Board index » Arcanum: Of Steamworks and Magick Obscura » Modding and Scripting Support
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Don Santiago de Quixos
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Posted: Tue Feb 15, 2011 5:25 am Post subject:
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| Apprentice |
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Joined: Oct 11, 2006 Posts: 22 Location: Hyperion
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Drog Alt,
What you indicate is simple enough, I understand that. I have done it twice, and it has not worked. I do not know why.
I think that I may have put something in before that may be hindering it from working. So, I will try again. But understand that I have done what you say already.
I am going to uninstall the game. Install it again. Put in the official patch, and then the UAP. After that I will put in this debug hack and see if that works.
If it does not work, then I do not know the reason for it not working.
DSDQ
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Don Santiago de Quixos
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Posted: Tue Feb 15, 2011 8:19 am Post subject:
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Joined: Oct 11, 2006 Posts: 22 Location: Hyperion
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Folks,
I tried it a few differnt ways. It seems that the New Virgil Hack is not compatible with the UAP. I believe that this has been why it has not been working for me.
I installed the game again, and the official patch. The the Virgil hack, and it worked great, it is a thing of beauty. But since the UAP grants us more content, I will go with that instead. I will try the cap level off hack next.
Thanks for the patience,
DSDQ
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Drog Alt
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Posted: Tue Feb 15, 2011 8:36 am Post subject:
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Joined: Jun 30, 2010 Posts: 544
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It IS compatible with the UAP. I know this because I made it myself, specifically for the UAP. Please just stop posting in this thread, you're obviously "not very good with computers".
Somebody delete all these meaningless double posts.
_________________ 生者人之始也,死者人之终也,生死人之大道也。
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hal900x
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Posted: Tue Feb 22, 2011 7:29 am Post subject:
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Joined: Jul 23, 2009 Posts: 25
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I have the exact same problem, and I tried it every folder from the root on down. Not that the instructions were in ANY way vague, but I figured what the heck. I have the final UAP, in case that's relevant. Don Santiago and I seem to have a similar issue.
Edit: A little testing reveals that in my case, the issue was using savegames containing the resurrected "new" Virgil. Starting a virgin game it works fine, I see all the options. I'm not programmer, but maybe the second Virgil has a different identifier of some sort?
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Drog Alt
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Posted: Tue Feb 22, 2011 7:45 am Post subject:
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Joined: Jun 30, 2010 Posts: 544
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Yes, this doesn't work with either Surly Virgil or Zen Virgil, since their dialogs are completely different.
_________________ 生者人之始也,死者人之终也,生死人之大道也。
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Don Santiago de Quixos
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Posted: Thu Mar 03, 2011 7:12 pm Post subject:
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Joined: Oct 11, 2006 Posts: 22 Location: Hyperion
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hal900x,
You inspired me to try this again, and this time it worked.
I downloaded it again, and put it in the same place as before. It worked this lastest time. I do not know what I did wrong before, but it is working now.
Although at this point I will not play the game with this hack, I will try it with the universal cap remover and see if I can do some of the things I wanted to do.
Thanks for posting, it is good to know that it does work.
DSDQ
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Question
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Posted: Mon Nov 07, 2011 7:31 am Post subject:
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Joined: Nov 6, 2011 Posts: 54
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I put the .dat file into the folder, and i have the normal virgil (only up till the black mountain clan so far). When i talk to Virgil, i dont get the debug menue option...
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Muro
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Posted: Mon Nov 07, 2011 9:15 am Post subject:
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| Mutant Patron of Deviation |
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Joined: May 22, 2007 Posts: 4033 Location: Under my most exquisite hat
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What is your game version?
_________________ Where we're going, we won't need eyes to see.

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Question
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Posted: Mon Nov 07, 2011 9:17 am Post subject:
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Joined: Nov 6, 2011 Posts: 54
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It should be the one with the unofficial patch, but i dont see any version numbers ingame...
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Muro
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Posted: Mon Nov 07, 2011 9:54 am Post subject:
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| Mutant Patron of Deviation |
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Joined: May 22, 2007 Posts: 4033 Location: Under my most exquisite hat
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Official version can be checked in Arcanum/Version.txt.
Version of the unofficial patch can be checked in Arcanum/UAP Readme/uap.html.
_________________ Where we're going, we won't need eyes to see.

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Question
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Posted: Mon Nov 07, 2011 10:03 am Post subject:
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Joined: Nov 6, 2011 Posts: 54
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091225 (December 25th, 2009)
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Muro
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Posted: Mon Nov 07, 2011 10:30 am Post subject:
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| Mutant Patron of Deviation |
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Joined: May 22, 2007 Posts: 4033 Location: Under my most exquisite hat
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And your official version? If it's 1.0.7.4,
ArcanumXVirgilDebug.dat is placed in your Arcanum folder,
there is no older version of the debug menu in the data folder
and yet the debug menu does not appear when you tell Virgil you have some questions
then I don't know what can be the source of the problem.
_________________ Where we're going, we won't need eyes to see.

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Question
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Posted: Mon Nov 07, 2011 12:20 pm Post subject:
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Joined: Nov 6, 2011 Posts: 54
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Did a full re-install after deleting the sub folders in the arcanum folder....there was probably a conflict somewhere, because it works now. Thanks.
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rpg
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Posted: Thu Apr 19, 2012 12:55 pm Post subject:
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Joined: Mar 11, 2009 Posts: 5
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Woaah, this module and specifically this thread did quite a good job for me.
I killed the firearms master, without knowing that he was the master.
And now when I needed the master training, I figured it out.
Did lots of google/searching, character editor, hex editor etc. stuff but couldn't resolve the issue by either re-spawning the npc or modifying my firearms stats. However this virgil debug menu, just had the option to make my character master at firearms, so 1 click and bingo !
Thanks a lot!
Sorry, to bump an old thread but this is still handy !
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NoRudeLaw
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Posted: Tue May 01, 2012 5:39 am Post subject:
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Joined: Apr 26, 2012 Posts: 6
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Out of curiosity, is it possible to get a duplicate version of this mod/hack that also functions with the quote/unquote "Zen-Virgil" (the "enhanced" version of Virgil that you only get after doing all of his personal quest, and bringing him back from said "gray place" - sorry, at least trying to keep the question with low spoilers)?
I noticed that the file doesn't function with the version of Virgil you gain after the events at T'sen-Ang, and would really like to be able to use at least the ability to return from the Void, which the enhanced version of Virgil doesn't have, as he doesn't have the debug menu..
Thanks, to anyone who's able to provide some some insight.
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Drog Alt
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Posted: Tue May 01, 2012 6:32 am Post subject:
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Joined: Jun 30, 2010 Posts: 544
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太麻烦了!俺不做。
_________________ 生者人之始也,死者人之终也,生死人之大道也。
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NoRudeLaw
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Posted: Tue May 01, 2012 5:32 pm Post subject:
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Joined: Apr 26, 2012 Posts: 6
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No problem, Drog.
I'm pretty sure I can circumvent temp losing Virgil by just using Vollinger as a follower. Beings as after a few checks, it seems he has a higher priority to leave the party after T'sen-Ang.
Just having him in the party when I enter/leave T'sen-Ang should (theoretically) force the original version of Virgil to stay in the party.
Though, if anyone else is willing to try, or has any insight on how I could tweak the file to affect both versions, that would be helpful.
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markjacknow
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Posted: Fri Dec 21, 2012 7:41 am Post subject:
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Joined: Dec 21, 2012 Posts: 2
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Already the first version was extremely useful when quick tests of specific characters and such were needed.
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Board index » Arcanum: Of Steamworks and Magick Obscura » Modding and Scripting Support