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Unofficial Arcanum Patch: Bug Reporting
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Grindstone82
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PostPosted: Wed Dec 02, 2009 4:20 pm    Post subject: Reply with quote

lol, not a bug per se, but...

the Ashbury pigs seem to be good aligned. That is, Magnus complains when you attack them. I don't think I can kill more than one without feeding him some Dwarven snuff Still it's annoying.
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Muro
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PostPosted: Wed Dec 02, 2009 9:27 pm    Post subject: Reply with quote

I recall someone saying pretty much the same thing as you did, suggesting that their alignment should be changed to 0 in the UAP, but Drog refused to do so, arguing that killing those pigs only because they are eating the crops is an evil act. Apparently he's not a fan of this point of view.
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Grindstone82
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PostPosted: Wed Dec 02, 2009 11:32 pm    Post subject: Reply with quote

Muro Lightning wrote:
I recall someone saying pretty much the same thing as you did, suggesting that their alignment should be changed to 0 in the UAP, but Drog refused to do so


how could he do so. They're wild pigs man. Wild pigs. They had it coming for them.





OTOH, it might be a nice touch that creatures have different alignments. Obviously, all the bunnies n chickens in Shrouded Hills are good aligned too, or they wouldn't go mad at rage at you murdering their local shopkeepers.
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Arthgon
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PostPosted: Sun Dec 06, 2009 2:26 pm    Post subject: Reply with quote

Quote:
OTOH, it might be a nice touch that creatures have different alignments. Obviously, all the bunnies n chickens in Shrouded Hills are good aligned too, or they wouldn't go mad at rage at you murdering their local shopkeepers.


If you really want to make it officially, here are some alignments of some of the animals. I could only remember these ones from the rules of the First Edition of AD & D:

*Carp must be good.

*Cat must be chaotic.

*Crab has no alignment restriction.

*Crane must be good.

*Dog must be good.

*Drake must be good.

*Fox must be evil.

*Hare must be good.

*Monkey must be chaotic.

*Raccoon Dog must be evil.

*Rat must be evil.

*Sparrow must be good.
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Dark Elf
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PostPosted: Sun Dec 06, 2009 4:15 pm    Post subject: Reply with quote

Later editions of D&D make more sense in this regard, setting all animals to be True Neutral. The rationale for this is that animals lack the ability for abstract thinking required to do anything other than following their instincts. A wolf could hardly be accused of being evil for killing sheep, it's just what wolves do.

By the way, I really do hope that 1st edition D&D didn't perceive squirrels as being good aligned.
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Muro
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PostPosted: Sun Dec 06, 2009 4:31 pm    Post subject: Reply with quote

Had some bad experiences with those cuddly little monsters, DE?
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Dark Elf
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PostPosted: Sun Dec 06, 2009 4:38 pm    Post subject: Reply with quote

I've personally witnessed them snatch hatchlings from bird's nests (one got royally pwned by the enraged mother though, who chased him across a yard to, I presume, beat the living daylight out of him).

This is why I always object to people who find them cute.
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Arthgon
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PostPosted: Sun Dec 06, 2009 4:57 pm    Post subject: Reply with quote

Quote:
By the way, I really do hope that 1st edition D&D didn't perceive squirrels as being good aligned


If I remember correctly, there were two kinds of squirrels. That will be the normal squirrel, and the carnivorous, flying Squirrel. (I remember something about Dark Squirrels as well, so that makes three kinds of squirrels.) I presume that they lean more toward to the chaotic.
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Grindstone82
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PostPosted: Sun Dec 06, 2009 6:59 pm    Post subject: Reply with quote

Dark Elf wrote:
Later editions of D&D make more sense in this regard, setting all animals to be True Neutral. The rationale for this is that animals lack the ability for abstract thinking required to do anything other than following their instincts. A wolf could hardly be accused of being evil for killing sheep, it's just what wolves do.


Molesting children is just what a child mole... no let's not get into that.


also, "monkeys must be chaotic", wtf they form communities. I like how versatile the crab(meat) is though (it really is)
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Muro
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PostPosted: Sun Dec 06, 2009 7:26 pm    Post subject: Reply with quote

Well then it's official. I should be allowed to slaughter as many bunnies as I wish without suffering from any aptitude penalties.
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Samoye
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PostPosted: Mon Dec 21, 2009 3:11 pm    Post subject: Reply with quote

I'm not sure anyone's still reporting bugs since the UAP got discontinued... but I can always hope, right?

Just started playing Arcanum again and was pleasantly surprised to see a still active community. Anyway, back to the topic, found these on my last playthrough, there were more I saw, but these are the ones I scribbled down. Using 1074 and Drog's UAP.

1. Ben Jacobs in Shrouded Hills describes Constable Owens as 'lilly-livered'. That should be 'lily' with one L.

2. You can ask for the head of the zoological department in Tarant, Dr. Tristan Fenwick, before knowing who he is. I believe you're supposed to know him from a Thieves' Underground mission.

3. You've to ask Matt de. Cesare's name before he shoots dead um... that cheerful half-orc who wants to see him. This is true even if you've met him before. Don't really think this is a bug, there just isn't a dialog option to greet him as if you know him.

4. You can ask for Rorry Limes even after finding the lost painting. I might... or might not have had the note still in my inventory. Nevertheless, bug.

5. You can tell the mayor you killed his guards even if you didn't. I don't really have the details of this... I remember the quest was supposed to be solved at that point, I think I had the taxes. But there was something definitely wrong with this line

6. You can tell Stanley Xavier that you heard he was the man to see about the Stillwater Giant... before you ask for an introduction. I suppose you could rationalize this away by assuming his name was displayed outside the house.
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rroyo
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PostPosted: Fri Dec 25, 2009 9:20 pm    Post subject: Reply with quote

Drog finally released the 2009 version of the UAP. Check it out.

http://www.rpgcodex.net/phpBB/viewtopic.php?t=39612&sid=fb80c438b3b5b3161db03bebb7007f2d
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Muro
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PostPosted: Fri Dec 25, 2009 11:25 pm    Post subject: Reply with quote

Thanks for the news, rroyo.

It begs the question, will UAP v091225 be included in A:WIP 7.0?
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rroyo
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PostPosted: Sat Dec 26, 2009 12:26 am    Post subject: Reply with quote

Yep.
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junovalkyrie
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PostPosted: Tue Jan 26, 2010 12:45 pm    Post subject: Reply with quote

I know Drog isn't supporting this anymore, but maybe someone else can help me.

I just installed Arcanum (GOTY version) on a new computer. Whenever I try to install the Unofficial Arcanum Patch, it tells me that "This patch is for the English version of the game only." But the version I've installed is English, and an earlier version of the patch installed just fine on my old computer. Does anyone know how I might "fool" the installer into thinking I've got the English version installed?
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rroyo
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PostPosted: Sun Apr 25, 2010 3:03 pm    Post subject: Reply with quote

Welcome to the forum, junovalkyrie!
I'm sorry to say, but it seems no one here knows how.

Bug reports:

Shrouded Hills temple - the nightstands and dresser have the wrong names.

Kree - The staff-wielding barbarian in the back of town needs to have the KOS flag set.

Tarant - Appleby's safe has the wrong name.
A rat at Plough's warehouse needs to have the KOS flag set.
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kelticpete
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PostPosted: Fri Apr 30, 2010 3:06 am    Post subject: grak and cesare bug Reply with quote

I am having the bug where grak does not show up after "look out"

i tried removing the proto file but that did not help

the only mods/patches I have are

gog game
latest patch
uap
hi res patch.
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Suicide Boy
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PostPosted: Sun Jun 13, 2010 7:36 pm    Post subject: Reply with quote

junovalkyrie wrote:
I just installed Arcanum (GOTY version) on a new computer. Whenever I try to install the Unofficial Arcanum Patch, it tells me that "This patch is for the English version of the game only." But the version I've installed is English, and an earlier version of the patch installed just fine on my old computer. Does anyone know how I might "fool" the installer into thinking I've got the English version installed?


I registered for the sole purpose of solving this issue, since no one else seems to have the answer. I might end up staying a while to hang out, though. Old-school Wasteland/Fallout/BIS/Troika fan here! I've recently started playing through Arcanum again for the first time in years.

The UAP is a self-extracting LMZ archive. You can download 7-Zip for free, use it to open UAP091225.exe, then just drag and drop the files into your Arcanum directory.
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Muro
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PostPosted: Sun Jun 13, 2010 8:14 pm    Post subject: Reply with quote

Suicide Boy wrote:
I might end up staying a while to hang out, though. Old-school Wasteland/Fallout/BIS/Troika fan here!

Never enough of those around. Welcome aboard!
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kelticpete
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PostPosted: Mon Jun 14, 2010 1:24 am    Post subject: Reply with quote

what worked for me was a new install of game, uap patch. then i played, got him to show up, then saved , then added hi res. it worked
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jca
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PostPosted: Mon Jul 26, 2010 5:48 pm    Post subject: Reply with quote

I just went through the castle at Ashbury and found a lot empty crates there.. I remember I used to get a bunch of cursed items from that castle, but now I got very few items there: few coins, diamonds, some small white robe, some arcane helmet looking helmet and the hexed helmet and gold ring from the "boss" monster.

edit: I just noticed Virgil had picked up some strange mace. A grey coloured Mace of Betrayal, but I've never seen such thing. I've always got some brown coloured mace there. And I think it's never just been there on the ground for Virgil or someone else to pick up.. Or is my memory wrong and is the graphics for the weapon changed?
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Drog Alt
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PostPosted: Mon Jul 26, 2010 6:25 pm    Post subject: Reply with quote

The "small white robe" is a hexed item. And the "brown colored mace" is in the graveyard. (I believe that's the one you're talking about.)

And no, I didn't change any graphics without a reason.
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jca
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PostPosted: Mon Jul 26, 2010 11:36 pm    Post subject: Reply with quote

Ah, I guess I just missed that mace then. It's been some time since my previous play, so I remembered it was in the castle.
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igotsmeakabob!!
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PostPosted: Mon Aug 09, 2010 7:07 pm    Post subject: Reply with quote

I don't suppose the unofficial patch adds Zen Virgil back in?
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Drog Alt
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PostPosted: Mon Aug 09, 2010 7:53 pm    Post subject: Reply with quote

What do you mean by that?

When good-aligned Virgil leaves the party, he becomes Zen Virgil, i.e. he gets completely new dialog and a different leveling scheme (though this won't have an effect if he's near the level cap or has already hit it0. The main difference between the post-official patch and the release version's Zen Virgil is that originally Virgil was simply getting swapped with another lvl 25 Virgil, thus losing all his equipment and levels. After many complaints, the developers changed this in the first official patch. I saw absolutely no reason to change it back, so it's the same in the UAP.
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