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BPD
Apprentice


Joined: 19 Oct 2008
Posts: 10

PostPosted: Tue Oct 28, 2008 1:47 am    Post subject: Reply with quote

I only ask because I have zero comprehension of whether it is a lot of work or a little:

Can you give WorldEd the higher resolution treatment? 1024x768 or higher for the edit window?

Thanks again for all the cool stuff.

Brian
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Drog Black Tooth
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PostPosted: Tue Oct 28, 2008 3:43 am    Post subject: Reply with quote

WorldEd has no limitations, it just fits your desktop resolution.
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Drog Black Tooth
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PostPosted: Thu Oct 30, 2008 5:37 am    Post subject: Reply with quote

Inspired by recent dwarven mage discussions, I decided to finally track down the dwarven spell penalty. The following hack removes it.

Normal spell cost for dwarves:
B1687:EB
B16ED:EB
5087F:EB
53345:EB

Enjoy.
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Dark Elf
Obey your Master
Obey your Master


Joined: 06 Feb 2002
Posts: 8505
Location: Lady Gaga's rear window

PostPosted: Thu Oct 30, 2008 5:12 pm    Post subject: Reply with quote

Note: I consider any usage of the above hack in the Ironman challenge cheating.
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BPD
Apprentice


Joined: 19 Oct 2008
Posts: 10

PostPosted: Tue Nov 04, 2008 2:18 am    Post subject: Reply with quote

Drog Black Tooth wrote:
WorldEd has no limitations, it just fits your desktop resolution.


Doh! Thanks.

Another question that I have no idea if it is difficult or not: Can you completely switch off combat? As in, neither the player nor an NPC can initiate combat?

Considering that damn near everything is broken in combat and it is the weakness of this game, maybe it's better for me to just create a new combat system with scripting. All the pieces are there, and it sure would be nice to have mages actually cast spells...
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Drog Black Tooth
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PostPosted: Tue Nov 04, 2008 2:35 am    Post subject: Reply with quote

BPD wrote:
Can you completely switch off combat? As in, neither the player nor an NPC can initiate combat?.

Yes.

B3F80:C3 - combat init subroutine disabled
1B50CC:00 - combat AI off

This way nobody will be able to enter combat mode, and NPCs will never want to enter it, anyway.
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BPD
Apprentice


Joined: 19 Oct 2008
Posts: 10

PostPosted: Tue Nov 04, 2008 7:29 pm    Post subject: Reply with quote

Drog Black Tooth wrote:
This way nobody will be able to enter combat mode, and NPCs will never want to enter it, anyway.


Fantastic. Thanks.
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Koorac
Journeyman


Joined: 06 Nov 2008
Posts: 37
Location: Central Europe

PostPosted: Tue Nov 18, 2008 6:47 pm    Post subject: Reply with quote

Is there any way of increasing the inventory size (for example to 16x14)?
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Cloaked Figure
Expert


Joined: 17 Oct 2008
Posts: 88

PostPosted: Sat Dec 06, 2008 11:47 pm    Post subject: Reply with quote

Is there any way to disable ONLY the Sierra beginning movie?
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Drog Black Tooth
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PostPosted: Sat Dec 06, 2008 11:57 pm    Post subject: Reply with quote

Cloaked Figure wrote:
Is there any way to disable ONLY the Sierra beginning movie?

Just use a blank movie from this dat.
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Cloaked Figure
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Joined: 17 Oct 2008
Posts: 88

PostPosted: Sun Dec 07, 2008 1:22 am    Post subject: Reply with quote

That worked, thanks.
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Cloaked Figure
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Joined: 17 Oct 2008
Posts: 88

PostPosted: Tue Apr 21, 2009 7:16 pm    Post subject: Reply with quote

Hey Drog. I was thinking today if maybe there were a way to disable the 400x800 limit on loading screens and slides. I always wonder why they did that.
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Drog Black Tooth
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PostPosted: Wed Apr 22, 2009 2:08 am    Post subject: Reply with quote

Cloaked Figure wrote:
Hey Drog. I was thinking today if maybe there were a way to disable the 400x800 limit on loading screens and slides. I always wonder why they did that.

There's no limit actually. Splash screens just can't be larger than the game's draw area, and it was 800x400 in the original, but in the high resolution patch the draw area just equals to your resolution. So, e.g. if you're running the game in 1280x800, then you can use splash screens of any size up to 1280x800.

Splash screens are stored in 'art\splash' in Arcanum2.dat.
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Cloaked Figure
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Joined: 17 Oct 2008
Posts: 88

PostPosted: Wed Apr 22, 2009 4:46 am    Post subject: Reply with quote

Huh...what if someone with only 800x600 res on his PC tries to run a mod that adds 1280x800 loading screens? Will they re-size on their own? Or simply not play?

Thank you.
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Drog Black Tooth
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PostPosted: Wed Apr 22, 2009 5:22 am    Post subject: Reply with quote

Yes, they simply won't appear, i.e. you will see a black screen while starting the game.
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Minuos
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Joined: 22 Apr 2009
Posts: 427
Location: England, sadly. Sadly.

PostPosted: Thu Apr 23, 2009 10:31 pm    Post subject: Reply with quote

I have a few small, simple contributions to make. Using them is the player's choice. I simply thought it was odd to cap some stats before their master stat was maxed.

This caters for the maximum playable ST of 24, for Half Ogres.
12,000 Maximum Carry Weight (instead of 10,000):
1B5224:E0
1B5225:2E

This addresses the fact that you get plus one HR per three CN, but that ends with 6 HR at level 17, now it'd end with 7 HR at level 20.
7 Maximum Heal Rate:
1B5234:07

This sees to the extra CN Dwarves and Half Orcs have. Normally it stays at 20, even after 21 CN is reached.
21 Maximum Poison Recovery:
1B5238:15

Very picky of me, I know. But here they are. If the caps somehow serve an ulterior purpose, my apologies. That aside, can you tell I have mild OCD?
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Synik
Untrained


Joined: 27 Oct 2009
Posts: 8

PostPosted: Tue Oct 27, 2009 1:56 pm    Post subject: Reply with quote

Can anyone explain to me what we do with the things Drog has been posting? I want to stop the title sequences and such when you open the game from happening so the game starts instantly. Sorry if this is a stupid question.

Thanks.
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theorel
Expert


Joined: 29 Apr 2008
Posts: 95

PostPosted: Tue Oct 27, 2009 5:25 pm    Post subject: Reply with quote

Here ya go
This will kill the logo movies. You'd need another one to kill the movies in the Arcanum module(including the opening cutscene with the full-plate pistolier).
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Crypton
Master


Joined: 22 May 2008
Posts: 116
Location: Czech Republic

PostPosted: Sun Feb 21, 2010 2:22 pm    Post subject: Reply with quote

Here are offsets for WorldEd hack for Hi-Res townmaps, drog has forgot to tell us how he did that hack, and I needed townmaps in original size for OpenArcanum to allow zooming in townmap window, so I hacked it by myself.

All offsets are in decimal, width and height variables are 4 byte integers and WorldEd version is 1.0.6.9.

39625 = Source Width (256)
39633 = Source Height (128)

39699 = Target Width (64)
39707 = Target Height (32)

Townmap chunk image is 256x128 pixels, then its resized to 64x32 pixels, and then saved into 8 bit bitmap.

You can modify these variables to generate images of any resolution.
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Last edited by Crypton on Sun Feb 21, 2010 2:51 pm; edited 1 time in total
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rroyo
Alchemistę Metallum Magnus
Alchemistę Metallum Magnus


Joined: 13 Oct 2006
Posts: 3199

PostPosted: Sun Feb 21, 2010 2:36 pm    Post subject: Reply with quote

Ah...
Thank you!
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Minuos
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Joined: 22 Apr 2009
Posts: 427
Location: England, sadly. Sadly.

PostPosted: Wed Mar 03, 2010 10:08 pm    Post subject: Reply with quote

Quick question for you, rroyo - or anyone who might have an idea.

I raised the Magick/Tech aptitude caps to 250, since I'm never done choosing Tech or Magick by the time they're 100. I'm not too savvy with the mechanics of the game, so d'you know of anywhere this may cause problems?
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rroyo
Alchemistę Metallum Magnus
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Joined: 13 Oct 2006
Posts: 3199

PostPosted: Thu Mar 04, 2010 1:16 am    Post subject: Reply with quote

250 huh....? Wow.

In theory, there should no problems if you've reset everything needed for that high of a level but, you're in uncharted territory here.
So - Hope for the best and plan for the worst.

And if you would, keep us apprised on how well this works out.
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Minuos
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Joined: 22 Apr 2009
Posts: 427
Location: England, sadly. Sadly.

PostPosted: Thu Mar 04, 2010 2:35 am    Post subject: Reply with quote

Yeah, I had a feeling there wouldn't have been much call for people to do this before, heh. I always tweak a few caps when I reinstall - this is just a new one. But thanks, rroyo. I'll take note of anything odd.
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