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 PostPosted: Tue Nov 15, 2011 8:35 am Post subject:  Any mods that adjust magick/tech?

Joined: Nov 6, 2011
Posts: 54
Seeing as how most magick spells are pointless and most weapons/tech schematics are useless, are there any mods that help to fix this problem?

 PostPosted: Tue Nov 15, 2011 10:56 am Post subject: 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3317
Besides the Dark Magick hack and the rebalanced weapons hack - which are just add-ons - I can't recall hearing of a mod or module that does fix the problem properly.

AWIP made a small start in that direction with adjusted magic and the beefed-up protos from Car-Arcanum, but never really got too far into it.

If you can't go through a problem, go over it, under it, or around it.

 PostPosted: Wed Nov 16, 2011 6:22 am Post subject: 
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Joined: Jun 14, 2010
Posts: 8
There's the Magick Restoration Pack, which replaces some spells. The first post in that thread is outdated, but more info is available here. I haven't actually tried it, though, as I generally do my own modding.

Tech-wise, I can't think of any offhand. You could grab the Arcanum Weapon Factory to adjust weapons as you like, though. Marvelous little program and quite simple to use.

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