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Cloaked Figure Expert

Joined: 17 Oct 2008 Posts: 76
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Posted: Sat Oct 18, 2008 3:51 pm Post subject: Magick Spell Restoration Mod - UAP Compatible |
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This mod restores spells that Troika cut out of the game either because of the 5 spells per-college limit, or because the spell had a bug they were unable to fix.
I did not custom make any of these spells, they were all already in the game files, and just needed to be fixed, then activated.
There are, in total, 4 spells restored in this mod.
IMPORTANT: This only works with Drogs UAP patch.
List of restored spells:
'Poison' for the Necromantic Black college. Replaces the 'Harm' spell. This spell poisons the target creature, causing it damage over a length of time.
'Repel Flames' for the Fire college. Replaces the 'Agility of Fire' spell. This spell raises the Fire Resistance of the target creature.
'Wind Walk' for the Wind college. Replaces the 'Poison Vapours' spell. This spell is used to float high above the ground, making the caster harder to hit by enemies.
'Merge With Stone' for the Earth college. Replaces the 'Stone Wall' spell. This spell allows you to walk through the targeted wall. Lasts until the effect is cancelled.
Here is the download link for the final version: (This is newer than the version available in the downloads section.)
Rapidshare: http://rapidshare.com/files/205921714/MRM_Final.zip
Last edited by Cloaked Figure on Fri Apr 17, 2009 10:00 am; edited 16 times in total |
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Vorak Deranged

Joined: 15 Sep 2003 Posts: 5331 Location: Gathering Power
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Posted: Sat Oct 18, 2008 4:08 pm Post subject: |
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Isn't Sense Invisible/Traps already in the game? _________________ The only brute that matters
| rosenshyne wrote: | | Awesome-sauce is a kick-ass word. You lose. |
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Cloaked Figure Expert

Joined: 17 Oct 2008 Posts: 76
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Posted: Sat Oct 18, 2008 4:11 pm Post subject: |
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Yep, I've already pulled it out of the mod.
Last edited by Cloaked Figure on Mon Oct 20, 2008 8:38 pm; edited 2 times in total |
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rroyo Alchemistę Metallum Magnus

Joined: 13 Oct 2006 Posts: 2863
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Posted: Sat Oct 18, 2008 4:13 pm Post subject: |
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Welcome to the forum, Cloaked Figure!
And thanks. I'll have to check this out. _________________ If you can't go through a problem, go over it, under it, or around it. |
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Dirtman Lord

Joined: 24 Dec 2007 Posts: 305 Location: me was going Bwackroooot
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Posted: Sat Oct 18, 2008 6:19 pm Post subject: |
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Sense Invisible/Traps is in the Divination college and you can learn it.
Anyway, this looks interesting. Thanks man.
Welcome to the forum. _________________ and when I reach the other side
I'll find a place to rest my spirit if I can
perhaps I may become a highwayman again
or I may simply be a single drop of rain
but I will remain |
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Cloaked Figure Expert

Joined: 17 Oct 2008 Posts: 76
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Posted: Sat Oct 18, 2008 6:48 pm Post subject: |
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| Dirtman wrote: | Sense Invisible/Traps is in the Divination college and you can learn it.
Anyway, this looks interesting. Thanks man.
Welcome to the forum. |
Call that impatience on my part. I was about to upload the mod and noticed the detect traps spell, and just carelessly enabled it as well. I have never made a character with Divination, so I was not aware that a stronger form of the spell already existed.
Last edited by Cloaked Figure on Mon Oct 20, 2008 8:44 pm; edited 1 time in total |
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The_Deathsangel Master

Joined: 03 Aug 2008 Posts: 106 Location: The Netherlands
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Posted: Sat Oct 18, 2008 8:45 pm Post subject: |
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Though it is nice to have more options, I do wonder if it wise to remove agility of flames as all elementals have an ability boosting spell.
Also, Harm is immensely popular in comparison to conjure spirit. |
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Cloaked Figure Expert

Joined: 17 Oct 2008 Posts: 76
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Posted: Sat Oct 18, 2008 9:26 pm Post subject: |
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| I just restored the spells back to the places that they originally were. And removing conjure spirit would ruin some important parts of the main quest for people who want to play necromancers (several unique NPC's have spirits with dialog). |
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Cloaked Figure Expert

Joined: 17 Oct 2008 Posts: 76
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Posted: Sat Oct 25, 2008 8:05 pm Post subject: |
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| Update: Restored Merge With Stone spell, and fixed the spell animations for Wind Walk, Poison, and Repel Flames. Download is available in the first post. |
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rroyo Alchemistę Metallum Magnus

Joined: 13 Oct 2006 Posts: 2863
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Posted: Sat Oct 25, 2008 9:45 pm Post subject: |
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Thanks! _________________ If you can't go through a problem, go over it, under it, or around it. |
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Dark Elf Darkest of them all

Joined: 06 Feb 2002 Posts: 7652 Location: Where people wave giant inflatable dildos at hockey games
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Posted: Sat Oct 25, 2008 11:24 pm Post subject: |
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Would it be alright with you if we hosted this, Oh Cloaked One? _________________ If you can't be a good example, strive to be a horrible warning. |
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Cloaked Figure Expert

Joined: 17 Oct 2008 Posts: 76
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Posted: Sun Oct 26, 2008 4:40 am Post subject: |
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| Dark Elf wrote: | | Would it be alright with you if we hosted this, Oh Cloaked One? |
Yes, of course. |
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Cloaked Figure Expert

Joined: 17 Oct 2008 Posts: 76
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Posted: Sat Nov 01, 2008 5:07 pm Post subject: |
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First post has been up-dated with the final version of MRM.
I have also finished the first edition of my Custom Magick Mod.
It was originally intended to be included with my big mod that I am doing on the Arcanum module, but it became too buggy and imbalanced for a serious gaming experience. For this reason I am releasing it as a stand-alone pack.
The new colleges are:
Demonology
Banishment
Makaalian - (Based on the Bedokaan God of the Hunt, Makaal)
Crusader
To make room for this, the four elemental colleges have been combined into two. (Earth and Fire, Water and Wind.)
This is still very experimental, and there are many bugs. The Demonology college, for instance, is barely usable.
All the other colleges work pretty well except for the animations (I have to re-number them.)
The download link for this custom magick mod is here: http://rapidshare.com/files/159666366/CMM_Edition1.zip
What I personally reccomend is just to use arc_editor to give your character all the spells and try all of them out. |
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stylex Expert

Joined: 16 Jul 2008 Posts: 89 Location: Lithuania
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Posted: Sat Nov 08, 2008 10:28 pm Post subject: |
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Having fun with this! _________________ What are you looking for here? |
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Roller Expert
Joined: 29 Oct 2008 Posts: 99
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Posted: Sun Nov 09, 2008 9:11 am Post subject: |
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| Restoring is good, but what about spells it replaces. Agility of Fire is pretty useful.. |
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stylex Expert

Joined: 16 Jul 2008 Posts: 89 Location: Lithuania
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Posted: Sun Nov 09, 2008 11:10 am Post subject: |
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Nah, I never use it...Almost all buffs in Arcanum are useless .Only +1 or +2 to stats. _________________ What are you looking for here? |
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magikot Water Merchant

Joined: 29 Aug 2003 Posts: 602
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Posted: Sun Nov 09, 2008 11:37 am Post subject: |
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That's extremely useful though, stylex.
+2 Dex means higher speed which translates into more action points and therefore more damage dealt per turn. _________________ sig goes here |
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stylex Expert

Joined: 16 Jul 2008 Posts: 89 Location: Lithuania
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Posted: Mon Nov 10, 2008 3:47 pm Post subject: |
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I want +5. _________________ What are you looking for here? |
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Roller Expert
Joined: 29 Oct 2008 Posts: 99
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Posted: Tue Nov 11, 2008 9:36 am Post subject: |
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Stat buffs give +4. With lowstat it almost doubles the value. With highstat, thats a sure 20, which is a doubling again, for instance double damage from 20str. NPCs use predefined leveling schemes and most do not reach 20. Buffed - they do. For instance Virgil has 18 dex.
I wouldnt call buffs, doubling primary combat characteristics, useless. Not even mentioning Temporal tree. |
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GrimmHatter Vault Survivor

Joined: 27 Dec 2006 Posts: 1117 Location: Down by the campfire light with the ghost of old Tom Joad
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Posted: Tue Nov 11, 2008 9:43 am Post subject: |
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Repel Flames...would that work in the BMM against those Furnace Golems or in that dungeon where you get "that" dagger? Do their attacks even count as fire damage? _________________
...being a robot is great and all, but we don't have any emotions and sometimes that makes me very sad. |
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zerotol Untrained

Joined: 10 Jun 2009 Posts: 4
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Posted: Fri Jun 12, 2009 10:00 am Post subject: |
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warning : download contain VIRUS. Virus scan it first. |
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Arthgon Vault Survivor

Joined: 30 Dec 2007 Posts: 1100 Location: Fryslan
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Posted: Fri Jun 12, 2009 6:27 pm Post subject: |
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I hope that you are not fooling around zerotol. Also, I think that it is time that you read the FAQ, or else you will have aquintance with The Shovel of Gravedigging! _________________ Ash: [talking to mirror] I'm fine... I'm fine...
[Mirror Ash jumps out of the mirror and grabs Ash]
Mirror Ash: I don't think so. We just cut up our girlfriend with a chainsaw. Does that sound "fine"?
| Quote: | | "Me Grimlock no bozo! Me KING!" |
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Muro Lightning Safeguard of the Wild

Joined: 22 May 2007 Posts: 1425 Location: The Empyrean
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Posted: Fri Jun 12, 2009 6:38 pm Post subject: |
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My antivirus didn't find a thing. _________________
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Cloaked Figure Expert

Joined: 17 Oct 2008 Posts: 76
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Posted: Sun Jun 14, 2009 5:57 pm Post subject: |
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| This guy is just an idiot from RPGCodex with a chip on his shoulder. |
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moonlight Untrained
Joined: 27 Jun 2009 Posts: 3
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Posted: Sat Jun 27, 2009 8:29 am Post subject: |
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I must thank you for your work but please could you upload the mode on other sharing sites like mediafire or zshare  |
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