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kcwong Master

Joined: 08 Jan 2002 Posts: 196 Location: Hong Kong
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Posted: Sat Oct 24, 2009 7:04 am Post subject: Seething Mass has a special ability |
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Phasing through walls!
It is my new game called "Three dwarves, two bitches and one robot army". I'm making my way to the third dwarf and one robot army.  |
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Xiao_Caity Póg Mo Thóin

Joined: 11 Oct 2005 Posts: 3694 Location: A wee cottage just north of Roseborough
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Posted: Sat Oct 24, 2009 1:35 pm Post subject: |
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Fuck. I'm glad I never ran into that bug/teleport/whatever. Fucking OW. _________________ "Writer's block: it affects the best of us, and doesn't affect the worst of us enough."
~ Kitty, ImpishIdea
Currently surviving on caffiene, microwave dinners and requests for porn from certain fandoms. Guess the fandoms, win some porn!
Nice Girls Don't Scream Orcish Battlecries. (Thank God I'm Not A Nice Girl.) |
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Muro Mutant Patron of Deviation

Joined: 22 May 2007 Posts: 2147 Location: The Empyrean
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Posted: Sat Oct 24, 2009 1:51 pm Post subject: |
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| Xiao wrote: | | Fuck. I'm glad I never ran into that bug/teleport/whatever. Fucking OW. |
Because it would be so unimaginably horrible to have to fight one Seething Mass in the game less? _________________
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rroyo Alchemistæ Metallum Magnus

Joined: 13 Oct 2006 Posts: 3194
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Posted: Sat Oct 24, 2009 2:15 pm Post subject: |
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Hmmm..... I wonder if that could be replicated via scripting?
Have a creature attack, then go through a wall for its safety, parallel your movements, and come at you again.
*Wanders off to have evil fantasies* _________________ If you can't go through a problem, go over it, under it, or around it. |
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Mesteut Water Merchant
Joined: 28 Jun 2009 Posts: 654 Location: Montréal
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Posted: Sat Oct 24, 2009 2:57 pm Post subject: |
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| It seems like another bug possibly caused by the high resolution patch to me. |
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TheDavisChanger Water Merchant
Joined: 07 Feb 2009 Posts: 567 Location: Boise, ID; USA
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Posted: Sat Oct 24, 2009 5:18 pm Post subject: |
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I had a similar thing happen to me with some albino humanoid. I smacked him one and he tore off in the opposite direction at top speed, through a wall, and off screen. He eventually came back, though. _________________
| Dark Elf wrote: | | This thread delivers. |
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FrostyMixi Master

Joined: 07 Nov 2008 Posts: 125 Location: Pain in your ass
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Posted: Mon Oct 26, 2009 1:48 pm Post subject: |
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It has happened before and i was kind of glad it did  |
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Elder Joachim Expert

Joined: 28 May 2008 Posts: 75
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Posted: Fri Oct 30, 2009 10:31 pm Post subject: |
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Seems to be related to this glitch of yours. Pretty bizarre.
| Mesteut wrote: | | It seems like another bug possibly caused by the high resolution patch to me. |
Unlikely, since both the Seething Mass and the Mechanized Arachnid in the above case have pre-set positions (like most of critters), they're not spawned by script.
I played through the whole game a few times in 1024x768 and haven't noticed any similar issues. Although, taking into account how messy Arcanum's code is, anything can happen. |
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Mesteut Water Merchant
Joined: 28 Jun 2009 Posts: 654 Location: Montréal
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Posted: Fri Oct 30, 2009 11:22 pm Post subject: |
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| Elder Joachim wrote: | Unlikely, since both the Seething Mass and the Mechanized Arachnid in the above case have pre-set positions (like most of critters), they're not spawned by script.
I played through the whole game a few times in 1024x768 and haven't noticed any similar issues. Although, taking into account how messy Arcanum's code is, anything can happen. |
Seems I misjudged the problem. I thought the Seething Mass spawned there, which I took to be something like the distance based spawns/triggers not working properly with the HRP, like that Half-Ogre Island Captain. Seems they move/teleport/phase there while in game.
Then yes, my previous statement is quite invalid. |
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kcwong Master

Joined: 08 Jan 2002 Posts: 196 Location: Hong Kong
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Posted: Sat Oct 31, 2009 2:48 am Post subject: |
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| Mesteut wrote: | | Seems I misjudged the problem. I thought the Seething Mass spawned there, which I took to be something like the distance based spawns/triggers not working properly with the HRP, like that Half-Ogre Island Captain. Seems they move/teleport/phase there while in game. |
Yeah, the Seething Mass is fleeing from my followers. I reached for the PrintScreen button just in time to capture its backside.
I was worried that its fleeing off the map's edge might crash the game or even corrupt my save, so I reloaded shortly afterward. |
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Muro Mutant Patron of Deviation

Joined: 22 May 2007 Posts: 2147 Location: The Empyrean
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Posted: Sat Oct 31, 2009 3:09 am Post subject: |
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Now that you described the whole situation, I seem to recall events like that myself. It's quite harmless though, sometimes an enemy did run away through walls off screen and after a few seconds appeared out of nowhere right next to me and continued his attacks, just as if it never happened. _________________
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klinikk Apprentice

Joined: 06 Nov 2009 Posts: 11 Location: Ashbury
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Posted: Fri Nov 06, 2009 10:50 pm Post subject: |
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Similar thing happened to my gf and me too when we were solving Herzods quest in Tulla. In one of those rooms there were windows and you could, if you want, get out and walk outside the walls of the room, but only near the walls - not like this crazy Mass  _________________ Witless. I've never heard a more fitting name... |
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Muro Mutant Patron of Deviation

Joined: 22 May 2007 Posts: 2147 Location: The Empyrean
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Posted: Fri Nov 06, 2009 11:12 pm Post subject: |
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Similar? That is a completely different thing.
I do admit that I had some carefree fun with those windows myself, though.
Oh, and welcome aboard!
 _________________
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