Edit: An updated version is now available. See the Arcanum:WIP 3.0 thread.
After learning of a large number of problems with version 2 due to human and software errors, I began a dedicated effort to rebuild and debug what had gone wrong. This included having to remove the Level 127 hack and the new prototypes for the Krupps fixes.
Being reasonably certain I've succeeded, I now present this properly-packed (packed DATs) update for your game-playing enjoyment.
For those who are new to the forum, in June I made an unplanned (and problematic) release of an expansion pack I am creating for the stock game. This is not a revision like Car-Arcanum, but an attempt to add more adventures and solve a few problems in the process.
Although still far from finished, this mod is fully playable and contains most of the known bug, dialog, and teleport fixs, some of the common hacks, the Cargo Hold addition, new schematics, portraits, scenery, and a combined total of seventeen new areas to explore and conquer.
Added all the bug fixes needed for the A:WIP (1) release.
Added the backgrounds hack. (Updated)
Added a new start-up splash.
Four new adventures - Bear Trap, Spider Cave, Acererak's Tomb, and The Halfling Merchant Rescue.
The Halfling village of Brandybuck, including eleven new buildings. Four hobbit-holes, a smithy shed, a village market, four thatched-roof cabins and a halfling-sized log cabin.
A new merchant class - Fletcher. (Bows & Arrows)
One new Halfling follower - Wrinko Minna. (Bow, prowling, lock pick).
Weldo Rubin now has a melee/thief leveling scheme. (Bow, prowling, lock pick).
Franklin Payne's strength boosted to 18. (Minimum needed for his elephant gun)
Althea, the Shrouded Hills librarian, now has her own (initial) dialog. (updated)
“The Atlas of Arcanum” – A list of all places in the game – has been moved to the Tarant Library.
Updated Frigo Furbottom's dialog.
This mod is not compatible with most other hacks including the Dark Magic and the Level 127. I recommend not adding any as I kept everything I could that wouldn't cause a conflict.
A:WIP1 & 2 players - This release is not compatable with your old saved games. Sorry. You'll need to start a new game.
This mod still has unfinished scenes. Leahbo, in particular.
Acererak's Tomb: One concealed passage possibly too well hidden. Feedback needed!
Spider Cave: Cobwebs frequently conceal NPCs. Live with it, folks.
Wrinko Minna: Not full game tested.
Weldo Rubin: Leveling scheme not full game tested.
Franklin Payne: New strength not full game tested.
Althea: Still has no "After Void" dialog.
Brandybuck residents at night: Can be seen walking onto, then disappearing behind their homes.
Brandybuck in general: Only the core items - merchants, follower, hobbit-hole purchase, and side quest - are done. No secondary dialogs or rumors yet.
If this is of interest to you, then you will need:
1) A fresh, clean copy of Arcanum
2) The Arcanum_EN_126.96.36.199 patch
3) The AWIP2.2.exe
Available here: http://www.terra-arcanum.com/downloads/ ... WIP2.2.exe
Install Arcanum and patch.
Create a temporary file inside the game. "New Folder" works.
Download the AWIP2.2.exe directly into your Sierra/Arcanum/New Folder.
Double-click on the AWIP2.2.exe to extract the files within.
Follow the directions in the !!ReadMe!!.txt
The first clue for a successful install would be behind your PC at the crash site.
There will be a wood chest with a book inside just behind and to the right.
Special thanks to Mathboy and the Administrators of The House of Lords for graciously hosting this unfinished expansion pack; to everyone willing to voice an opinion about the first release; and to Arkas for all his scripting help and suffering through all my "I just remembered....!"
For any comments, questions, criticisms, praise, or death-threats, I can be reached here at Terra-Arcanum.