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Editable Followers
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Drog Black Tooth
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PostPosted: Mon Apr 13, 2009 7:50 pm    Post subject: Editable Followers Reply with quote

This feature was often requested, and as I was tinkering with the UI lately I decided to make it happen. This small hack lets you edit your followers' stats in-game, i.e. it makes the NPC character editor menu active. This lets you remove or change their autolevel scheme and distribute their character points as you see fit.

You can download the hack here. Run FollowerEditor.exe, then launch the game. Press Alt+Z to unlock followers' stats, press Alt+X to go back to normal.

I've found one issue with this, but it isn't significant. When buying skills and technological disciplines for your followers, the screen doesn't update correctly (i.e. you hear the sound, but don't see anything changing). Just click on another menu and then back, then you will see your new skills and disciplines.
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Philes
Technological Marvel


Joined: 22 Aug 2006
Posts: 953
Location: Still in Shrouded Hills, kickin' it with Ristezzere

PostPosted: Mon Apr 13, 2009 8:17 pm    Post subject: Reply with quote

Another great addon man!

Are all of these cool little patches combined into one master file somewhere, or are they seperate? I haven't checked your main UAP file recently, so this could just be a lazy question.

Would the AI governing followers with newly-found magickal abilities still be pretty crappy? I'd assume so, and I doubt that Virgil would be able to make use of, say, disintegrate, if I decided to go that route.

I would imagine this would be very, very handy for technological-orientated followers (Magnus is suddenly worth something for crafting)!
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Vorak
Gone Home
Gone Home


Joined: 15 Sep 2003
Posts: 5507
Location: Gathering Power

PostPosted: Tue Apr 14, 2009 3:38 am    Post subject: Reply with quote

Fantastic! I've wanted this for a long time.
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papa_dog_1999
Mummy's Little Hellhound
Mummy's Little Hellhound


Joined: 14 Aug 2008
Posts: 1325
Location: hiding Xiao's peanut butter. It gets him in too much trouble..

PostPosted: Tue Apr 14, 2009 10:46 am    Post subject: Reply with quote

I was going to have steak for dinner, but I'll sacrifice the cow to you instead.

Great work, Drog!
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howareyou32
Apprentice


Joined: 11 May 2009
Posts: 11

PostPosted: Thu May 14, 2009 8:14 pm    Post subject: Reply with quote

thanks Drog.

this add on just make me exciting about our beloved Arcanum.
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esfumato
Untrained


Joined: 04 Jul 2009
Posts: 1

PostPosted: Sat Jul 04, 2009 6:36 pm    Post subject: Reply with quote

I have registered in this forum only to thank you for this hack. It was a long search through internet to find it.

I will add some words to make this site appear in the results of google.

arcanum of steamworks and magick obscura
disable auto-leveling schemes
turn off auto-leveling schemes
modification
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reverendjerry
Untrained


Joined: 27 Oct 2009
Posts: 4

PostPosted: Tue Oct 27, 2009 8:41 pm    Post subject: Reply with quote

This link appears to be dead. Is it available somewhere else?
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TheDavisChanger
Water Merchant


Joined: 07 Feb 2009
Posts: 583
Location: Boise, ID; USA

PostPosted: Tue Oct 27, 2009 9:14 pm    Post subject: Reply with quote

Its creator has abandoned this community and deleted some of his contributions. Check back soon and another senior member may be able to recover it.
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reverendjerry
Untrained


Joined: 27 Oct 2009
Posts: 4

PostPosted: Tue Oct 27, 2009 9:45 pm    Post subject: Reply with quote

Sounds like a nasty break-up. Thanks for the response though. Does anyone have a copy they can e-mail me?
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Aurdal
Gone out
Gone out


Joined: 31 May 2003
Posts: 4862
Location: Norway

PostPosted: Tue Oct 27, 2009 10:09 pm    Post subject: Reply with quote

How could I have not noticed this?

Anyway the file can be found here: http://www.bn13.com/bbs/job.php?action=download&pid=tpc&tid=54134&aid=20589

Problem is you have to register, and it's in Chinese (I believe), and Google won't translate the register page properly, so I can't seem to complete the register process.
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Muro
Mutant Patron of Deviation
Mutant Patron of Deviation


Joined: 22 May 2007
Posts: 2170
Location: The Empyrean

PostPosted: Tue Oct 27, 2009 10:17 pm    Post subject: Reply with quote

It's magic!

Nonetheless, of all the places in the world, the file couldn't have ended up in a better one.
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Aurdal
Gone out
Gone out


Joined: 31 May 2003
Posts: 4862
Location: Norway

PostPosted: Tue Oct 27, 2009 10:18 pm    Post subject: Reply with quote

Try going to the next step.
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Dark Elf wrote:
Girls, yes. And you know what Darkfool? People who were girls in 1938 surprisingly often turn into old hags in 2010.
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Aurdal
Gone out
Gone out


Joined: 31 May 2003
Posts: 4862
Location: Norway

PostPosted: Tue Oct 27, 2009 10:20 pm    Post subject: Reply with quote

Anyway, sorry for double posting, what are you going to do about it? Huh?

I did however get through, and the file can now be found here:
http://nmb.no/FollowerEditor.zip
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Dark Elf wrote:
Girls, yes. And you know what Darkfool? People who were girls in 1938 surprisingly often turn into old hags in 2010.
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reverendjerry
Untrained


Joined: 27 Oct 2009
Posts: 4

PostPosted: Tue Oct 27, 2009 10:23 pm    Post subject: Reply with quote

Many thanks, all. And speedy too!
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Muro
Mutant Patron of Deviation
Mutant Patron of Deviation


Joined: 22 May 2007
Posts: 2170
Location: The Empyrean

PostPosted: Tue Oct 27, 2009 10:24 pm    Post subject: Reply with quote

Aurdal wrote:
Try going to the next step.

Wow there.

{Writes random things in random boxes to see if it will work. It didn't.}

I think I'll pass, especially since I can see you already defeated it. Congrats.
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Aurdal
Gone out
Gone out


Joined: 31 May 2003
Posts: 4862
Location: Norway

PostPosted: Tue Oct 27, 2009 10:25 pm    Post subject: Reply with quote

You're welcome, reverend.

@Muro: Apparently the username had to be in Chinese.
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Dark Elf wrote:
Girls, yes. And you know what Darkfool? People who were girls in 1938 surprisingly often turn into old hags in 2010.
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Muro
Mutant Patron of Deviation
Mutant Patron of Deviation


Joined: 22 May 2007
Posts: 2170
Location: The Empyrean

PostPosted: Tue Oct 27, 2009 10:36 pm    Post subject: Reply with quote

I tried that (copied some random text from the page, so my username was most propably Comfirm password or something of that nature), but it didn't work, if I'm not mistaken. I though to myself "Hm, maybe the e-mail has to be in Chinese* as well?" which made me come to a conclusion that the fun is not worth the effort anymore.

* Had it though?
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Aurdal
Gone out
Gone out


Joined: 31 May 2003
Posts: 4862
Location: Norway

PostPosted: Tue Oct 27, 2009 10:37 pm    Post subject: Reply with quote

Mine wasn't.
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Dark Elf wrote:
Girls, yes. And you know what Darkfool? People who were girls in 1938 surprisingly often turn into old hags in 2010.
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flyingmonkey
Apprentice


Joined: 13 Jun 2008
Posts: 17

PostPosted: Wed Oct 28, 2009 6:42 pm    Post subject: Reply with quote

Just wondering if any of you guys have had a chance to try this out? For example I'm wondering how dynamic the follower's AI's are once you've messed around with their character point allocation. For instance, would Virgil break if I made him go tech instead of taking any spells? Would he use Quench Life or summon demons if I picked some different schools for him? Could I make Magnus go all out firearms instead of melee and have a good ranged guy in my party?

Obviously I don't expect specific answers to any of the above questions but I hope you see what I'm trying to get at.


--edited cause I can't spell
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Gjerdev Ankarus
Master


Joined: 16 Sep 2009
Posts: 116

PostPosted: Thu Oct 29, 2009 4:50 pm    Post subject: Reply with quote

@FlyingMonkey
Ah, feel free to correct me, but I'm rather certain that the AI is generated from a single engine based on stat/skill balance, as opposed to specific follower AI scripts, and a few more general NPC ones.

However, I am equally inclined to believe that there ARE a few unique AIs. Naturally, I think of Kerghan and other "bosses", as well as certain enemies in the game with lots of unusual non-PC spells and abilities.
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rroyo
Alchemistę Metallum Magnus
Alchemistę Metallum Magnus


Joined: 13 Oct 2006
Posts: 3199

PostPosted: Fri Oct 30, 2009 12:13 am    Post subject: Reply with quote

Gjerdev Ankarus wrote:
However, I am equally inclined to believe that there ARE a few unique AIs. Naturally, I think of Kerghan and other "bosses", as well as certain enemies in the game with lots of unusual non-PC spells and abilities.


You are correct on both accounts.
ai_params.mes contains the basic guidelines from which most of the NPCs operate, including Kergan.
Many others have this fine-tuned further by files such as monster.txt and npc.txt which handles things like spells and specific dialogs to be called upon starting an interaction.
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oni5115
Apprentice


Joined: 08 Jan 2010
Posts: 21

PostPosted: Tue Jan 26, 2010 11:39 am    Post subject: Reply with quote

Can anyone post a new link to the file? The one from Aurdal is giving me a 404.

This would be the perfect way to save my game, as I decided to try and make my own auto leveling schemes and POOF, they all now have about 5 points to spend. I looked at it for the first time and was like... ahhh crap... now I gotta Arc Edit all of them, EVERY LEVEL... *shudder*

I have no idea why they aren't leveling up right, but this seems like a much better way to handle things anyways.
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rroyo
Alchemistę Metallum Magnus
Alchemistę Metallum Magnus


Joined: 13 Oct 2006
Posts: 3199

PostPosted: Tue Jan 26, 2010 3:24 pm    Post subject: Reply with quote

Here ya go:

http://sharebee.com/df89005c

Hey Bob, would you please add this to the Arcanum Hacks so it doesn't get lost?
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oni5115
Apprentice


Joined: 08 Jan 2010
Posts: 21

PostPosted: Wed Jan 27, 2010 4:35 am    Post subject: Reply with quote

Much Appreciated!
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moonlight
Expert


Joined: 27 Jun 2009
Posts: 52
Location: in tulla

PostPosted: Wed Mar 03, 2010 11:16 pm    Post subject: thanks Reply with quote

thanks rroyo.
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