2009 Posts: 52 Location: in tulla
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Posted: Wed Mar 03, 2010 11:16 pm Post subject: thanks |
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| thanks rroyo. |
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