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 PostPosted: Thu Apr 12, 2012 4:21 am Post subject:  BUG: Melee attacks not causing Fatigue damage

Joined: Apr 12, 2012
Posts: 2
hi all,

I found what may be a bug .. my char's melee attacks do not cause Fatigue damage on enemies, though weapon stats say it should. Weapon health damage were also wrong e.g. Broadsword consistently dealing 3-4 dmg to basic enemies though it should be 6-18.

Anyone seen this before?

Game is the gog.com version installed on Win7 64 bit.
I installed the game. then these mods in sequential order:

This bug happened once after I ran the savegame editor, then again even tho I made a new char and didn't use the editor.
It seems to happen after I use the quicksave.


Forgot to say,after the above, I also added the level 50 cap remover hosted on this site
http://www.terra-arcanum.com/downloads/ ... -0.0.1.zip

nb: Link to the all the patches I mentioned (gog.com forum)
http://www.gog.com/en/forum/arcanum_of_ ... cial_patch

 PostPosted: Wed Apr 18, 2012 4:18 pm Post subject: 

Joined: Dec 4, 2011
Posts: 111
Some enemies are immune to fatigue damage such as zombies.

Many enemies have damage resistance which lowers damage dealt, and there are other factors which can affect the damage you deal in melee (such as STR). The listed damage is very rarely exactly what happens, because you would need STR 10 and a 0 DR opponent.

Hopefully it's these misunderstandings and not some actual bug, because I would have no idea how to solve that.

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