Magick Restoration Patch v120422 *UAP Compatible*

Discussion in 'Arcanum Discussion' started by Cloaked Figure, Oct 18, 2008.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. Cloaked Figure

    Cloaked Figure New Member

    Messages:
    103
    Likes Received:
    0
    Joined:
    Oct 17, 2008
    Magick Restoration Patch v120422

    The Magick Restoration Patch restores spells that did not make it to the final cut of the game. These spells have their own unique animations which have also been restored. The spells are as follows:

    -'Poison' for the Necromantic Black college. Replaces the 'Harm' spell. This spell poisons the target creature, causing it damage over a length of time.
    -'Repel Flames' for the Fire college. Replaces the 'Agility of Fire' spell. This spell raises the fire resistance of the target creature.

    Compatibility:

    The Magick Restoration Patch is compatible with all of Drog's work. This includes:

    - The Unofficial Patch, along with the Extra Pack and alternative lizard skins.

    - The HQ Map and Music packs.

    - The High Resolution Patch.

    Screenshots:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]

    Mirrors:

    4shared
     
  2. Vorak

    Vorak Administrator Staff Member

    Messages:
    5,828
    Likes Received:
    21
    Joined:
    Sep 15, 2003
    Isn't Sense Invisible/Traps already in the game?
     
  3. Cloaked Figure

    Cloaked Figure New Member

    Messages:
    103
    Likes Received:
    0
    Joined:
    Oct 17, 2008
  4. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    Welcome to the forum, Cloaked Figure!

    And thanks. I'll have to check this out.
     
  5. Dirtman

    Dirtman New Member

    Messages:
    305
    Likes Received:
    0
    Joined:
    Dec 24, 2007
    Sense Invisible/Traps is in the Divination college and you can learn it.

    Anyway, this looks interesting. Thanks man. :D

    Welcome to the forum.
     
  6. Cloaked Figure

    Cloaked Figure New Member

    Messages:
    103
    Likes Received:
    0
    Joined:
    Oct 17, 2008
    Call that impatience on my part. I was about to upload the mod and noticed the detect traps spell, and just carelessly enabled it as well. I have never made a character with Divination, so I was not aware that a stronger form of the spell already existed.
     
  7. The_Deathsangel

    The_Deathsangel New Member

    Messages:
    106
    Likes Received:
    0
    Joined:
    Aug 3, 2008
    Though it is nice to have more options, I do wonder if it wise to remove agility of flames as all elementals have an ability boosting spell.

    Also, Harm is immensely popular in comparison to conjure spirit.
     
  8. Cloaked Figure

    Cloaked Figure New Member

    Messages:
    103
    Likes Received:
    0
    Joined:
    Oct 17, 2008
    I just restored the spells back to the places that they originally were. And removing conjure spirit would ruin some important parts of the main quest for people who want to play necromancers (several unique NPC's have spirits with dialog).
     
  9. Cloaked Figure

    Cloaked Figure New Member

    Messages:
    103
    Likes Received:
    0
    Joined:
    Oct 17, 2008
    Update: Restored Merge With Stone spell, and fixed the spell animations for Wind Walk, Poison, and Repel Flames. Download is available in the first post.
     
  10. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
  11. Dark Elf

    Dark Elf Administrator Staff Member

    Messages:
    10,796
    Media:
    34
    Likes Received:
    164
    Joined:
    Feb 6, 2002
    Would it be alright with you if we hosted this, Oh Cloaked One?
     
  12. Cloaked Figure

    Cloaked Figure New Member

    Messages:
    103
    Likes Received:
    0
    Joined:
    Oct 17, 2008
    Yes, of course.
     
  13. Cloaked Figure

    Cloaked Figure New Member

    Messages:
    103
    Likes Received:
    0
    Joined:
    Oct 17, 2008
    First post has been up-dated with the final version of MRM.

    I have also finished the first edition of my Custom Magick Mod.
    It was originally intended to be included with my big mod that I am doing on the Arcanum module, but it became too buggy and imbalanced for a serious gaming experience. For this reason I am releasing it as a stand-alone pack.

    The new colleges are:
    Demonology
    Banishment
    Makaalian - (Based on the Bedokaan God of the Hunt, Makaal)
    Crusader

    To make room for this, the four elemental colleges have been combined into two. (Earth and Fire, Water and Wind.)

    This is still very experimental, and there are many bugs. The Demonology college, for instance, is barely usable.
    All the other colleges work pretty well except for the animations (I have to re-number them.)

    The download link for this custom magick mod is here: http://rapidshare.com/files/159666366/CMM_Edition1.zip

    What I personally reccomend is just to use arc_editor to give your character all the spells and try all of them out.
     
  14. stylex

    stylex Member

    Messages:
    89
    Likes Received:
    0
    Joined:
    Jul 16, 2008
  15. Roller

    Roller New Member

    Messages:
    99
    Likes Received:
    0
    Joined:
    Oct 29, 2008
    Restoring is good, but what about spells it replaces. Agility of Fire is pretty useful..
     
  16. stylex

    stylex Member

    Messages:
    89
    Likes Received:
    0
    Joined:
    Jul 16, 2008
    Nah, I never use it...Almost all buffs in Arcanum are useless :( .Only +1 or +2 to stats.
     
  17. magikot

    magikot Well-Known Member

    Messages:
    1,688
    Likes Received:
    4
    Joined:
    Aug 29, 2003
    That's extremely useful though, stylex.

    +2 Dex means higher speed which translates into more action points and therefore more damage dealt per turn.
     
  18. stylex

    stylex Member

    Messages:
    89
    Likes Received:
    0
    Joined:
    Jul 16, 2008
  19. Roller

    Roller New Member

    Messages:
    99
    Likes Received:
    0
    Joined:
    Oct 29, 2008
    Stat buffs give +4. With lowstat it almost doubles the value. With highstat, thats a sure 20, which is a doubling again, for instance double damage from 20str. NPCs use predefined leveling schemes and most do not reach 20. Buffed - they do. For instance Virgil has 18 dex.

    I wouldnt call buffs, doubling primary combat characteristics, useless. Not even mentioning Temporal tree.
     
  20. GrimmHatter

    GrimmHatter Active Member

    Messages:
    1,274
    Likes Received:
    0
    Joined:
    Dec 27, 2006
    Repel Flames...would that work in the BMM against those Furnace Golems or in that dungeon where you get "that" dagger? Do their attacks even count as fire damage?
     
Our Host!