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 PostPosted: Sat Oct 18, 2008 4:51 pm Post subject:  Magick Restoration Patch v120422 *UAP Compatible*
 
Master
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Magick Restoration Patch v120422

The Magick Restoration Patch restores spells that did not make it to the final cut of the game. These spells have their own unique animations which have also been restored. The spells are as follows:

-'Poison' for the Necromantic Black college. Replaces the 'Harm' spell. This spell poisons the target creature, causing it damage over a length of time.
-'Repel Flames' for the Fire college. Replaces the 'Agility of Fire' spell. This spell raises the fire resistance of the target creature.

Compatibility:

The Magick Restoration Patch is compatible with all of Drog's work. This includes:

- The Unofficial Patch, along with the Extra Pack and alternative lizard skins.

- The HQ Map and Music packs.

- The High Resolution Patch.

Screenshots:

ImageImageImage
ImageImageImage

Mirrors:

4shared


Last edited by Cloaked Figure on Mon Apr 30, 2012 12:36 am, edited 24 times in total.

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 PostPosted: Sat Oct 18, 2008 5:08 pm Post subject: 
 
Deranged
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Isn't Sense Invisible/Traps already in the game?

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 PostPosted: Sat Oct 18, 2008 5:11 pm Post subject: 
 
Master
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Yep, I've already pulled it out of the mod.


Last edited by Cloaked Figure on Mon Oct 20, 2008 9:38 pm, edited 2 times in total.

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 PostPosted: Sat Oct 18, 2008 5:13 pm Post subject: 
 
Alchemistæ Metallum Magnus
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Welcome to the forum, Cloaked Figure!

And thanks. I'll have to check this out.

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 PostPosted: Sat Oct 18, 2008 7:19 pm Post subject: 
 
Lord
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Sense Invisible/Traps is in the Divination college and you can learn it.

Anyway, this looks interesting. Thanks man. :D

Welcome to the forum.

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 PostPosted: Sat Oct 18, 2008 7:48 pm Post subject: 
 
Master
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Dirtman wrote:
Sense Invisible/Traps is in the Divination college and you can learn it.

Anyway, this looks interesting. Thanks man. :D

Welcome to the forum.


Call that impatience on my part. I was about to upload the mod and noticed the detect traps spell, and just carelessly enabled it as well. I have never made a character with Divination, so I was not aware that a stronger form of the spell already existed.


Last edited by Cloaked Figure on Mon Oct 20, 2008 9:44 pm, edited 1 time in total.

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 PostPosted: Sat Oct 18, 2008 9:45 pm Post subject: 
 
Master
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Though it is nice to have more options, I do wonder if it wise to remove agility of flames as all elementals have an ability boosting spell.

Also, Harm is immensely popular in comparison to conjure spirit.


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 PostPosted: Sat Oct 18, 2008 10:26 pm Post subject: 
 
Master
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I just restored the spells back to the places that they originally were. And removing conjure spirit would ruin some important parts of the main quest for people who want to play necromancers (several unique NPC's have spirits with dialog).


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 PostPosted: Sat Oct 25, 2008 9:05 pm Post subject: 
 
Master
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Update: Restored Merge With Stone spell, and fixed the spell animations for Wind Walk, Poison, and Repel Flames. Download is available in the first post.


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 PostPosted: Sat Oct 25, 2008 10:45 pm Post subject: 
 
Alchemistæ Metallum Magnus
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Thanks!

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 PostPosted: Sun Oct 26, 2008 12:24 am Post subject: 
 
Obey your Master
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Would it be alright with you if we hosted this, Oh Cloaked One?

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 PostPosted: Sun Oct 26, 2008 5:40 am Post subject: 
 
Master
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Dark Elf wrote:
Would it be alright with you if we hosted this, Oh Cloaked One?


Yes, of course.


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 PostPosted: Sat Nov 01, 2008 6:07 pm Post subject: 
 
Master
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First post has been up-dated with the final version of MRM.

I have also finished the first edition of my Custom Magick Mod.
It was originally intended to be included with my big mod that I am doing on the Arcanum module, but it became too buggy and imbalanced for a serious gaming experience. For this reason I am releasing it as a stand-alone pack.

The new colleges are:
Demonology
Banishment
Makaalian - (Based on the Bedokaan God of the Hunt, Makaal)
Crusader

To make room for this, the four elemental colleges have been combined into two. (Earth and Fire, Water and Wind.)

This is still very experimental, and there are many bugs. The Demonology college, for instance, is barely usable.
All the other colleges work pretty well except for the animations (I have to re-number them.)

The download link for this custom magick mod is here: http://rapidshare.com/files/159666366/CMM_Edition1.zip

What I personally reccomend is just to use arc_editor to give your character all the spells and try all of them out.


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 PostPosted: Sat Nov 08, 2008 11:28 pm Post subject: 
 
Expert
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Having fun with this!

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 PostPosted: Sun Nov 09, 2008 10:11 am Post subject: 
 
Expert

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Restoring is good, but what about spells it replaces. Agility of Fire is pretty useful..


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 PostPosted: Sun Nov 09, 2008 12:10 pm Post subject: 
 
Expert
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Nah, I never use it...Almost all buffs in Arcanum are useless :( .Only +1 or +2 to stats.

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 PostPosted: Sun Nov 09, 2008 12:37 pm Post subject: 
 
Epic Flail
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That's extremely useful though, stylex.

+2 Dex means higher speed which translates into more action points and therefore more damage dealt per turn.

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 PostPosted: Mon Nov 10, 2008 4:47 pm Post subject: 
 
Expert
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I want +5.

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 PostPosted: Tue Nov 11, 2008 10:36 am Post subject: 
 
Expert

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Stat buffs give +4. With lowstat it almost doubles the value. With highstat, thats a sure 20, which is a doubling again, for instance double damage from 20str. NPCs use predefined leveling schemes and most do not reach 20. Buffed - they do. For instance Virgil has 18 dex.

I wouldnt call buffs, doubling primary combat characteristics, useless. Not even mentioning Temporal tree.


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 PostPosted: Tue Nov 11, 2008 10:43 am Post subject: 
 
Nasrudin's Apprentice
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Repel Flames...would that work in the BMM against those Furnace Golems or in that dungeon where you get "that" dagger? Do their attacks even count as fire damage?

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 PostPosted: Fri Jun 12, 2009 11:00 am Post subject: 
 
Untrained
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warning : download contain VIRUS. :o :x :-x Virus scan it first.


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 PostPosted: Fri Jun 12, 2009 7:27 pm Post subject: 
 
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I hope that you are not fooling around zerotol. Also, I think that it is time that you read the FAQ, or else you will have aquintance with The Shovel of Gravedigging!

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 PostPosted: Fri Jun 12, 2009 7:38 pm Post subject: 
 
Mutant Patron of Deviation
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My antivirus didn't find a thing.

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 PostPosted: Sun Jun 14, 2009 6:57 pm Post subject: 
 
Master
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This guy is just an idiot from RPGCodex with a chip on his shoulder.


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 PostPosted: Sat Jun 27, 2009 9:29 am Post subject: 
 
Master
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Posts: 147
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I must thank you for your work but please could you upload the mode on other sharing sites like mediafire or zshare :-)


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